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https://github.com/ZDoom/gzdoom-gles.git
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ae54e13428
- Removed AT_GAME_SET because it's no longer used anywhere. - Converted the last remaining global classes to DECORATE. - Fixed: Inventory.PickupFlash requires an class name as parameter not an integer. Some Hexen definitions got it wrong. - Converted Hexen's Pig to DECORATE. - Replaced the ActorInfo definitions of all internal inventory classes with DECORATE definitions. - Added option to specify a powerup's duration in second by using a negative number. SVN r1137 (trunk)
15 lines
171 B
Text
15 lines
171 B
Text
ACTOR MorphProjectile native
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{
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Damage 1
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Projectile
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-ACTIVATEIMPACT
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-ACTIVATEPCROSS
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}
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ACTOR MorphedMonster native
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{
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Monster
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-COUNTKILL
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+FLOORCLIP
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}
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