gzdoom-gles/wadsrc/static/actors
Randy Heit ac2f5aa632 - Added MF5_MOVEWITHSECTOR flag, so you can have the benefits of MF_NOBLOCKMAP
but still have actors that will move up and down with the floor. IceChunk
  now uses both of these flags.


SVN r1536 (trunk)
2009-04-09 02:25:37 +00:00
..
chex - Fixed: Player names and chat macros that end with incomplete \c escapes now 2009-02-20 00:53:25 +00:00
doom - Fixed: Dehacked string replacement did not check the clusters' finaleflats. 2009-03-28 11:49:44 +00:00
heretic - changed: If a monster with the BOSSDEATH flag is crushed A_BossDeath will 2009-03-03 21:17:00 +00:00
hexen - Fixed: Player names and chat macros that end with incomplete \c escapes now 2009-02-20 00:53:25 +00:00
raven - Fixed: Strife's quest based line actions also work in Deathmatch. 2009-02-28 21:38:20 +00:00
shared - Added MF5_MOVEWITHSECTOR flag, so you can have the benefits of MF_NOBLOCKMAP 2009-04-09 02:25:37 +00:00
strife - Changed burn and Acolyte death sequences so that they leave corpses that 2009-03-01 21:12:05 +00:00
actor.txt - added 'damage' to the actor variables exported to DECORATE's expression 2009-04-04 09:28:10 +00:00
constants.txt - Added a constant name for Skulltag's 128 flag for A_SpawnItemEx. For 2008-12-31 12:02:08 +00:00