gzdoom-gles/src/gl/renderer
2018-03-03 08:54:04 +01:00
..
gl_2ddrawer.cpp - fixed: Camera textures must always be drawn with texture mode opaque, because the contents of their alpha channels are undefined. 2018-03-01 13:52:23 +01:00
gl_2ddrawer.h - refactored FDynamicColormap out of sector_t. 2017-03-15 22:04:59 +01:00
gl_colormap.h - refactored FDynamicColormap out of sector_t. 2017-03-15 22:04:59 +01:00
gl_lightdata.cpp - refactored FDynamicColormap out of sector_t. 2017-03-15 22:04:59 +01:00
gl_lightdata.h - refactored FDynamicColormap out of sector_t. 2017-03-15 22:04:59 +01:00
gl_postprocess.cpp Remove bloom effect on psprites 2018-01-06 05:11:12 +01:00
gl_postprocessstate.cpp Add another gbuffer with normal data and make ssao pass use it 2016-10-05 07:57:27 +02:00
gl_postprocessstate.h - moved the matrix code out of 'gl' because the model code also needs it. 2017-11-25 13:51:09 +01:00
gl_quaddrawer.cpp - moved the matrix code out of 'gl' because the model code also needs it. 2017-11-25 13:51:09 +01:00
gl_quaddrawer.h - added handling for drawing with uniform vertices. It draws something but in the wrong place. Right now I have no idea what's happening... 2016-08-22 15:31:23 +02:00
gl_renderbuffers.cpp - Add gl_shadowmap_quality cvar that controls the resolution of the 1D shadow map texture 2017-06-04 00:44:49 +02:00
gl_renderbuffers.h Merge https://github.com/coelckers/gzdoom 2017-06-03 22:34:13 -04:00
gl_renderer.cpp - second part of texture fix. 2018-02-15 18:40:23 +01:00
gl_renderer.h - second part of texture fix. 2018-02-15 18:40:23 +01:00
gl_renderstate.cpp Merge remote-tracking branch 'remotes/origin/materials' 2018-03-03 08:54:04 +01:00
gl_renderstate.h Merge remote-tracking branch 'remotes/origin/materials' 2018-03-03 08:54:04 +01:00