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https://github.com/ZDoom/gzdoom-gles.git
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e56cda1350
Happened only when there is a current song but it’s not played, for example in title screen https://forum.zdoom.org/viewtopic.php?t=56631
691 lines
19 KiB
C++
691 lines
19 KiB
C++
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#include "tempfiles.h"
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#include "oplsynth/opl_mus_player.h"
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#include "c_cvars.h"
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#include "mus2midi.h"
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#include "i_sound.h"
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#include "i_music.h"
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#include "s_sound.h"
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#include "files.h"
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#include "wildmidi/wildmidi_lib.h"
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void I_InitMusicWin32 ();
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extern float relative_volume;
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EXTERN_CVAR (Float, timidity_mastervolume)
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// A device that provides a WinMM-like MIDI streaming interface -------------
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struct MidiHeader
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{
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uint8_t *lpData;
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uint32_t dwBufferLength;
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uint32_t dwBytesRecorded;
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MidiHeader *lpNext;
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};
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// These constants must match the corresponding values of the Windows headers
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// to avoid readjustment in the native Windows device's playback functions
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// and should not be changed.
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enum
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{
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MIDIDEV_MIDIPORT = 1,
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MIDIDEV_SYNTH,
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MIDIDEV_SQSYNTH,
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MIDIDEV_FMSYNTH,
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MIDIDEV_MAPPER,
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MIDIDEV_WAVETABLE,
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MIDIDEV_SWSYNTH
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};
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enum : uint8_t
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{
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MEVENT_TEMPO = 1,
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MEVENT_NOP = 2,
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MEVENT_LONGMSG = 128,
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};
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#define MEVENT_EVENTTYPE(x) ((uint8_t)((x) >> 24))
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#define MEVENT_EVENTPARM(x) ((x) & 0xffffff)
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class MIDIStreamer;
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typedef void(*MidiCallback)(void *);
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class MIDIDevice
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{
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public:
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MIDIDevice();
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virtual ~MIDIDevice();
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virtual int Open(MidiCallback, void *userdata) = 0;
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virtual void Close() = 0;
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virtual bool IsOpen() const = 0;
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virtual int GetTechnology() const = 0;
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virtual int SetTempo(int tempo) = 0;
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virtual int SetTimeDiv(int timediv) = 0;
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virtual int StreamOut(MidiHeader *data) = 0;
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virtual int StreamOutSync(MidiHeader *data) = 0;
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virtual int Resume() = 0;
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virtual void Stop() = 0;
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virtual int PrepareHeader(MidiHeader *data);
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virtual int UnprepareHeader(MidiHeader *data);
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virtual bool FakeVolume();
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virtual bool Pause(bool paused) = 0;
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virtual void InitPlayback();
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virtual bool Update();
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virtual void PrecacheInstruments(const uint16_t *instruments, int count);
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virtual void TimidityVolumeChanged();
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virtual void FluidSettingInt(const char *setting, int value);
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virtual void FluidSettingNum(const char *setting, double value);
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virtual void FluidSettingStr(const char *setting, const char *value);
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virtual void WildMidiSetOption(int opt, int set);
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virtual bool Preprocess(MIDIStreamer *song, bool looping);
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virtual FString GetStats();
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virtual int GetDeviceType() const { return MDEV_DEFAULT; }
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};
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#ifdef _WIN32
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MIDIDevice *CreateWinMIDIDevice(int mididevice);
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#elif defined __APPLE__
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MIDIDevice *CreateAudioToolboxMIDIDevice();
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#endif
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MIDIDevice *CreateTimidityPPMIDIDevice(const char *args);
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// Base class for pseudo-MIDI devices ---------------------------------------
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class PseudoMIDIDevice : public MIDIDevice
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{
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public:
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PseudoMIDIDevice();
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~PseudoMIDIDevice();
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void Close();
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bool IsOpen() const;
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int GetTechnology() const;
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bool Pause(bool paused);
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int Resume();
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void Stop();
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int StreamOut(MidiHeader *data);
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int StreamOutSync(MidiHeader *data);
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int SetTempo(int tempo);
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int SetTimeDiv(int timediv);
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FString GetStats();
