mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-11 15:22:15 +00:00
6650e2bbfb
- added type casts to the arguments of function calls. - added string constant to state conversion to FxTypeCast.
243 lines
3.7 KiB
Text
243 lines
3.7 KiB
Text
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// Wimpy ammo ---------------------------------------------------------------
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Class GoldWandAmmo : Ammo
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{
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Default
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{
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Inventory.PickupMessage "$TXT_AMMOGOLDWAND1";
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Inventory.Amount 10;
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Inventory.MaxAmount 100;
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Ammo.BackpackAmount 10;
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Ammo.BackpackMaxAmount 200;
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Inventory.Icon "INAMGLD";
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}
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States
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{
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Spawn:
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AMG1 A -1;
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Stop;
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}
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}
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// Hefty ammo ---------------------------------------------------------------
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Class GoldWandHefty : GoldWandAmmo
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{
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Default
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{
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Inventory.PickupMessage "$TXT_AMMOGOLDWAND2";
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Inventory.Amount 50;
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}
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States
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{
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Spawn:
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AMG2 ABC 4;
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Loop;
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}
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}
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// Wimpy ammo ---------------------------------------------------------------
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Class CrossbowAmmo : Ammo
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{
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Default
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{
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Inventory.PickupMessage "$TXT_AMMOCROSSBOW1";
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Inventory.Amount 5;
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Inventory.MaxAmount 50;
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Ammo.BackpackAmount 5;
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Ammo.BackpackMaxAmount 100;
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Inventory.Icon "INAMBOW";
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}
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States
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{
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Spawn:
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AMC1 A -1;
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Stop;
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}
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}
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// Hefty ammo ---------------------------------------------------------------
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Class CrossbowHefty : CrossbowAmmo
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{
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Default
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{
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Inventory.PickupMessage "$TXT_AMMOCROSSBOW2";
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Inventory.Amount 20;
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}
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States
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{
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Spawn:
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AMC2 ABC 5;
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Loop;
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}
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}
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// Wimpy ammo ---------------------------------------------------------------
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Class MaceAmmo : Ammo
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{
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Default
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{
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Inventory.PickupMessage "$TXT_AMMOMACE1";
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Inventory.Amount 20;
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Inventory.MaxAmount 150;
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Ammo.BackpackAmount 20;
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Ammo.BackpackMaxAmount 300;
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Inventory.Icon "INAMLOB";
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}
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States
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{
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Spawn:
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AMM1 A -1;
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Stop;
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}
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}
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// Hefty ammo ---------------------------------------------------------------
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Class MaceHefty : MaceAmmo
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{
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Default
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{
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Inventory.PickupMessage "$TXT_AMMOMACE2";
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Inventory.Amount 100;
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}
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States
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{
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Spawn:
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AMM2 A -1;
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Stop;
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}
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}
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// Wimpy ammo ---------------------------------------------------------------
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Class BlasterAmmo : Ammo
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{
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Default
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{
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Inventory.PickupMessage "$TXT_AMMOBLASTER1";
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Inventory.Amount 10;
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Inventory.MaxAmount 200;
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Ammo.BackpackAmount 10;
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Ammo.BackpackMaxAmount 400;
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Inventory.Icon "INAMBST";
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}
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States
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{
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Spawn:
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AMB1 ABC 4;
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Loop;
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}
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}
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// Hefty ammo ---------------------------------------------------------------
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Class BlasterHefty : BlasterAmmo
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{
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Default
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{
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Inventory.PickupMessage "$TXT_AMMOBLASTER2";
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Inventory.Amount 25;
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}
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States
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{
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Spawn:
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AMB2 ABC 4;
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Loop;
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}
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}
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// Wimpy ammo ---------------------------------------------------------------
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Class SkullRodAmmo : Ammo
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{
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Default
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{
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Inventory.PickupMessage "$TXT_AMMOSKULLROD1";
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Inventory.Amount 20;
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Inventory.MaxAmount 200;
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Ammo.BackpackAmount 20;
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Ammo.BackpackMaxAmount 400;
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Inventory.Icon "INAMRAM";
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}
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States
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{
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Spawn:
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AMS1 AB 5;
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Loop;
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}
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}
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// Hefty ammo ---------------------------------------------------------------
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Class SkullRodHefty : SkullRodAmmo
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{
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Default
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{
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Inventory.PickupMessage "$TXT_AMMOSKULLROD2";
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Inventory.Amount 100;
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}
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States
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{
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Spawn:
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AMS2 AB 5;
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Loop;
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}
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}
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// Wimpy ammo ---------------------------------------------------------------
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Class PhoenixRodAmmo : Ammo
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{
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Default
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{
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Inventory.PickupMessage "$TXT_AMMOPHOENIXROD1";
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Inventory.Amount 1;
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Inventory.MaxAmount 20;
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Ammo.BackpackAmount 1;
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Ammo.BackpackMaxAmount 40;
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Inventory.Icon "INAMPNX";
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}
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States
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{
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Spawn:
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AMP1 ABC 4;
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Loop;
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}
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}
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// Hefty ammo ---------------------------------------------------------------
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Class PhoenixRodHefty : PhoenixRodAmmo
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{
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Default
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{
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Inventory.PickupMessage "$TXT_AMMOPHOENIXROD2";
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Inventory.Amount 10;
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}
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States
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{
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Spawn:
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AMP2 ABC 4;
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Loop;
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}
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}
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// --- Bag of holding -------------------------------------------------------
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Class BagOfHolding : BackpackItem
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{
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Default
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{
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Inventory.PickupMessage "$TXT_ITEMBAGOFHOLDING";
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+COUNTITEM
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+FLOATBOB
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}
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States
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{
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Spawn:
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BAGH A -1;
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Stop;
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}
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}
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