gzdoom-gles/src/textures
Magnus Norddahl d084f77546 Fix mipmap generation bug
Fix crash due to dc_source2 not always being set
Add r_lod_bias to control mipmap selection
Improve LOD calculations to take the U texture coordinate into account
2016-11-05 16:12:59 +01:00
..
anim_switches.cpp - removed farchive.cpp and .h 2016-09-22 00:48:22 +02:00
animations.cpp - fixed: The serialiter functionfor FDoorAnimation accessed the invalid destination pointer when loading a savegame. 2016-10-21 19:24:40 +02:00
automaptexture.cpp
bitmap.cpp
bitmap.h
buildtexture.cpp
canvastexture.cpp
ddstexture.cpp
emptytexture.cpp
flattexture.cpp
imgztexture.cpp
jpegtexture.cpp
multipatchtexture.cpp Merge branch 'master' of http://github.com/rheit/zdoom 2016-10-26 22:06:25 -04:00
patchtexture.cpp
pcxtexture.cpp
pngtexture.cpp Merge remote-tracking branch 'gzdoom/master' into qzdoom 2016-09-24 09:37:18 +02:00
rawpagetexture.cpp
texture.cpp Fix mipmap generation bug 2016-11-05 16:12:59 +01:00
texturemanager.cpp - added a 'listall' option to FTextureManager::ListTextures, so that the multipatchtexture lookup can find multiple older versions with the same use type. 2016-10-26 11:56:15 +02:00
textures.h Merge http://github.com/rheit/zdoom 2016-10-26 06:10:52 -04:00
tgatexture.cpp
warpbuffer.h
warptexture.cpp