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protected:
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SoundStream *Stream;
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bool Started;
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bool bLooping;
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};
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// Sound System pseudo-MIDI device ------------------------------------------
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class SndSysMIDIDevice : public PseudoMIDIDevice
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{
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public:
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int Open(MidiCallback, void *userdata);
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bool Preprocess(MIDIStreamer *song, bool looping);
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};
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// Base class for software synthesizer MIDI output devices ------------------
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class SoftSynthMIDIDevice : public MIDIDevice
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{
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public:
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SoftSynthMIDIDevice();
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~SoftSynthMIDIDevice();
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void Close();
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bool IsOpen() const;
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int GetTechnology() const;
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int SetTempo(int tempo);
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int SetTimeDiv(int timediv);
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int StreamOut(MidiHeader *data);
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int StreamOutSync(MidiHeader *data);
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int Resume();
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void Stop();
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bool Pause(bool paused);
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protected:
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FCriticalSection CritSec;
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SoundStream *Stream;
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double Tempo;
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double Division;
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double SamplesPerTick;
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double NextTickIn;
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MidiHeader *Events;
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bool Started;
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uint32_t Position;
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int SampleRate;
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MidiCallback Callback;
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void *CallbackData;
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virtual void CalcTickRate();
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int PlayTick();
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int OpenStream(int chunks, int flags, MidiCallback, void *userdata);
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static bool FillStream(SoundStream *stream, void *buff, int len, void *userdata);
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virtual bool ServiceStream (void *buff, int numbytes);
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virtual void HandleEvent(int status, int parm1, int parm2) = 0;
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virtual void HandleLongEvent(const uint8_t *data, int len) = 0;
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virtual void ComputeOutput(float *buffer, int len) = 0;
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};
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// OPL implementation of a MIDI output device -------------------------------
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class OPLMIDIDevice : public SoftSynthMIDIDevice, protected OPLmusicBlock
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{
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public:
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OPLMIDIDevice(const char *args);
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int Open(MidiCallback, void *userdata);
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void Close();
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int GetTechnology() const;
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FString GetStats();
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protected:
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void CalcTickRate();
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int PlayTick();
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void HandleEvent(int status, int parm1, int parm2);
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void HandleLongEvent(const uint8_t *data, int len);
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void ComputeOutput(float *buffer, int len);
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bool ServiceStream(void *buff, int numbytes);
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int GetDeviceType() const override { return MDEV_OPL; }
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};
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// OPL dumper implementation of a MIDI output device ------------------------
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class OPLDumperMIDIDevice : public OPLMIDIDevice
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{
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public:
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OPLDumperMIDIDevice(const char *filename);
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~OPLDumperMIDIDevice();
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int Resume();
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void Stop();
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};
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// Internal TiMidity MIDI device --------------------------------------------
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namespace Timidity { struct Renderer; }
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class TimidityMIDIDevice : public SoftSynthMIDIDevice
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{
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public:
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TimidityMIDIDevice(const char *args);
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~TimidityMIDIDevice();
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int Open(MidiCallback, void *userdata);
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void PrecacheInstruments(const uint16_t *instruments, int count);
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FString GetStats();
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int GetDeviceType() const override { return MDEV_GUS; }
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protected:
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Timidity::Renderer *Renderer;
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void HandleEvent(int status, int parm1, int parm2);
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void HandleLongEvent(const uint8_t *data, int len);
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void ComputeOutput(float *buffer, int len);
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};
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// Internal TiMidity disk writing version of a MIDI device ------------------
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class TimidityWaveWriterMIDIDevice : public TimidityMIDIDevice
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{
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public:
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TimidityWaveWriterMIDIDevice(const char *filename, int rate);
