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This way the player sounds can be done in the proper place without infesting the core. # Conflicts: # src/sound/s_doomsound.cpp |
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.. | ||
backend | ||
music | ||
thirdparty | ||
s_advsound.cpp | ||
s_doomsound.cpp | ||
s_doomsound.h | ||
s_environment.cpp | ||
s_music.cpp | ||
s_music.h | ||
s_reverbedit.cpp | ||
s_sndseq.cpp | ||
s_sndseq.h | ||
s_sound.cpp | ||
s_sound.h | ||
s_soundinternal.h |