gzdoom-gles/src/win32/st_start.cpp
Randy Heit 1acc3d00c4 - Discovered that Shader Model 1.4 clamps my constants, so I can't use
palettes smaller than 256 entries with the shader I wrote for it. Is there
  a list of gotchas like this listed some where? I'd really like to see it.
  
  Well, when compiled with SM2.0, the PalTex shader seems to be every-so-
  slightly faster on my GF7950GT than the SM1.4 version, so I guess it's a
  minor win for cards that support it.
- Fixed: ST_Endoom() failed to free the bitmap it used.
- Added the DTA_ColorOverlay attribute to blend a color with the texture
  being drawn. For software, this (currently) only works with black. For
  hardware, it works with any color. The motiviation for this was so I could
  rewrite the status bar calls that passed DIM_MAP to DTA_Translation to
  draw darker icons into something that didn't require making a whole new
  remap table.
- After having an "OMG! How could I have been so stupid?" moment, I have
  removed the off-by-one check from D3DFB. I had thought the off-by-one error
  was caused by rounding errors by the shader hardware. Not so. Rather, I
  wasn't sampling what I thought I was sampling. A texture that uses palette
  index 255 passes the value 1.0 to the shader. The shader needs to adjust the
  range of its palette indexes, or it will end up trying to read color 256
  from the palette texture when it should be reading color 255. Doh!
- The TranslationToTable() function has been added to map from translation
  numbers used by actors to the tables those numbers represent. This function
  performs validation for the input and returns NULL if the input value
  is invalid.
- Major changes to the way translation tables work: No longer are they each a
  256-byte array. Instead, the FRemapTable structure is used to represent each
  one. It includes a remap array for the software renderer, a palette array
  for a hardware renderer, and a native texture pointer for D3DFB. The
  translationtables array itself is now an array of TArrays that point to the
  real tables. The DTA_Translation attribute must also be passed a pointer
  to a FRemapTable, not a byte array as previously.
- Modified DFrameBuffer::DrawRateStuff() so that it can do its thing properly
  for D3DFB's 2D mode. Before, any fullscreen graphics (like help images)
  covered it up.


SVN r640 (trunk)
2007-12-26 04:42:15 +00:00

1631 lines
47 KiB
C++

/*
** st_start.cpp
** Handles the startup screen.
**
**---------------------------------------------------------------------------
** Copyright 2006-2007 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
// HEADER FILES ------------------------------------------------------------
#define WIN32_LEAN_AND_MEAN
#define _WIN32_WINNT 0x0501 // required to get the MARQUEE defines
#include <windows.h>
#include <commctrl.h>
#include <stdio.h>
#include "resource.h"
#define USE_WINDOWS_DWORD
#include "st_start.h"
#include "resource.h"
#include "templates.h"
#include "i_system.h"
#include "i_input.h"
#include "hardware.h"
#include "gi.h"
#include "w_wad.h"
#include "s_sound.h"
#include "m_alloc.h"
// MACROS ------------------------------------------------------------------
// Hexen startup screen
#define ST_MAX_NOTCHES 32
#define ST_NOTCH_WIDTH 16
#define ST_NOTCH_HEIGHT 23
#define ST_PROGRESS_X 64 // Start of notches x screen pos.
#define ST_PROGRESS_Y 441 // Start of notches y screen pos.
#define ST_NETPROGRESS_X 288
#define ST_NETPROGRESS_Y 32
#define ST_NETNOTCH_WIDTH 4
#define ST_NETNOTCH_HEIGHT 16
#define ST_MAX_NETNOTCHES 8
// Heretic startup screen
#define HERETIC_MINOR_VERSION '3' // Since we're based on Heretic 1.3
#define THERM_X 14
#define THERM_Y 14
#define THERM_LEN 51
#define THERM_COLOR 0xAA // light green
// Strife startup screen
#define PEASANT_INDEX 0
#define LASER_INDEX 4
#define BOT_INDEX 6
#define ST_LASERSPACE_X 60
#define ST_LASERSPACE_Y 156
#define ST_LASERSPACE_WIDTH 200
#define ST_LASER_WIDTH 16
#define ST_LASER_HEIGHT 16
#define ST_BOT_X 14
#define ST_BOT_Y 138
#define ST_BOT_WIDTH 48
#define ST_BOT_HEIGHT 48
#define ST_PEASANT_X 262
#define ST_PEASANT_Y 136
#define ST_PEASANT_WIDTH 32
#define ST_PEASANT_HEIGHT 64
// Text mode color values
#define LO 85
#define MD 170
#define HI 255
#define TEXT_FONT_NAME "vga-rom-font.16"
// How many ms elapse between blinking text flips. On a standard VGA
// adapter, the characters are on for 16 frames and then off for another 16.
// The number here therefore corresponds roughly to the blink rate on a
// 60 Hz display.
