mirror of
https://github.com/ZDoom/gzdoom-gles.git
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69 lines
1.1 KiB
Text
69 lines
1.1 KiB
Text
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// Boost Armor Artifact (Dragonskin Bracers) --------------------------------
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class ArtiBoostArmor : Inventory
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{
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Default
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{
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+COUNTITEM
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+FLOATBOB
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Inventory.DefMaxAmount;
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Inventory.PickupFlash "PickupFlash";
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+INVENTORY.INVBAR +INVENTORY.FANCYPICKUPSOUND
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Inventory.Icon "ARTIBRAC";
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Inventory.PickupSound "misc/p_pkup";
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Inventory.PickupMessage "$TXT_ARTIBOOSTARMOR";
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Tag "$TAG_ARTIBOOSTARMOR";
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}
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States
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{
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Spawn:
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BRAC ABCDEFGH 4 Bright;
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Loop;
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}
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override bool Use (bool pickup)
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{
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int count = 0;
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if (gametype() == GAME_Hexen)
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{
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HexenArmor armor;
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for (int i = 0; i < 4; ++i)
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{
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armor = HexenArmor(Spawn("HexenArmor"));
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armor.bDropped = true;
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armor.health = i;
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armor.Amount = 1;
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if (!armor.CallTryPickup (Owner))
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{
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armor.Destroy ();
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}
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else
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{
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count++;
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}
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}
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return count != 0;
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}
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else
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{
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BasicArmorBonus armor = BasicArmorBonus(Spawn("BasicArmorBonus"));
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armor.bDropped = true;
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armor.SaveAmount = 50;
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armor.MaxSaveAmount = 300;
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if (!armor.CallTryPickup (Owner))
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{
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armor.Destroy ();
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return false;
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}
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else
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{
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return true;
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}
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}
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}
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}
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