gzdoom-gles/src
drfrag666 aa26dc9d2b Revert "- Fixed: the new savegame order didn't take into account custom filenames. Try to catch most custom names."
This reverts commit f48c52291c.

This is not needed anymore, also the last commit actually removed custom filenames.
2018-06-19 08:51:28 +02:00
..
fragglescript
g_inventory
g_shared
g_statusbar - prevented crashes caused by inconsistent status bar 2018-06-17 18:55:43 +02:00
gl - add dynamic lights to softpoly and software renderer models 2018-06-06 08:49:08 +02:00
intermission
math
menu Revert "- Fixed: the new savegame order didn't take into account custom filenames. Try to catch most custom names." 2018-06-19 08:51:28 +02:00
polyrenderer - fix Software models don't display over nonexistent sprites 2018-06-17 18:55:44 +02:00
posix - fixed mouse cursor positioning in menu for Cocoa backend 2018-06-03 19:59:28 +02:00
r_data - fix missing include 2018-06-06 08:49:18 +02:00
rapidjson
resourcefiles
scripting - ZScript used the wrong variable for compatflags2. 2018-06-09 19:44:12 +02:00
sfmt
sound
swrenderer - fix Software models don't display over nonexistent sprites 2018-06-17 18:55:44 +02:00
textures
win32 - Fixed zdoom.rc for VS, _MSC_VER was not defined for the RC. 2018-06-18 18:40:25 +02:00
xlat
__autostart.cpp
actionspecials.h
actor.h BLOCKASPLAYER flag: treat non-player actors as blockable by "block players" lines 2018-06-05 00:04:22 +02:00
actorinlines.h
actorptrselect.cpp
actorptrselect.h
am_map.cpp
am_map.h
announcer.h
autosegs.h
b_bot.cpp
b_bot.h
b_func.cpp
b_game.cpp
b_move.cpp
b_think.cpp
basictypes.h
bbannouncer.cpp
c_bind.cpp
c_bind.h
c_cmds.cpp - Disabled custom filenames for the save command, this really never worked well. 2018-06-18 21:02:11 +02:00
c_console.cpp
c_console.h
c_consolebuffer.cpp
c_consolebuffer.h
c_cvars.cpp - limited length of server CVAR name to 63 characters 2018-05-31 11:00:42 +02:00
c_cvars.h
c_dispatch.cpp
c_dispatch.h
c_expr.cpp
c_functions.cpp
c_functions.h
CMakeLists.txt - Clarify SSE2 option for software truecolor. 2018-06-07 20:06:48 +02:00
cmdlib.cpp
cmdlib.h
colormatcher.cpp
colormatcher.h
compatibility.cpp
compatibility.h
configfile.cpp
configfile.h
critsec.h
ct_chat.cpp
cycler.cpp
cycler.h
d_dehacked.cpp - Fixed: Dehacked must not validate parameters for MBF special functions. 2018-06-03 20:29:59 +02:00
d_dehacked.h
d_event.h
d_gui.h
d_iwad.cpp
d_main.cpp - restore startup game state on restart 2018-05-27 18:43:00 +02:00
d_main.h
d_net.cpp
d_net.h
d_netinf.h
d_netinfo.cpp
d_player.h
d_protocol.cpp
d_protocol.h
d_stats.cpp
decallib.cpp
decallib.h
dobject.cpp
dobject.h
dobjgc.cpp
dobjgc.h
dobjtype.cpp
dobjtype.h
doomdata.h
doomdef.h
doomerrors.h
doomstat.cpp
doomstat.h
doomtype.h
dsectoreffect.cpp
dsectoreffect.h
dthinker.cpp
dthinker.h
edata.cpp
edata.h
empty.cpp
errors.h
events.cpp
events.h
f_wipe.cpp
f_wipe.h
files.cpp
files.h
files_decompress.cpp
g_doomedmap.cpp
g_game.cpp
g_game.h
g_hub.cpp
g_hub.h
g_input.h
g_level.cpp
g_level.h
g_levellocals.h - fixed portal restoration on revisiting level in hub 2018-06-11 12:25:30 +02:00
g_mapinfo.cpp Remove unnecessary check for the ending brace. 2018-06-18 10:12:25 +02:00
g_pch.h
g_pch2.h
g_skill.cpp
gameconfigfile.cpp
gameconfigfile.h
gametype.h
gi.cpp
gi.h
gitinfo.cpp
gstrings.h
GuillotineBinPack.cpp
GuillotineBinPack.h
hu_scores.cpp
hu_stuff.h
i_cd.h
i_module.cpp
i_module.h
i_net.cpp
i_net.h
i_time.cpp
i_time.h
i_video.h
info.cpp
info.h
keysections.cpp