#define BLINK_PERIOD 267
// TYPES -------------------------------------------------------------------
class FBasicStartupScreen : public FStartupScreen
{
public:
FBasicStartupScreen(int max_progress, bool show_bar);
~FBasicStartupScreen();
void Progress();
void NetInit(const char *message, int num_players);
void NetProgress(int count);
void NetMessage(const char *format, ...); // cover for printf
void NetDone();
bool NetLoop(bool (*timer_callback)(void *), void *userdata);
protected:
LRESULT NetMarqueeMode;
int NetMaxPos, NetCurPos;
};
class FGraphicalStartupScreen : public FBasicStartupScreen
{
public:
FGraphicalStartupScreen(int max_progress);
~FGraphicalStartupScreen();
};
class FHereticStartupScreen : public FGraphicalStartupScreen
{
public:
FHereticStartupScreen(int max_progress, HRESULT &hr);
void Progress();
void LoadingStatus(const char *message, int colors);
void AppendStatusLine(const char *status);
protected:
int ThermX, ThermY, ThermWidth, ThermHeight;
int HMsgY, SMsgX;
};
class FHexenStartupScreen : public FGraphicalStartupScreen
{
public:
FHexenStartupScreen(int max_progress, HRESULT &hr);
void Progress();
void NetProgress(int count);
void NetDone();
};
class FStrifeStartupScreen : public FGraphicalStartupScreen
{
public:
FStrifeStartupScreen(int max_progress, HRESULT &hr);
~FStrifeStartupScreen();
void Progress();
protected:
void DrawStuff(int old_laser, int new_laser);
BYTE *StartupPics[4+2+1];
};
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
void RestoreConView();
void LayoutMainWindow (HWND hWnd, HWND pane);
int LayoutNetStartPane (HWND pane, int w);
bool ST_Util_CreateStartupWindow ();
void ST_Util_SizeWindowForBitmap (int scale);
BITMAPINFO *ST_Util_CreateBitmap (int width, int height, int color_bits);
BYTE *ST_Util_BitsForBitmap (BITMAPINFO *bitmap_info);
void ST_Util_FreeBitmap (BITMAPINFO *bitmap_info);
void ST_Util_BitmapColorsFromPlaypal (BITMAPINFO *bitmap_info);
void ST_Util_PlanarToChunky4 (BYTE *dest, const BYTE *src, int width, int height);
void ST_Util_DrawBlock (BITMAPINFO *bitmap_info, const BYTE *src, int x, int y, int bytewidth, int height);
void ST_Util_ClearBlock (BITMAPINFO *bitmap_info, BYTE fill, int x, int y, int bytewidth, int height);
void ST_Util_InvalidateRect (HWND hwnd, BITMAPINFO *bitmap_info, int left, int top, int right, int bottom);
BYTE *ST_Util_LoadFont (const char *filename);
void ST_Util_FreeFont (BYTE *font);
BITMAPINFO *ST_Util_AllocTextBitmap (const BYTE *font);
void ST_Util_DrawTextScreen (BITMAPINFO *bitmap_info, const BYTE *text_screen, const BYTE *font);
void ST_Util_UpdateTextBlink (BITMAPINFO *bitmap_info, const BYTE *text_screen, const BYTE *font, bool blink_on);
void ST_Util_DrawChar (BITMAPINFO *screen, const BYTE *font, int x, int y, BYTE charnum, BYTE attrib);
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
static INT_PTR CALLBACK NetStartPaneProc (HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam);
// EXTERNAL DATA DECLARATIONS ----------------------------------------------
extern HINSTANCE g_hInst;
extern HWND Window, ConWindow, ProgressBar, NetStartPane, StartupScreen, GameTitleWindow;
// PUBLIC DATA DEFINITIONS -------------------------------------------------
FStartupScreen *StartScreen;
BITMAPINFO *StartupBitmap;
CUSTOM_CVAR(Int, showendoom, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
{
if (self < 0) self = 0;
else if (self > 2) self=2;
}
// PRIVATE DATA DEFINITIONS ------------------------------------------------
static const char *StrifeStartupPicNames[4+2+1] =
{
"STRTPA1", "STRTPB1", "STRTPC1", "STRTPD1",
"STRTLZ1", "STRTLZ2",
"STRTBOT"
};
static const int StrifeStartupPicSizes[4+2+1] =
{
2048, 2048, 2048, 2048,
256, 256,
2304
};
static const RGBQUAD TextModePalette[16] =
{
{ 0, 0, 0, 0 }, // 0 black
{ MD, 0, 0, 0 }, // 1 blue
{ 0, MD, 0, 0 }, // 2 green
{ MD, MD, 0, 0 }, // 3 cyan
{ 0, 0, MD, 0 }, // 4 red
{ MD, 0, MD, 0 }, // 5 magenta
{ 0, MD, MD, 0 }, // 6 brown
{ MD, MD, MD, 0 }, // 7 light gray
{ LO, LO, LO, 0 }, // 8 dark gray
{ HI, LO, LO, 0 }, // 9 light blue
{ LO, HI, LO, 0 }, // A light green
{ HI, HI, LO, 0 }, // B light cyan
{ LO, LO, HI, 0 }, // C light red
{ HI, LO, HI, 0 }, // D light magenta
{ LO, HI, HI, 0 }, // E yellow
{ HI, HI, HI, 0 }, // F white
};
// Hexen's notch graphics, converted to chunky pixels.
static const BYTE NotchBits[] =
{
0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x07, 0x70, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x0c, 0xc0, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x08, 0x80, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x68, 0x86, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x78, 0x87, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0xd8, 0x8d, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0xd8, 0x8d, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0xd8, 0x8d, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0xd8, 0x8d, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0xd8, 0x87, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0xd7, 0x7d, 0x60, 0x00, 0x00,
0x00, 0x66, 0x99, 0x99, 0x96, 0x69, 0x66, 0x00,
0x00, 0x69, 0x96, 0x99, 0x69, 0x96, 0x96, 0x00,
0x06, 0x9d, 0x99, 0x69, 0x96, 0xd9, 0x79, 0x60,
0x06, 0x7d, 0xdd, 0xdd, 0xdd, 0xdd, 0x77, 0x60,
0x06, 0x78, 0x88, 0x88, 0x88, 0x88, 0xd6, 0x60,
0x06, 0x7a, 0xaa, 0xaa, 0xaa, 0xaa, 0xd6, 0x60,
0x06, 0x7a, 0x77, 0x77, 0x77, 0xa7, 0x96, 0x60,
0x06, 0x77, 0xa7, 0x77, 0x77, 0xa7, 0x96, 0x60,
0x06, 0x97, 0xa7, 0x79, 0x77, 0x77, 0x96, 0x60,
0x00, 0x67, 0x79, 0x99, 0x99, 0xd7, 0x96, 0x60,
0x00, 0x69, 0x99, 0x66, 0x69, 0x69, 0x66, 0x00
};
static const BYTE NetNotchBits[] =
{
0x52, 0x20,
0x23, 0x25,
0x33, 0x25,
0x31, 0x35,
0x31, 0x35,
0x31, 0x35,
0x33, 0x35,
0x31, 0x35,
0x31, 0x35,
0x31, 0x25,
0x33, 0x35,
0x31, 0x20,
0x21, 0x35,
0x23, 0x25,
0x52, 0x20,
0x05, 0x50
};
// CODE --------------------------------------------------------------------
//==========================================================================
//
// FStartupScreen :: CreateInstance
//
// Initializes the startup screen for the detected game.