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~TimidityWaveWriterMIDIDevice();
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int Resume();
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void Stop();
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protected:
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FILE *File;
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};
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// WildMidi implementation of a MIDI device ---------------------------------
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class WildMIDIDevice : public SoftSynthMIDIDevice
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{
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public:
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WildMIDIDevice(const char *args);
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~WildMIDIDevice();
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int Open(MidiCallback, void *userdata);
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void PrecacheInstruments(const uint16_t *instruments, int count);
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FString GetStats();
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int GetDeviceType() const override { return MDEV_WILDMIDI; }
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protected:
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WildMidi_Renderer *Renderer;
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void HandleEvent(int status, int parm1, int parm2);
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void HandleLongEvent(const uint8_t *data, int len);
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void ComputeOutput(float *buffer, int len);
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void WildMidiSetOption(int opt, int set);
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};
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// FluidSynth implementation of a MIDI device -------------------------------
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#ifdef HAVE_FLUIDSYNTH
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#ifndef DYN_FLUIDSYNTH
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#include <fluidsynth.h>
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#else
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#include "i_module.h"
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extern FModule FluidSynthModule;
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struct fluid_settings_t;
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struct fluid_synth_t;
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#endif
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class FluidSynthMIDIDevice : public SoftSynthMIDIDevice
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{
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public:
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FluidSynthMIDIDevice(const char *args);
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~FluidSynthMIDIDevice();
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int Open(MidiCallback, void *userdata);
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FString GetStats();
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void FluidSettingInt(const char *setting, int value);
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void FluidSettingNum(const char *setting, double value);
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void FluidSettingStr(const char *setting, const char *value);
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int GetDeviceType() const override { return MDEV_FLUIDSYNTH; }
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protected:
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void HandleEvent(int status, int parm1, int parm2);
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void HandleLongEvent(const uint8_t *data, int len);
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void ComputeOutput(float *buffer, int len);
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int LoadPatchSets(const char *patches);
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fluid_settings_t *FluidSettings;
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fluid_synth_t *FluidSynth;
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#ifdef DYN_FLUIDSYNTH
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enum { FLUID_FAILED = -1, FLUID_OK = 0 };
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static TReqProc<FluidSynthModule, fluid_settings_t *(*)()> new_fluid_settings;
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static TReqProc<FluidSynthModule, fluid_synth_t *(*)(fluid_settings_t *)> new_fluid_synth;
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static TReqProc<FluidSynthModule, int (*)(fluid_synth_t *)> delete_fluid_synth;
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static TReqProc<FluidSynthModule, void (*)(fluid_settings_t *)> delete_fluid_settings;
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static TReqProc<FluidSynthModule, int (*)(fluid_settings_t *, const char *, double)> fluid_settings_setnum;
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static TReqProc<FluidSynthModule, int (*)(fluid_settings_t *, const char *, const char *)> fluid_settings_setstr;
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static TReqProc<FluidSynthModule, int (*)(fluid_settings_t *, const char *, int)> fluid_settings_setint;
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static TReqProc<FluidSynthModule, int (*)(fluid_settings_t *, const char *, char **)> fluid_settings_getstr;
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static TReqProc<FluidSynthModule, int (*)(fluid_settings_t *, const char *, int *)> fluid_settings_getint;
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static TReqProc<FluidSynthModule, void (*)(fluid_synth_t *, int)> fluid_synth_set_reverb_on;
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static TReqProc<FluidSynthModule, void (*)(fluid_synth_t *, int)> fluid_synth_set_chorus_on;
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static TReqProc<FluidSynthModule, int (*)(fluid_synth_t *, int, int)> fluid_synth_set_interp_method;
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static TReqProc<FluidSynthModule, int (*)(fluid_synth_t *, int)> fluid_synth_set_polyphony;
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static TReqProc<FluidSynthModule, int (*)(fluid_synth_t *)> fluid_synth_get_polyphony;
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static TReqProc<FluidSynthModule, int (*)(fluid_synth_t *)> fluid_synth_get_active_voice_count;
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static TReqProc<FluidSynthModule, double (*)(fluid_synth_t *)> fluid_synth_get_cpu_load;
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static TReqProc<FluidSynthModule, int (*)(fluid_synth_t *)> fluid_synth_system_reset;
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static TReqProc<FluidSynthModule, int (*)(fluid_synth_t *, int, int, int)> fluid_synth_noteon;
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static TReqProc<FluidSynthModule, int (*)(fluid_synth_t *, int, int)> fluid_synth_noteoff;
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static TReqProc<FluidSynthModule, int (*)(fluid_synth_t *, int, int, int)> fluid_synth_cc;
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static TReqProc<FluidSynthModule, int (*)(fluid_synth_t *, int, int)> fluid_synth_program_change;
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static TReqProc<FluidSynthModule, int (*)(fluid_synth_t *, int, int)> fluid_synth_channel_pressure;
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static TReqProc<FluidSynthModule, int (*)(fluid_synth_t *, int, int)> fluid_synth_pitch_bend;
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static TReqProc<FluidSynthModule, int (*)(fluid_synth_t *, int, void *, int, int, void *, int, int)> fluid_synth_write_float;
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static TReqProc<FluidSynthModule, int (*)(fluid_synth_t *, const char *, int)> fluid_synth_sfload;