lists.h
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp
m_alloc.h
m_argv.cpp
m_argv.h
m_bbox.cpp
m_bbox.h
m_cheat.cpp
m_cheat.h
m_crc32.h
m_fixed.h
m_joy.cpp
m_joy.h
m_misc.cpp
m_misc.h
m_png.cpp
m_png.h
m_random.cpp
m_random.h
m_swap.h
md5.cpp
md5.h
memarena.cpp - fixed FMemArena to always return 16 byte aligned pointers. 2018-06-05 00:04:31 +02:00
memarena.h - fixed FMemArena to always return 16 byte aligned pointers. 2018-06-05 00:04:31 +02:00
mus2midi.cpp
mus2midi.h
name.cpp
name.h
namedef.h
nodebuild.cpp
nodebuild.h
nodebuild_classify_nosse2.cpp
nodebuild_events.cpp
nodebuild_extract.cpp
nodebuild_gl.cpp
nodebuild_utility.cpp
p_3dfloors.cpp
p_3dfloors.h
p_3dmidtex.cpp
p_3dmidtex.h
p_acs.cpp
p_acs.h
p_actionfunctions.cpp - fixed: For melee attacks with a short attack range P_AimLineAttack must check for hits from above and below. 2018-06-03 20:00:20 +02:00
p_blockmap.h
p_ceiling.cpp
p_checkposition.h
p_conversation.cpp
p_conversation.h
p_doors.cpp
p_effect.cpp
p_effect.h
p_enemy.cpp
p_enemy.h
p_floor.cpp
p_glnodes.cpp
p_interaction.cpp - fix crash on dying when player class has no death states 2018-06-05 12:26:02 +02:00
p_lights.cpp
p_linetracedata.h
p_linkedsectors.cpp
p_lnspec.cpp
p_lnspec.h
p_local.h
p_map.cpp - fixed autoaiming for unranged attacks. 2018-06-05 21:16:58 +02:00
p_maputl.cpp
p_maputl.h
p_mobj.cpp - fixed: MF3_DONTSPLASH disabled all terrain effects, not just the splash. 2018-06-02 21:30:46 +02:00
p_pillar.cpp
p_plats.cpp
p_pspr.cpp
p_pspr.h
p_pusher.cpp
p_saveg.cpp
p_saveg.h
p_scroll.cpp
p_secnodes.cpp
p_sectors.cpp
p_setup.cpp - fixed portal restoration on revisiting level in hub 2018-06-11 12:25:30 +02:00
p_setup.h
p_sight.cpp
p_slopes.cpp
p_spec.cpp Adds "OnGiveSecret" virtual function on Actor for customizing behavior of secret finding. 2018-06-05 20:10:12 +02:00
p_spec.h
p_states.cpp
p_switch.cpp
p_tags.cpp
p_tags.h
p_teleport.cpp
p_terrain.cpp
p_terrain.h
p_things.cpp
p_tick.cpp
p_tick.h
p_trace.cpp
p_trace.h
p_udmf.cpp
p_udmf.h
p_usdf.cpp
p_user.cpp
p_xlat.cpp
parallel_for.h
parsecontext.cpp
parsecontext.h
po_man.cpp BLOCKASPLAYER flag: treat non-player actors as blockable by "block players" lines 2018-06-05 00:04:22 +02:00
po_man.h
portal.cpp
portal.h
r_defs.h
r_renderer.h
r_sky.cpp
r_sky.h
r_state.h
r_utility.cpp
r_utility.h
r_videoscale.cpp
r_videoscale.h
Rect.h
s_advsound.cpp
s_environment.cpp
s_playlist.cpp
s_playlist.h
s_sndseq.cpp
s_sndseq.h
s_sound.cpp - fixed portal restoration on revisiting level in hub 2018-06-11 12:25:30 +02:00
s_sound.h
sc_man.cpp
sc_man.h
sc_man_scanner.re
sc_man_tokens.h
serializer.cpp - fixed: When deserializing the object list, the array must be nulled before using it so that a premature abort does not end up working on random data. 2018-05-29 23:16:17 +02:00
serializer.h
skins.cpp
skins.h
SkylineBinPack.cpp
SkylineBinPack.h
st_start.h
st_stuff.cpp
st_stuff.h
statistics.cpp Save item statistics 2018-06-18 10:12:23 +02:00
statnums.h
stats.cpp
stats.h
stringtable.cpp
stringtable.h
strnatcmp.c
strnatcmp.h
tagitem.h
tarray.h
teaminfo.cpp
teaminfo.h
templates.h
tflags.h
umapinfo.cpp
v_blend.cpp
v_collection.cpp
v_collection.h
v_draw.cpp
v_font.cpp
v_font.h
v_palette.cpp
v_palette.h
v_pfx.cpp
v_pfx.h
v_text.cpp
v_text.h
v_video.cpp
v_video.h
vectors.h
version.h - 3.4.1 2018-06-14 08:59:10 +02:00
w_wad.cpp
w_wad.h
w_zip.h
weightedlist.h
wi_stuff.cpp
wi_stuff.h
x86.cpp
x86.h
xs_Float.h
zstrformat.cpp
zstring.cpp
zstring.h
zzautozend.cpp