// Sets the size of the progress bar and displays the startup screen.
//
//==========================================================================
FStartupScreen *FStartupScreen::CreateInstance(int max_progress)
{
FStartupScreen *scr = NULL;
HRESULT hr;
if (gameinfo.gametype == GAME_Hexen)
{
scr = new FHexenStartupScreen(max_progress, hr);
}
else if (gameinfo.gametype == GAME_Heretic)
{
scr = new FHereticStartupScreen(max_progress, hr);
}
else if (gameinfo.gametype == GAME_Strife)
{
scr = new FStrifeStartupScreen(max_progress, hr);
}
if (scr != NULL && FAILED(hr))
{
delete scr;
scr = NULL;
}
if (scr == NULL)
{
scr = new FBasicStartupScreen(max_progress, true);
}
return scr;
}
//==========================================================================
//
// FBasicStartupScreen Constructor
//
// Shows a progress bar at the bottom of the window.
//
//==========================================================================
FBasicStartupScreen::FBasicStartupScreen(int max_progress, bool show_bar)
: FStartupScreen(max_progress)
{
if (show_bar)
{
ProgressBar = CreateWindowEx(0, PROGRESS_CLASS,
NULL, WS_CHILD | WS_VISIBLE | WS_CLIPSIBLINGS,
0, 0, 0, 0,
Window, 0, g_hInst, NULL);
SendMessage (ProgressBar, PBM_SETRANGE, 0, MAKELPARAM(0,MaxPos));
LayoutMainWindow (Window, NULL);
}
NetMaxPos = 0;
NetCurPos = 0;
}
//==========================================================================
//
// FBasicStartupScreen Destructor
//
// Called just before entering graphics mode to deconstruct the startup
// screen.
//
//==========================================================================
FBasicStartupScreen::~FBasicStartupScreen()
{
if (ProgressBar != NULL)
{
DestroyWindow (ProgressBar);
ProgressBar = NULL;
LayoutMainWindow (Window, NULL);
}
KillTimer(Window, 1337);
}
//==========================================================================
//
// FBasicStartupScreen :: Progress
//
// Bumps the progress meter one notch.
//
//==========================================================================
void FBasicStartupScreen::Progress()
{
if (CurPos < MaxPos)
{
CurPos++;
SendMessage (ProgressBar, PBM_SETPOS, CurPos, 0);
}
}
//==========================================================================
//
// FBasicStartupScreen :: NetInit
//
// Shows the network startup pane if it isn't visible. Sets the message in
// the pane to the one provided. If numplayers is 0, then the progress bar
// is a scrolling marquee style. If numplayers is 1, then the progress bar
// is just a full bar. If numplayers is >= 2, then the progress bar is a
// normal one, and a progress count is also shown in the pane.
//
//==========================================================================
void FBasicStartupScreen::NetInit(const char *message, int numplayers)
{
NetMaxPos = numplayers;
if (NetStartPane == NULL)
{
NetStartPane = CreateDialogParam (g_hInst, MAKEINTRESOURCE(IDD_NETSTARTPANE), Window, NetStartPaneProc, 0);
// We don't need two progress bars.
if (ProgressBar != NULL)
{
DestroyWindow (ProgressBar);
ProgressBar = NULL;
}
RECT winrect;
GetWindowRect (Window, &winrect);
SetWindowPos (Window, NULL, 0, 0,
winrect.right - winrect.left, winrect.bottom - winrect.top + LayoutNetStartPane (NetStartPane, 0),
SWP_NOACTIVATE | SWP_NOMOVE | SWP_NOOWNERZORDER | SWP_NOZORDER);
LayoutMainWindow (Window, NULL);
SetFocus (NetStartPane);
}
if (NetStartPane != NULL)
{
HWND ctl;
SetDlgItemText (NetStartPane, IDC_NETSTARTMESSAGE, message);
ctl = GetDlgItem (NetStartPane, IDC_NETSTARTPROGRESS);
if (numplayers == 0)
{
// PBM_SETMARQUEE is only available under XP and above, so this might fail.
NetMarqueeMode = SendMessage (ctl, PBM_SETMARQUEE, TRUE, 100);
if (NetMarqueeMode == FALSE)
{
SendMessage (ctl, PBM_SETRANGE, 0, MAKELPARAM(0,16));
}
else
{
// If we don't set the PBS_MARQUEE style, then the marquee will never show up.
SetWindowLong (ctl, GWL_STYLE, GetWindowLong (ctl, GWL_STYLE) | PBS_MARQUEE);
}
SetDlgItemText (NetStartPane, IDC_NETSTARTCOUNT, "");
}
else
{
NetMarqueeMode = FALSE;
SendMessage (ctl, PBM_SETMARQUEE, FALSE, 0);
// Make sure the marquee really is turned off.
