mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-29 23:41:56 +00:00
292 lines
No EOL
7.9 KiB
Text
292 lines
No EOL
7.9 KiB
Text
/*
|
|
** playerdisplay.cpp
|
|
** The player display for the player setup and class selection screen
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 2010-2017 Christoph Oelckers
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
*/
|
|
|
|
//=============================================================================
|
|
//
|
|
// the player sprite window
|
|
//
|
|
//=============================================================================
|
|
|
|
class ListMenuItemPlayerDisplay : ListMenuItem
|
|
{
|
|
ListMenuDescriptor mOwner;
|
|
TextureID mBackdrop;
|
|
PlayerClass mPlayerClass;
|
|
State mPlayerState;
|
|
int mPlayerTics;
|
|
bool mNoportrait;
|
|
int8 mRotation;
|
|
int8 mMode; // 0: automatic (used by class selection), 1: manual (used by player setup)
|
|
int8 mTranslate;
|
|
int mSkin;
|
|
int mRandomClass;
|
|
int mRandomTimer;
|
|
int mClassNum;
|
|
Color mBaseColor;
|
|
Color mAddColor;
|
|
|
|
enum EPDFlags
|
|
{
|
|
PDF_ROTATION = 0x10001,
|
|
PDF_SKIN = 0x10002,
|
|
PDF_CLASS = 0x10003,
|
|
PDF_MODE = 0x10004,
|
|
PDF_TRANSLATE = 0x10005,
|
|
};
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
void Init(ListMenuDescriptor menu, int x, int y, Color c1, Color c2, bool np = false, Name command = 'None' )
|
|
{
|
|
Super.Init(x, y, command);
|
|
mOwner = menu;
|
|
mBaseColor = c1;
|
|
mAddColor = c2;
|
|
|
|
mBackdrop = TexMan.CheckForTexture("B@CKDROP", TexMan.Type_MiscPatch); // The weird name is to avoid clashes with mods.
|
|
mPlayerClass = NULL;
|
|
mPlayerState = NULL;
|
|
mNoportrait = np;
|
|
mMode = 0;
|
|
mRotation = 0;
|
|
mTranslate = false;
|
|
mSkin = 0;
|
|
mRandomClass = 0;
|
|
mRandomTimer = 0;
|
|
mClassNum = -1;
|
|
}
|
|
|
|
private void UpdatePlayer(int classnum)
|
|
{
|
|
mPlayerClass = PlayerClasses[classnum];
|
|
mPlayerState = GetDefaultByType (mPlayerClass.Type).SeeState;
|
|
if (mPlayerState == NULL)
|
|
{ // No see state, so try spawn state.
|
|
mPlayerState = GetDefaultByType (mPlayerClass.Type).SpawnState;
|
|
}
|
|
mPlayerTics = mPlayerState != NULL ? mPlayerState.Tics : -1;
|
|
}
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
private void UpdateRandomClass()
|
|
{
|
|
if (--mRandomTimer < 0)
|
|
{
|
|
if (++mRandomClass >= PlayerClasses.Size ()) mRandomClass = 0;
|
|
UpdatePlayer(mRandomClass);
|
|
mPlayerTics = mPlayerState != NULL ? mPlayerState.Tics : -1;
|
|
mRandomTimer = 6;
|
|
|
|
// Since the newly displayed class may use a different translation
|
|
// range than the old one, we need to update the translation, too.
