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gl_ambientshader.cpp
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- remove all usage of std::make_unique to keep things C++11 compliant
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2017-04-11 01:25:44 +02:00 |
gl_ambientshader.h
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Multisampling ssao bug fixes and split linear depth to its own buffer
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2016-10-09 06:17:48 +02:00 |
gl_bloomshader.cpp
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- did a bit of header cleanup to reduce the dependency on dobject.h.
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2017-03-09 23:30:42 +01:00 |
gl_bloomshader.h
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Added exposure pass calculating the bloom/tonemap exposure based on what the eye is seeing
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2016-09-22 09:13:32 +02:00 |
gl_blurshader.cpp
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- did a bit of header cleanup to reduce the dependency on dobject.h.
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2017-03-09 23:30:42 +01:00 |
gl_blurshader.h
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Fix blur shader to use RenderScreenQuad
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2016-08-14 09:05:50 +02:00 |
gl_colormapshader.cpp
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- did a bit of header cleanup to reduce the dependency on dobject.h.
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2017-03-09 23:30:42 +01:00 |
gl_colormapshader.h
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- draw the colormap blend after postprocessing, not before it.
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2016-09-01 17:14:51 +02:00 |
gl_fxaashader.cpp
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Added FXAA post-processing
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2016-10-03 00:15:45 +02:00 |
gl_fxaashader.h
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Added FXAA post-processing
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2016-10-03 00:15:45 +02:00 |
gl_lensshader.cpp
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- did a bit of header cleanup to reduce the dependency on dobject.h.
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2017-03-09 23:30:42 +01:00 |
gl_lensshader.h
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Add FBufferedUniformSampler because sampler uniforms may default bind to other locations than zero
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2016-08-26 01:46:39 +02:00 |
gl_postprocessshader.cpp
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- Move uniform declarations to the GLDEFS lump to make it Vulkan safe (a vulkan implementation can then declare them in an uniform block)
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2017-07-08 14:44:07 +02:00 |
gl_postprocessshader.h
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- Move uniform declarations to the GLDEFS lump to make it Vulkan safe (a vulkan implementation can then declare them in an uniform block)
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2017-07-08 14:44:07 +02:00 |
gl_present3dRowshader.cpp
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- did a bit of header cleanup to reduce the dependency on dobject.h.
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2017-03-09 23:30:42 +01:00 |
gl_present3dRowshader.h
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Create "final" two non-VR 3D modes: Column-interleaved and checkerboard.
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2016-10-09 13:05:50 -04:00 |
gl_presentshader.cpp
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- added a grayscale formula selector
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2017-07-02 16:45:06 -04:00 |
gl_presentshader.h
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- added a grayscale formula selector
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2017-07-02 16:45:06 -04:00 |
gl_shader.cpp
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- made postprocess shader parsing a little more strict, will error out more frequently with common mistakes.
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2017-07-23 06:11:04 -04:00 |
gl_shader.h
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- Calculate globvis/r_visibility in r_utility and use it in GL and poly renderers
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2017-07-09 19:01:34 +02:00 |
gl_shaderprogram.cpp
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- detect gl es shaders and request them
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2017-04-06 23:34:50 -04:00 |
gl_shaderprogram.h
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- removed most of the specific options for legacy hardware and consolidated them in one variable (does not work yet.)
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2016-09-01 11:52:52 +02:00 |
gl_shadowmapshader.cpp
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- Add gl_shadowmap_quality cvar that controls the resolution of the 1D shadow map texture
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2017-06-04 00:44:49 +02:00 |
gl_shadowmapshader.h
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- Add gl_shadowmap_quality cvar that controls the resolution of the 1D shadow map texture
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2017-06-04 00:44:49 +02:00 |
gl_texshader.cpp
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gl_texshader.h
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- moved dynamic lights out of the GL code into the common game code.
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2017-03-12 19:57:06 +01:00 |
gl_tonemapshader.cpp
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- did a bit of header cleanup to reduce the dependency on dobject.h.
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2017-03-09 23:30:42 +01:00 |
gl_tonemapshader.h
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Added exposure pass calculating the bloom/tonemap exposure based on what the eye is seeing
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2016-09-22 09:13:32 +02:00 |