SetWindowLong (ctl, GWL_STYLE, GetWindowLong (ctl, GWL_STYLE) & (~PBS_MARQUEE));
SendMessage (ctl, PBM_SETRANGE, 0, MAKELPARAM(0,numplayers));
if (numplayers == 1)
{
SendMessage (ctl, PBM_SETPOS, 1, 0);
SetDlgItemText (NetStartPane, IDC_NETSTARTCOUNT, "");
}
}
}
NetMaxPos = numplayers;
NetCurPos = 0;
NetProgress(1); // You always know about yourself
}
//==========================================================================
//
// FBasicStartupScreen :: NetDone
//
// Removes the network startup pane.
//
//==========================================================================
void FBasicStartupScreen::NetDone()
{
if (NetStartPane != NULL)
{
DestroyWindow (NetStartPane);
NetStartPane = NULL;
LayoutMainWindow (Window, NULL);
}
}
//==========================================================================
//
// FBasicStartupScreen :: NetMessage
//
// Call this between NetInit() and NetDone() instead of Printf() to
// display messages, in case the progress meter is mixed in the same output
// stream as normal messages.
//
//==========================================================================
void FBasicStartupScreen::NetMessage(const char *format, ...)
{
FString str;
va_list argptr;
va_start (argptr, format);
str.VFormat (format, argptr);
va_end (argptr);
Printf ("%s\n", str.GetChars());
}
//==========================================================================
//
// FBasicStartupScreen :: NetProgress
//
// Sets the network progress meter. If count is 0, it gets bumped by 1.
// Otherwise, it is set to count.
//
//==========================================================================
void FBasicStartupScreen :: NetProgress(int count)
{
if (count == 0)
{
NetCurPos++;
}
else
{
NetCurPos = count;
}
if (NetStartPane == NULL)
{
return;
}
if (NetMaxPos == 0 && !NetMarqueeMode)
{
// PBM_SETMARQUEE didn't work, so just increment the progress bar endlessly.
SendDlgItemMessage (NetStartPane, IDC_NETSTARTPROGRESS, PBM_SETPOS, NetCurPos & 15, 0);
}
else if (NetMaxPos > 1)
{
char buf[16];
sprintf (buf, "%d/%d", NetCurPos, NetMaxPos);
SetDlgItemText (NetStartPane, IDC_NETSTARTCOUNT, buf);
SendDlgItemMessage (NetStartPane, IDC_NETSTARTPROGRESS, PBM_SETPOS, MIN(NetCurPos, NetMaxPos), 0);
}
}
//==========================================================================
//
// FBasicStartupScreen :: NetLoop
//
// The timer_callback function is called at least two times per second
// and passed the userdata value. It should return true to stop the loop and
// return control to the caller or false to continue the loop.
//
// ST_NetLoop will return true if the loop was halted by the callback and
// false if the loop was halted because the user wants to abort the
// network synchronization.
//
//==========================================================================
bool FBasicStartupScreen::NetLoop(bool (*timer_callback)(void *), void *userdata)
{
BOOL bRet;
MSG msg;
if (SetTimer (Window, 1337, 500, NULL) == 0)
{
I_FatalError ("Could not set network synchronization timer.");
}
while ((bRet = GetMessage(&msg, NULL, 0, 0)) != 0)
{
if (bRet == -1)
{
KillTimer (Window, 1337);
return false;
}
else
{
if (msg.message == WM_TIMER && msg.hwnd == Window && msg.wParam == 1337)
{
if (timer_callback (userdata))
{
KillTimer (NetStartPane, 1);
return true;
}
}
if (!IsDialogMessage (NetStartPane, &msg))
{
TranslateMessage (&msg);
DispatchMessage (&msg);
}
}
}
KillTimer (Window, 1337);
return false;
}
//==========================================================================
//
// NetStartPaneProc
//
// DialogProc for the network startup pane. It just waits for somebody to
// click a button, and the only button available is the abort one.
//
//==========================================================================
static INT_PTR CALLBACK NetStartPaneProc (HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam)
{
if (msg == WM_COMMAND && HIWORD(wParam) == BN_CLICKED && LOWORD(wParam) == IDCANCEL)
{
PostQuitMessage (0);
return TRUE;
}
return FALSE;
}
//==========================================================================
//
// FGraphicalStartupScreen Constructor
//
// This doesn't really do anything. The subclass is responsible for
// creating the resources that will be freed by this class's destructor.
//
//==========================================================================
FGraphicalStartupScreen::FGraphicalStartupScreen(int max_progress)
: FBasicStartupScreen(max_progress, false)
{
}
//==========================================================================
//
// FGraphicalStartupScreen Destructor
//
//==========================================================================
FGraphicalStartupScreen::~FGraphicalStartupScreen()
{
if (StartupScreen != NULL)
{
DestroyWindow (StartupScreen);
StartupScreen = NULL;
}
if (StartupBitmap != NULL)
{
ST_Util_FreeBitmap (StartupBitmap);
StartupBitmap = NULL;
}
}
//==========================================================================
//
// FHexenStartupScreen Constructor
//
// Shows the Hexen startup screen. If the screen doesn't appear to be
// valid, it sets hr for a failure.
//
// The startup graphic is a planar, 4-bit 640x480 graphic preceded by a
// 16 entry (48 byte) VGA palette.