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static TReqProc<FluidSynthModule, void (*)(fluid_synth_t *, double, double, double, double)> fluid_synth_set_reverb;
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static TReqProc<FluidSynthModule, void (*)(fluid_synth_t *, int, double, double, double, int)> fluid_synth_set_chorus;
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static TReqProc<FluidSynthModule, int (*)(fluid_synth_t *, const char *, int, char *, int *, int *, int)> fluid_synth_sysex;
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bool LoadFluidSynth();
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void UnloadFluidSynth();
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#endif
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};
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#endif
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// Base class for streaming MUS and MIDI files ------------------------------
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class MIDIStreamer : public MusInfo
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{
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public:
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MIDIStreamer(EMidiDevice type, const char *args);
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~MIDIStreamer();
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void MusicVolumeChanged();
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void TimidityVolumeChanged();
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void Play(bool looping, int subsong);
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void Pause();
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void Resume();
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void Stop();
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bool IsPlaying();
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bool IsMIDI() const;
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bool IsValid() const;
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bool SetSubsong(int subsong);
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void Update();
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FString GetStats();
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void FluidSettingInt(const char *setting, int value);
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void FluidSettingNum(const char *setting, double value);
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void FluidSettingStr(const char *setting, const char *value);
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void WildMidiSetOption(int opt, int set);
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void CreateSMF(TArray<uint8_t> &file, int looplimit=0);
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int ServiceEvent();
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int GetDeviceType() const override
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{
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return nullptr == MIDI
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? MusInfo::GetDeviceType()
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: MIDI->GetDeviceType();
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}
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protected:
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MIDIStreamer(const char *dumpname, EMidiDevice type);
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void OutputVolume (uint32_t volume);
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int FillBuffer(int buffer_num, int max_events, uint32_t max_time);
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int FillStopBuffer(int buffer_num);
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uint32_t *WriteStopNotes(uint32_t *events);
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int VolumeControllerChange(int channel, int volume);
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int ClampLoopCount(int loopcount);
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void SetTempo(int new_tempo);
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static EMidiDevice SelectMIDIDevice(EMidiDevice devtype);
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MIDIDevice *CreateMIDIDevice(EMidiDevice devtype);
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static void Callback(void *userdata);
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// Virtuals for subclasses to override
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virtual void StartPlayback();
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virtual void CheckCaps(int tech);
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virtual void DoInitialSetup() = 0;
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virtual void DoRestart() = 0;
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virtual bool CheckDone() = 0;
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virtual void Precache();
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virtual bool SetMIDISubsong(int subsong);
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virtual uint32_t *MakeEvents(uint32_t *events, uint32_t *max_event_p, uint32_t max_time) = 0;
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enum
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{
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MAX_EVENTS = 128
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};
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enum
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{
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SONG_MORE,
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SONG_DONE,
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SONG_ERROR
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};
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MIDIDevice *MIDI;
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uint32_t Events[2][MAX_EVENTS*3];
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MidiHeader Buffer[2];
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int BufferNum;
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int EndQueued;
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bool VolumeChanged;
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bool Restarting;
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bool InitialPlayback;
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uint32_t NewVolume;
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int Division;
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int Tempo;
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int InitialTempo;
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uint8_t ChannelVolumes[16];
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uint32_t Volume;
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EMidiDevice DeviceType;
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bool CallbackIsThreaded;
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int LoopLimit;
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FString DumpFilename;
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FString Args;
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};
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// MUS file played with a MIDI stream ---------------------------------------
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class MUSSong2 : public MIDIStreamer
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{
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public:
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MUSSong2(FileReader &reader, EMidiDevice type, const char *args);
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~MUSSong2();
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MusInfo *GetOPLDumper(const char *filename);
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MusInfo *GetWaveDumper(const char *filename, int rate);
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protected:
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MUSSong2(const MUSSong2 *original, const char *filename, EMidiDevice type); // file dump constructor
