gzdoom-gles/src/gl
2016-04-18 23:52:15 +02:00
..
data - fixed: The portal coverage builder initialized node_t::len differently than the polyobject splitter. 2016-04-17 01:16:46 +02:00
dynlights - renamed ADynamicLight's intensity properties to radius, to have their name match their meaning. 2016-04-17 13:53:29 +02:00
hqnx - don't depend on stdint.h because older MSVC versions do not have it. 2014-05-01 12:30:56 +02:00
hqnx_asm - fixed GCC's 'unknown pragma' warnings in hqNx MMX implementation 2015-12-25 15:42:13 +02:00
models - fixed offsetting of player weapon sprites. 2016-04-13 16:24:25 +02:00
renderer - render sproites through sector portals. 2016-04-18 23:52:15 +02:00
scene - render sproites through sector portals. 2016-04-18 23:52:15 +02:00
shaders - added necessary state to implement 3D light splitting using hardware clipping planes. 2016-01-30 23:01:11 +01:00
stereo3d - fixed issues with recent Stereo3D submission: 2016-04-14 10:16:04 +02:00
system - fixed PointOnSide caclulation for dynamic lights. 2016-04-11 19:59:39 +02:00
textures - fixed multiplication/division mixup in TextureAdjustWidth. 2016-04-13 23:09:45 +02:00
unused - floatified more of gl_wall.cpp. 2016-04-07 23:19:37 +02:00
utility - floatified the texture coordinate code. 2016-04-08 01:42:43 +02:00
gl_functions.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00