//
//==========================================================================
FHexenStartupScreen::FHexenStartupScreen(int max_progress, HRESULT &hr)
: FGraphicalStartupScreen(max_progress)
{
int startup_lump = Wads.CheckNumForName ("STARTUP");
hr = E_FAIL;
if (startup_lump < 0 || Wads.LumpLength (startup_lump) != 153648 || !ST_Util_CreateStartupWindow())
{
return;
}
BYTE startup_screen[153648];
union
{
RGBQUAD color;
DWORD quad;
};
Wads.ReadLump (startup_lump, startup_screen);
color.rgbReserved = 0;
StartupBitmap = ST_Util_CreateBitmap (640, 480, 4);
// Initialize the bitmap palette.
for (int i = 0; i < 16; ++i)
{
color.rgbRed = startup_screen[i*3+0];
color.rgbGreen = startup_screen[i*3+1];
color.rgbBlue = startup_screen[i*3+2];
// Convert from 6-bit per component to 8-bit per component.
quad = (quad << 2) | ((quad >> 4) & 0x03030303);
StartupBitmap->bmiColors[i] = color;
}
// Fill in the bitmap data. Convert to chunky, because I can't figure out
// if Windows actually supports planar images or not, despite the presence
// of biPlanes in the BITMAPINFOHEADER.
ST_Util_PlanarToChunky4 (ST_Util_BitsForBitmap(StartupBitmap), startup_screen + 48, 640, 480);
ST_Util_SizeWindowForBitmap (1);
LayoutMainWindow (Window, NULL);
InvalidateRect (StartupScreen, NULL, TRUE);
S_ChangeMusic ("orb", true, true);
hr = S_OK;
}
//==========================================================================
//
// FHexenStartupScreen :: Progress
//
// Bumps the progress meter one notch.
//
//==========================================================================
void FHexenStartupScreen::Progress()
{
int notch_pos, x, y;
if (CurPos < MaxPos)
{
CurPos++;
notch_pos = (CurPos * ST_MAX_NOTCHES) / MaxPos;
if (notch_pos != NotchPos)
{ // Time to draw another notch.
for (; NotchPos < notch_pos; NotchPos++)
{
x = ST_PROGRESS_X + ST_NOTCH_WIDTH * NotchPos;
y = ST_PROGRESS_Y;
ST_Util_DrawBlock (StartupBitmap, NotchBits, x, y, ST_NOTCH_WIDTH / 2, ST_NOTCH_HEIGHT);
}
S_Sound (CHAN_BODY, "StartupTick", 1, ATTN_NONE);
}
}
I_GetEvent ();
}
//==========================================================================
//
// FHexenStartupScreen :: NetProgress
//
// Draws the red net noches in addition to the normal progress bar.
//
//==========================================================================
void FHexenStartupScreen::NetProgress(int count)
{
int oldpos = NetCurPos;
int x, y;
FGraphicalStartupScreen::NetProgress (count);
if (NetMaxPos != 0 && NetCurPos > oldpos)
{
for (; oldpos < NetCurPos && oldpos < ST_MAX_NETNOTCHES; ++oldpos)
{
x = ST_NETPROGRESS_X + ST_NETNOTCH_WIDTH * oldpos;
y = ST_NETPROGRESS_Y;
ST_Util_DrawBlock (StartupBitmap, NetNotchBits, x, y, ST_NETNOTCH_WIDTH / 2, ST_NETNOTCH_HEIGHT);
}
S_Sound (CHAN_BODY, "Drip", 1, ATTN_NONE);
I_GetEvent ();
}
}
//==========================================================================
//
// FHexenStartupScreen :: NetDone
//
// Aside from the standard processing, also plays a sound.
//
//==========================================================================
void FHexenStartupScreen::NetDone()
{
S_Sound (CHAN_BODY, "PickupWeapon", 1, ATTN_NORM);
FGraphicalStartupScreen::NetDone();
}
//==========================================================================
//
// FHereticStartupScreen Constructor
//
// Shows the Heretic startup screen. If the screen doesn't appear to be
// valid, it returns a failure code in hr.
//
// The loading screen is an 80x25 text screen with character data and
// attributes intermixed, which means it must be exactly 4000 bytes long.
//
//==========================================================================
FHereticStartupScreen::FHereticStartupScreen(int max_progress, HRESULT &hr)
: FGraphicalStartupScreen(max_progress)
{
int loading_lump = Wads.CheckNumForName ("LOADING");
BYTE loading_screen[4000];
BYTE *font;
hr = E_FAIL;
if (loading_lump < 0 || Wads.LumpLength (loading_lump) != 4000 || !ST_Util_CreateStartupWindow())
{
return;
}
font = ST_Util_LoadFont (TEXT_FONT_NAME);
if (font == NULL)
{
DestroyWindow (StartupScreen);
return;
}
Wads.ReadLump (loading_lump, loading_screen);
// Slap the Heretic minor version on the loading screen. Heretic
// did this inside the executable rather than coming with modified
// LOADING screens, so we need to do the same.
loading_screen[2*160 + 49*2] = HERETIC_MINOR_VERSION;
// Draw the loading screen to a bitmap.
StartupBitmap = ST_Util_AllocTextBitmap (font);
ST_Util_DrawTextScreen (StartupBitmap, loading_screen, font);
ThermX = THERM_X * 8;
ThermY = THERM_Y * font[0];
ThermWidth = THERM_LEN * 8 - 4;
ThermHeight = font[0];
HMsgY = 7;
SMsgX = 1;
ST_Util_FreeFont (font);
ST_Util_SizeWindowForBitmap (1);
LayoutMainWindow (Window, NULL);
InvalidateRect (StartupScreen, NULL, TRUE);
hr = S_OK;
}
//==========================================================================
//
// FHereticStartupScreen::Progress
//
// Bumps the progress meter one notch.
//
//==========================================================================
void FHereticStartupScreen::Progress()
{
int notch_pos;
if (CurPos < MaxPos)
{
CurPos++;
notch_pos = (CurPos * ThermWidth) / MaxPos;
if (notch_pos != NotchPos && !(notch_pos & 3))
{ // Time to draw another notch.
int left = NotchPos + ThermX;
int top = ThermY;
int right = notch_pos + ThermX;
int bottom = top + ThermHeight;
ST_Util_ClearBlock (StartupBitmap, THERM_COLOR, left, top, right - left, bottom - top);
NotchPos = notch_pos;
}
}
I_GetEvent ();
}
//==========================================================================
//
// FHereticStartupScreen :: LoadingStatus
//
// Prints text in the center box of the startup screen.