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void DoInitialSetup();
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void DoRestart();
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bool CheckDone();
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void Precache();
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uint32_t *MakeEvents(uint32_t *events, uint32_t *max_events_p, uint32_t max_time);
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MUSHeader *MusHeader;
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uint8_t *MusBuffer;
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uint8_t LastVelocity[16];
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size_t MusP, MaxMusP;
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};
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// MIDI file played with a MIDI stream --------------------------------------
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class MIDISong2 : public MIDIStreamer
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{
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public:
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MIDISong2(FileReader &reader, EMidiDevice type, const char *args);
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~MIDISong2();
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MusInfo *GetOPLDumper(const char *filename);
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MusInfo *GetWaveDumper(const char *filename, int rate);
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protected:
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MIDISong2(const MIDISong2 *original, const char *filename, EMidiDevice type); // file dump constructor
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void CheckCaps(int tech);
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void DoInitialSetup();
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void DoRestart();
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bool CheckDone();
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uint32_t *MakeEvents(uint32_t *events, uint32_t *max_events_p, uint32_t max_time);
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void AdvanceTracks(uint32_t time);
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struct TrackInfo;
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void ProcessInitialMetaEvents ();
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uint32_t *SendCommand (uint32_t *event, TrackInfo *track, uint32_t delay, ptrdiff_t room, bool &sysex_noroom);
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TrackInfo *FindNextDue ();
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uint8_t *MusHeader;
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int SongLen;
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TrackInfo *Tracks;
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TrackInfo *TrackDue;
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int NumTracks;
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int Format;
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uint16_t DesignationMask;
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};
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// HMI file played with a MIDI stream ---------------------------------------
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struct AutoNoteOff
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{
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uint32_t Delay;
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uint8_t Channel, Key;
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};
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// Sorry, std::priority_queue, but I want to be able to modify the contents of the heap.
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class NoteOffQueue : public TArray<AutoNoteOff>
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{
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public:
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void AddNoteOff(uint32_t delay, uint8_t channel, uint8_t key);
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void AdvanceTime(uint32_t time);
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bool Pop(AutoNoteOff &item);
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protected:
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void Heapify();
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unsigned int Parent(unsigned int i) const { return (i + 1u) / 2u - 1u; }
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unsigned int Left(unsigned int i) const { return (i + 1u) * 2u - 1u; }
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unsigned int Right(unsigned int i) const { return (i + 1u) * 2u; }
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};
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class HMISong : public MIDIStreamer
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{
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public:
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HMISong(FileReader &reader, EMidiDevice type, const char *args);
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~HMISong();
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MusInfo *GetOPLDumper(const char *filename);
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MusInfo *GetWaveDumper(const char *filename, int rate);
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protected:
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HMISong(const HMISong *original, const char *filename, EMidiDevice type); // file dump constructor
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void SetupForHMI(int len);
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void SetupForHMP(int len);
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void CheckCaps(int tech);
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void DoInitialSetup();
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void DoRestart();
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bool CheckDone();
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uint32_t *MakeEvents(uint32_t *events, uint32_t *max_events_p, uint32_t max_time);
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void AdvanceTracks(uint32_t time);
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struct TrackInfo;
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void ProcessInitialMetaEvents ();
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uint32_t *SendCommand (uint32_t *event, TrackInfo *track, uint32_t delay, ptrdiff_t room, bool &sysex_noroom);
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TrackInfo *FindNextDue ();
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static uint32_t ReadVarLenHMI(TrackInfo *);
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static uint32_t ReadVarLenHMP(TrackInfo *);
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uint8_t *MusHeader;
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int SongLen;
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int NumTracks;
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TrackInfo *Tracks;
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TrackInfo *TrackDue;
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TrackInfo *FakeTrack;
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uint32_t (*ReadVarLen)(TrackInfo *);
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NoteOffQueue NoteOffs;
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};
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// XMI file played with a MIDI stream ---------------------------------------
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class XMISong : public MIDIStreamer
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{
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public:
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XMISong(FileReader &reader, EMidiDevice type, const char *args);
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~XMISong();
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MusInfo *GetOPLDumper(const char *filename);
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MusInfo *GetWaveDumper(const char *filename, int rate);
