gzdoom-gles/src/sound
Christoph Oelckers b0d38adb25 - made the sound resolving a virtual method
This way the player sounds can be done in the proper place without infesting the core.

# Conflicts:
#	src/sound/s_doomsound.cpp
2020-01-06 14:50:46 +01:00
..
backend Fix include error 2020-01-06 14:32:33 +01:00
music - fixed selection of system MIDI device on startup 2020-01-06 01:30:51 +01:00
thirdparty - moved the sound decoding code to the zmusic project. 2020-01-05 12:29:15 +01:00
s_advsound.cpp - moved sound engine cleanup calls to own function 2020-01-06 14:38:33 +01:00
s_doomsound.cpp - made the sound resolving a virtual method 2020-01-06 14:50:46 +01:00
s_doomsound.h - continued refactoring on sound code. 2020-01-06 13:45:19 +01:00
s_environment.cpp Fix include error 2020-01-06 14:32:33 +01:00
s_music.cpp - fixed: ZMusic_Close may not lock the mutex because it will delete it. 2020-01-06 01:30:47 +01:00
s_music.h - ZMusic interface refactoring. 2020-01-06 01:30:43 +01:00
s_reverbedit.cpp - separated reverb data and reverb editor. 2020-01-06 13:45:37 +01:00
s_sndseq.cpp - continued refactoring on sound code. 2020-01-06 13:45:19 +01:00
s_sndseq.h - move sound files to sound folder. 2020-01-04 21:32:04 +01:00
s_sound.cpp - made the sound resolving a virtual method 2020-01-06 14:50:46 +01:00
s_sound.h - continued refactoring on sound code. 2020-01-06 13:45:19 +01:00
s_soundinternal.h - made the sound resolving a virtual method 2020-01-06 14:50:46 +01:00