//
//==========================================================================
void FHereticStartupScreen::LoadingStatus(const char *message, int colors)
{
BYTE *font = ST_Util_LoadFont (TEXT_FONT_NAME);
if (font != NULL)
{
int x;
for (x = 0; message[x] != '\0'; ++x)
{
ST_Util_DrawChar (StartupBitmap, font, 17 + x, HMsgY, message[x], colors);
}
ST_Util_InvalidateRect (StartupScreen, StartupBitmap, 17 * 8, HMsgY * font[0], (17 + x) * 8, HMsgY * font[0] + font[0]);
ST_Util_FreeFont (font);
HMsgY++;
I_GetEvent ();
}
}
//==========================================================================
//
// FHereticStartupScreen :: AppendStatusLine
//
// Appends text to Heretic's status line.
//
//==========================================================================
void FHereticStartupScreen::AppendStatusLine(const char *status)
{
BYTE *font = ST_Util_LoadFont (TEXT_FONT_NAME);
if (font != NULL)
{
int x;
for (x = 0; status[x] != '\0'; ++x)
{
ST_Util_DrawChar (StartupBitmap, font, SMsgX + x, 24, status[x], 0x1f);
}
ST_Util_InvalidateRect (StartupScreen, StartupBitmap, SMsgX * 8, 24 * font[0], (SMsgX + x) * 8, 25 * font[0]);
ST_Util_FreeFont (font);
SMsgX += x;
I_GetEvent ();
}
}
//==========================================================================
//
// FStrifeStartupScreen Constructor
//
// Shows the Strife startup screen. If the screen doesn't appear to be
// valid, it returns a failure code in hr.
//
// The startup background is a raw 320x200 image, however Strife only
// actually uses 95 rows from it, starting at row 57. The rest of the image
// is discarded. (What a shame.)
//
// The peasants are raw 32x64 images. The laser dots are raw 16x16 images.
// The bot is a raw 48x48 image. All use the standard PLAYPAL.
//
//==========================================================================
FStrifeStartupScreen::FStrifeStartupScreen(int max_progress, HRESULT &hr)
: FGraphicalStartupScreen(max_progress)
{
int startup_lump = Wads.CheckNumForName ("STARTUP0");
int i;
hr = E_FAIL;
for (i = 0; i < 4+2+1; ++i)
{
StartupPics[i] = NULL;
}
if (startup_lump < 0 || Wads.LumpLength (startup_lump) != 64000 || !ST_Util_CreateStartupWindow())
{
return;
}
StartupBitmap = ST_Util_CreateBitmap (320, 200, 8);
ST_Util_BitmapColorsFromPlaypal (StartupBitmap);
// Fill bitmap with the startup image.
memset (ST_Util_BitsForBitmap(StartupBitmap), 0xF0, 64000);
FWadLump lumpr = Wads.OpenLumpNum (startup_lump);
lumpr.Seek (57 * 320, SEEK_SET);
lumpr.Read (ST_Util_BitsForBitmap(StartupBitmap) + 41 * 320, 95 * 320);
// Load the animated overlays.
for (i = 0; i < 4+2+1; ++i)
{
int lumpnum = Wads.CheckNumForName (StrifeStartupPicNames[i]);
int lumplen;
if (lumpnum >= 0 && (lumplen = Wads.LumpLength (lumpnum)) == StrifeStartupPicSizes[i])
{
FWadLump lumpr = Wads.OpenLumpNum (lumpnum);
StartupPics[i] = new BYTE[lumplen];
lumpr.Read (StartupPics[i], lumplen);
}
}
// Make the startup image appear.
DrawStuff (0, 0);
ST_Util_SizeWindowForBitmap (2);
LayoutMainWindow (Window, NULL);
InvalidateRect (StartupScreen, NULL, TRUE);
hr = S_OK;
}
//==========================================================================
//
// FStrifeStartupScreen Deconstructor
//
// Frees the strife pictures.
//
//==========================================================================
FStrifeStartupScreen::~FStrifeStartupScreen()
{
for (int i = 0; i < 4+2+1; ++i)
{
if (StartupPics[i] != NULL)
{
delete[] StartupPics[i];
}
StartupPics[i] = NULL;
}
}
//==========================================================================
//
// FStrifeStartupScreen :: Progress
//
// Bumps the progress meter one notch.
//
//==========================================================================
void FStrifeStartupScreen::Progress()
{
int notch_pos;
if (CurPos < MaxPos)
{
CurPos++;
notch_pos = (CurPos * (ST_LASERSPACE_WIDTH - ST_LASER_WIDTH)) / MaxPos;
if (notch_pos != NotchPos && !(notch_pos & 1))
{ // Time to update.
DrawStuff (NotchPos, notch_pos);
NotchPos = notch_pos;
}
}
I_GetEvent ();
}
//==========================================================================
//
// FStrifeStartupScreen :: DrawStuff
//
// Draws all the moving parts of Strife's startup screen. If you're
// running off a slow drive, it can look kind of good. Otherwise, it
// borders on crazy insane fast.
