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https://github.com/ZDoom/gzdoom-gles.git
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ac2f5aa632
but still have actors that will move up and down with the floor. IceChunk now uses both of these flags. SVN r1536 (trunk)
56 lines
867 B
Text
56 lines
867 B
Text
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//==========================================================================
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//
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// Ice chunk
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//
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//==========================================================================
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ACTOR IceChunk
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{
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Radius 3
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Height 4
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Mass 5
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Gravity 0.125
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+DROPOFF
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+CANNOTPUSH
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+FLOORCLIP
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+NOTELEPORT
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+NOBLOCKMAP
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+MOVEWITHSECTOR
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action native A_IceSetTics ();
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States
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{
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Spawn:
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ICEC A 1
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ICEC ABCD 10 A_IceSetTics
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Stop
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}
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}
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//==========================================================================
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//
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// A chunk of ice that is also a player
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//
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//==========================================================================
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ACTOR IceChunkHead : PlayerChunk
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{
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Radius 3
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Height 4
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Mass 5
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Gravity 0.125
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DamageType Ice
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+DROPOFF
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+CANNOTPUSH
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States
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{
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Spawn:
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ICEC A 0
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ICEC A 10 A_CheckPlayerDone
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wait
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}
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}
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