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protected:
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struct TrackInfo;
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enum EventSource { EVENT_None, EVENT_Real, EVENT_Fake };
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XMISong(const XMISong *original, const char *filename, EMidiDevice type); // file dump constructor
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int FindXMIDforms(const uint8_t *chunk, int len, TrackInfo *songs) const;
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void FoundXMID(const uint8_t *chunk, int len, TrackInfo *song) const;
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bool SetMIDISubsong(int subsong);
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void DoInitialSetup();
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void DoRestart();
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bool CheckDone();
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uint32_t *MakeEvents(uint32_t *events, uint32_t *max_events_p, uint32_t max_time);
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void AdvanceSong(uint32_t time);
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void ProcessInitialMetaEvents();
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uint32_t *SendCommand (uint32_t *event, EventSource track, uint32_t delay, ptrdiff_t room, bool &sysex_noroom);
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EventSource FindNextDue();
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uint8_t *MusHeader;
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int SongLen; // length of the entire file
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int NumSongs;
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TrackInfo *Songs;
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TrackInfo *CurrSong;
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NoteOffQueue NoteOffs;
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EventSource EventDue;
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};
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// Anything supported by the sound system out of the box --------------------
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class StreamSong : public MusInfo
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{
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public:
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StreamSong (FileReader *reader);
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~StreamSong ();
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void Play (bool looping, int subsong);
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void Pause ();
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void Resume ();
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void Stop ();
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bool IsPlaying ();
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bool IsValid () const { return m_Stream != NULL; }
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bool SetPosition (unsigned int pos);
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bool SetSubsong (int subsong);
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FString GetStats();
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protected:
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StreamSong () : m_Stream(NULL) {}
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SoundStream *m_Stream;
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};
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// MUS file played by a software OPL2 synth and streamed through the sound system
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class OPLMUSSong : public StreamSong
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{
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public:
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OPLMUSSong (FileReader &reader, const char *args);
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~OPLMUSSong ();
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void Play (bool looping, int subsong);
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bool IsPlaying ();
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bool IsValid () const;
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void ResetChips ();
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MusInfo *GetOPLDumper(const char *filename);
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protected:
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OPLMUSSong(const OPLMUSSong *original, const char *filename); // OPL dump constructor
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static bool FillStream (SoundStream *stream, void *buff, int len, void *userdata);
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OPLmusicFile *Music;
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};
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class OPLMUSDumper : public OPLMUSSong
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{
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public:
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OPLMUSDumper(const OPLMUSSong *original, const char *filename);
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void Play(bool looping, int);
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};
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// CD track/disk played through the multimedia system -----------------------
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class CDSong : public MusInfo
|
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{
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public:
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CDSong (int track, int id);
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~CDSong ();
|
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void Play (bool looping, int subsong);
|
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void Pause ();
|
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void Resume ();
|
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void Stop ();
|
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bool IsPlaying ();
|
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bool IsValid () const { return m_Inited; }
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protected:
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CDSong () : m_Inited(false) {}
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|
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int m_Track;
|
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bool m_Inited;
|
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};
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// CD track on a specific disk played through the multimedia system ---------
|
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class CDDAFile : public CDSong
|
|
{
|
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public:
|
|
CDDAFile (FileReader &reader);
|
|
};
|
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|
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// Module played via foo_dumb -----------------------------------------------
|
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|
|
MusInfo *MOD_OpenSong(FileReader &reader);
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|
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// Music played via Game Music Emu ------------------------------------------
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|
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const char *GME_CheckFormat(uint32_t header);
|
|
MusInfo *GME_OpenSong(FileReader &reader, const char *fmt);
|
|
MusInfo *SndFile_OpenSong(FileReader &fr);
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// --------------------------------------------------------------------------
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|
|
extern MusInfo *currSong;
|
|
void MIDIDeviceChanged(int newdev, bool force = false);
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|
|
EXTERN_CVAR (Float, snd_musicvolume)
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