//
//==========================================================================
void FStrifeStartupScreen::DrawStuff(int old_laser, int new_laser)
{
int y;
// Clear old laser
ST_Util_ClearBlock (StartupBitmap, 0xF0, ST_LASERSPACE_X + old_laser,
ST_LASERSPACE_Y, ST_LASER_WIDTH, ST_LASER_HEIGHT);
// Draw new laser
ST_Util_DrawBlock (StartupBitmap, StartupPics[LASER_INDEX + (new_laser & 1)],
ST_LASERSPACE_X + new_laser, ST_LASERSPACE_Y, ST_LASER_WIDTH, ST_LASER_HEIGHT);
// The bot jumps up and down like crazy.
y = MAX(0, (new_laser >> 1) % 5 - 2);
if (y > 0)
{
ST_Util_ClearBlock (StartupBitmap, 0xF0, ST_BOT_X, ST_BOT_Y, ST_BOT_WIDTH, y);
}
ST_Util_DrawBlock (StartupBitmap, StartupPics[BOT_INDEX], ST_BOT_X, ST_BOT_Y + y, ST_BOT_WIDTH, ST_BOT_HEIGHT);
if (y < (5 - 1) - 2)
{
ST_Util_ClearBlock (StartupBitmap, 0xF0, ST_BOT_X, ST_BOT_Y + ST_BOT_HEIGHT + y, ST_BOT_WIDTH, 2 - y);
}
// The peasant desperately runs in place, trying to get away from the laser.
// Yet, despite all his limb flailing, he never manages to get anywhere.
ST_Util_DrawBlock (StartupBitmap, StartupPics[PEASANT_INDEX + ((new_laser >> 1) & 3)],
ST_PEASANT_X, ST_PEASANT_Y, ST_PEASANT_WIDTH, ST_PEASANT_HEIGHT);
}
//==========================================================================
//
// ST_Endoom
//
// Shows an ENDOOM text screen
//
//==========================================================================
void ST_Endoom()
{
if (showendoom == 0) exit(0);
int endoom_lump = Wads.CheckNumForName (
gameinfo.gametype == GAME_Doom? "ENDOOM" :
gameinfo.gametype == GAME_Heretic? "ENDTEXT" :
gameinfo.gametype == GAME_Strife? "ENDSTRF" : NULL);
BYTE endoom_screen[4000];
BYTE *font;
MSG mess;
BOOL bRet;
bool blinking = false, blinkstate = false;
int i;
if (endoom_lump < 0 || Wads.LumpLength (endoom_lump) != 4000)
{
exit(0);
}
if (Wads.GetLumpFile(endoom_lump) == FWadCollection::IWAD_FILENUM && showendoom == 2)
{
// showendoom==2 means to show only lumps from PWADs.
exit(0);
}
font = ST_Util_LoadFont (TEXT_FONT_NAME);
if (font == NULL)
{
exit(0);
}
if (!ST_Util_CreateStartupWindow())
{
ST_Util_FreeFont (font);
exit(0);
}
I_ShutdownGraphics ();
RestoreConView ();
S_StopMusic(true);
Wads.ReadLump (endoom_lump, endoom_screen);
// Draw the loading screen to a bitmap.
StartupBitmap = ST_Util_AllocTextBitmap (font);
ST_Util_DrawTextScreen (StartupBitmap, endoom_screen, font);
// Make the title banner go away.
if (GameTitleWindow != NULL)
{
DestroyWindow (GameTitleWindow);
GameTitleWindow = NULL;
}
ST_Util_SizeWindowForBitmap (1);
LayoutMainWindow (Window, NULL);
InvalidateRect (StartupScreen, NULL, TRUE);
// Does this screen need blinking?
for (i = 0; i < 80*25; ++i)
{
if (endoom_screen[1+i*2] & 0x80)
{
blinking = true;
break;
}
}
if (blinking && SetTimer (Window, 0x5A15A, BLINK_PERIOD, NULL) == 0)
{
blinking = false;
}
// Wait until any key has been pressed or a quit message has been received
for (;;)
{
bRet = GetMessage (&mess, NULL, 0, 0);
if (bRet == 0 || bRet == -1 || // bRet == 0 means we received WM_QUIT
mess.message == WM_KEYDOWN || mess.message == WM_SYSKEYDOWN || mess.message == WM_LBUTTONDOWN)
{
if (blinking)
{
KillTimer (Window, 0x5A15A);
}
ST_Util_FreeBitmap (StartupBitmap);
ST_Util_FreeFont (font);
exit (int(bRet == 0 ? mess.wParam : 0));
}
else if (blinking && mess.message == WM_TIMER && mess.hwnd == Window && mess.wParam == 0x5A15A)
{
ST_Util_UpdateTextBlink (StartupBitmap, endoom_screen, font, blinkstate);
blinkstate = !blinkstate;
}
TranslateMessage (&mess);
DispatchMessage (&mess);
}
}
//==========================================================================
//
// ST_Util_CreateStartupWindow
//
// Creates the static control that will draw the startup screen.
//
//==========================================================================
bool ST_Util_CreateStartupWindow ()
{
StartupScreen = CreateWindowEx (WS_EX_NOPARENTNOTIFY, "STATIC", NULL,
WS_CHILD | WS_VISIBLE | WS_CLIPSIBLINGS | SS_OWNERDRAW,
0, 0, 0, 0, Window, NULL, g_hInst, NULL);
if (StartupScreen == NULL)
{
return false;
}
SetWindowLong (StartupScreen, GWL_ID, IDC_STATIC_STARTUP);
return true;
}
//==========================================================================
//
// ST_Util_SizeWindowForBitmap
//
// Resizes the main window so that the startup bitmap will be drawn
// at the desired scale.
