gzdoom-gles/src/polyrenderer
2017-09-12 15:56:35 -04:00
..
drawers - Collect all PVS information first so that processing the individual sectors can be done on multiple threads 2017-09-07 00:34:09 +02:00
math - Cleaned up some copyright statements 2017-09-02 17:14:02 +02:00
scene - fixed: PlayerSprite in softpoly was not calculated correctly. Sprite will now not go all sorts of crazy places when you enable alternative scaling or forced aspect modes. 2017-09-12 15:56:35 -04:00
poly_all.cpp - Collect all PVS information first so that processing the individual sectors can be done on multiple threads 2017-09-07 00:34:09 +02:00
poly_renderer.cpp - Collect all PVS information first so that processing the individual sectors can be done on multiple threads 2017-09-07 00:34:09 +02:00
poly_renderer.h - Collect all PVS information first so that processing the individual sectors can be done on multiple threads 2017-09-07 00:34:09 +02:00
poly_renderthread.cpp - Fix portals crashing softpoly 2017-09-10 02:17:18 +02:00
poly_renderthread.h - Fix portals crashing softpoly 2017-09-10 02:17:18 +02:00