|
|
Translation.SetPlayerTranslation(TRANSLATION_Players, MAXPLAYERS, consoleplayer, mPlayerClass);
|
|
}
|
|
}
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
void SetPlayerClass(int classnum, bool force = false)
|
|
{
|
|
if (classnum < 0 || classnum >= PlayerClasses.Size ())
|
|
{
|
|
if (mClassNum != -1)
|
|
{
|
|
mClassNum = -1;
|
|
mRandomTimer = 0;
|
|
UpdateRandomClass();
|
|
}
|
|
}
|
|
else if (mPlayerClass != PlayerClasses[classnum] || force)
|
|
{
|
|
UpdatePlayer(classnum);
|
|
mClassNum = classnum;
|
|
}
|
|
}
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
bool UpdatePlayerClass()
|
|
{
|
|
if (mOwner.mSelectedItem >= 0)
|
|
{
|
|
int classnum;
|
|
Name seltype;
|
|
|
|
[seltype, classnum] = mOwner.mItems[mOwner.mSelectedItem].GetAction();
|
|
|
|
if (seltype != 'Episodemenu') return false;
|
|
if (PlayerClasses.Size() == 0) return false;
|
|
|
|
SetPlayerClass(classnum);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
override bool SetValue(int i, int value)
|
|
{
|
|
switch (i)
|
|
{
|
|
case PDF_MODE:
|
|
mMode = value;
|
|
return true;
|
|
|
|
case PDF_ROTATION:
|
|
mRotation = value;
|
|
return true;
|
|
|
|
case PDF_TRANSLATE:
|
|
mTranslate = value;
|
|
|
|
case PDF_CLASS:
|
|
SetPlayerClass(value, true);
|
|
break;
|
|
|
|
case PDF_SKIN:
|
|
mSkin = value;
|
|
break;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
override void Ticker()
|
|
{
|
|
if (mClassNum < 0) UpdateRandomClass();
|
|
|
|
if (mPlayerState != NULL && mPlayerState.Tics != -1 && mPlayerState.NextState != NULL)
|
|
{
|
|
if (--mPlayerTics <= 0)
|
|
{
|
|
mPlayerState = mPlayerState.NextState;
|
|
mPlayerTics = mPlayerState.Tics;
|
|
}
|
|
}
|
|
}
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
override void Drawer(bool selected)
|
|
{
|
|
if (mMode == 0 && !UpdatePlayerClass())
|
|
{
|
|
return;
|
|
}
|
|
let playdef = GetDefaultByType((class<PlayerPawn>)(mPlayerClass.Type));
|
|
|
|
Name portrait = playdef.Portrait;
|
|
|
|
if (portrait != 'None' && !mNoportrait)
|
|
{
|
|
TextureID texid = TexMan.CheckForTexture(portrait, TexMan.Type_MiscPatch);
|
|
screen.DrawTexture (texid, true, mXpos, mYpos, DTA_Clean, true);
|
|
}
|
|
else
|
|
{
|
|
int x = int(mXpos - 160) * CleanXfac + (screen.GetWidth() >> 1);
|
|
int y = int(mYpos - 100) * CleanYfac + (screen.GetHeight() >> 1);
|
|
|
|
int r = mBaseColor.r + mAddColor.r;
|
|
int g = mBaseColor.g + mAddColor.g;
|
|
int b = mBaseColor.b + mAddColor.b;
|
|
int m = max(r, g, b);
|
|
r = r * 255 / m;
|
|
g = g * 255 / m;
|
|
b = b * 255 / m;
|
|
Color c = Color(255, r, g, b);
|
|
|
|
screen.DrawTexture(mBackdrop, false, x, y - 1,
|
|
DTA_DestWidth, 72 * CleanXfac,
|
|
DTA_DestHeight, 80 * CleanYfac,
|
|
DTA_Color, c,
|
|
DTA_Masked, true);
|
|
|
|
Screen.DrawFrame (x, y, 72*CleanXfac, 80*CleanYfac-1);
|
|
|
|
if (mPlayerState != NULL)
|
|
{
|
|
Vector2 Scale;
|
|
TextureID sprite;
|
|
bool flip;
|
|
|
|
[sprite, flip, Scale] = mPlayerState.GetSpriteTexture(mRotation, mSkin, playdef.Scale);
|
|
|
|
if (sprite.IsValid())
|
|
{
|
|
int trans = mTranslate? Translation.MakeID(TRANSLATION_Players, MAXPLAYERS) : 0;
|
|
let tscale = TexMan.GetScaledSize(sprite);
|
|
Scale.X *= CleanXfac * tscale.X;
|
|
Scale.Y *= CleanYfac * tscale.Y;
|
|
|
|
screen.DrawTexture (sprite, false,
|
|
x + 36*CleanXfac, y + 71*CleanYfac,
|
|
DTA_DestWidthF, Scale.X, DTA_DestHeightF, Scale.Y,
|
|
DTA_TranslationIndex, trans,
|
|
DTA_FlipX, flip);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} |