//
//==========================================================================
void ST_Util_SizeWindowForBitmap (int scale)
{
DEVMODE displaysettings;
int w, h, cx, cy, x, y;
RECT rect;
if (GameTitleWindow != NULL)
{
GetClientRect (GameTitleWindow, &rect);
}
else
{
rect.bottom = 0;
}
w = StartupBitmap->bmiHeader.biWidth * scale + GetSystemMetrics (SM_CXSIZEFRAME)*2;
h = StartupBitmap->bmiHeader.biHeight * scale + rect.bottom
+ GetSystemMetrics (SM_CYSIZEFRAME) * 2 + GetSystemMetrics (SM_CYCAPTION);
// Resize the window, but keep its center point the same, unless that
// puts it partially offscreen.
memset (&displaysettings, 0, sizeof(displaysettings));
displaysettings.dmSize = sizeof(displaysettings);
EnumDisplaySettings (NULL, ENUM_CURRENT_SETTINGS, &displaysettings);
GetWindowRect (Window, &rect);
cx = (rect.left + rect.right) / 2;
cy = (rect.top + rect.bottom) / 2;
x = cx - w / 2;
y = cy - h / 2;
if (x + w > (int)displaysettings.dmPelsWidth)
{
x = displaysettings.dmPelsWidth - w;
}
if (x < 0)
{
x = 0;
}
if (y + h > (int)displaysettings.dmPelsHeight)
{
y = displaysettings.dmPelsHeight - h;
}
if (y < 0)
{
y = 0;
}
MoveWindow (Window, x, y, w, h, TRUE);
}
//==========================================================================
//
// ST_Util_PlanarToChunky4
//
// Convert a 4-bpp planar image to chunky pixels.
//
//==========================================================================
void ST_Util_PlanarToChunky4 (BYTE *dest, const BYTE *src, int width, int height)
{
int y, x;
const BYTE *src1, *src2, *src3, *src4;
size_t plane_size = width / 8 * height;
src1 = src;
src2 = src1 + plane_size;
src3 = src2 + plane_size;
src4 = src3 + plane_size;
for (y = height; y > 0; --y)
{
for (x = width; x > 0; x -= 8)
{
// Pixels 0 and 1
dest[0] = (*src4 & 0x80) | ((*src3 & 0x80) >> 1) | ((*src2 & 0x80) >> 2) | ((*src1 & 0x80) >> 3) |
((*src4 & 0x40) >> 3) | ((*src3 & 0x40) >> 4) | ((*src2 & 0x40) >> 5) | ((*src1 & 0x40) >> 6);
// Pixels 2 and 3
dest[1] = ((*src4 & 0x20) << 2) | ((*src3 & 0x20) << 1) | ((*src2 & 0x20)) | ((*src1 & 0x20) >> 1) |
((*src4 & 0x10) >> 1) | ((*src3 & 0x10) >> 2) | ((*src2 & 0x10) >> 3) | ((*src1 & 0x10) >> 4);
// Pixels 4 and 5
dest[2] = ((*src4 & 0x08) << 4) | ((*src3 & 0x08) << 3) | ((*src2 & 0x08) << 2) | ((*src1 & 0x08) << 1) |
((*src4 & 0x04) << 1) | ((*src3 & 0x04)) | ((*src2 & 0x04) >> 1) | ((*src1 & 0x04) >> 2);
// Pixels 6 and 7
dest[3] = ((*src4 & 0x02) << 6) | ((*src3 & 0x02) << 5) | ((*src2 & 0x02) << 4) | ((*src1 & 0x02) << 3) |
((*src4 & 0x01) << 3) | ((*src3 & 0x01) << 2) | ((*src2 & 0x01) << 1) | ((*src1 & 0x01));
dest += 4;
src1 += 1;
src2 += 1;
src3 += 1;
src4 += 1;
}
}
}
//==========================================================================
//
// ST_Util_DrawBlock
//
//==========================================================================
void ST_Util_DrawBlock (BITMAPINFO *bitmap_info, const BYTE *src, int x, int y, int bytewidth, int height)
{
if (src == NULL)
{
return;
}
int pitchshift = int(bitmap_info->bmiHeader.biBitCount == 4);
int destpitch = bitmap_info->bmiHeader.biWidth >> pitchshift;
BYTE *dest = ST_Util_BitsForBitmap(bitmap_info) + (x >> pitchshift) + y * destpitch;
ST_Util_InvalidateRect (StartupScreen, bitmap_info, x, y, x + (bytewidth << pitchshift), y + height);
if (bytewidth == 8)
{ // progress notches
for (; height > 0; --height)
{
((DWORD *)dest)[0] = ((const DWORD *)src)[0];
((DWORD *)dest)[1] = ((const DWORD *)src)[1];
dest += destpitch;
src += 8;
}
}
else if (bytewidth == 2)
{ // net progress notches
for (; height > 0; --height)
{
*((WORD *)dest) = *((const WORD *)src);
dest += destpitch;
src += 2;
}
}
else
{
for (; height > 0; --height)
{
memcpy (dest, src, bytewidth);
dest += destpitch;
src += bytewidth;
}
}
}
//==========================================================================
//
// ST_Util_ClearBlock
//
//==========================================================================
void ST_Util_ClearBlock (BITMAPINFO *bitmap_info, BYTE fill, int x, int y, int bytewidth, int height)
{
int pitchshift = int(bitmap_info->bmiHeader.biBitCount == 4);
int destpitch = bitmap_info->bmiHeader.biWidth >> pitchshift;
BYTE *dest = ST_Util_BitsForBitmap(bitmap_info) + (x >> pitchshift) + y * destpitch;
ST_Util_InvalidateRect (StartupScreen, bitmap_info, x, y, x + (bytewidth << pitchshift), y + height);
while (height > 0)
{
memset (dest, fill, bytewidth);
dest += destpitch;
height--;
}
}
//==========================================================================
//
// ST_Util_CreateBitmap
//
// Creates a BITMAPINFOHEADER, RGBQUAD, and pixel data arranged
// consecutively in memory (in other words, a normal Windows BMP file).
// The BITMAPINFOHEADER will be filled in, and the caller must fill
// in the color and pixel data.
//
// You must pass 4 or 8 for color_bits.
//
//==========================================================================
BITMAPINFO *ST_Util_CreateBitmap (int width, int height, int color_bits)
{
DWORD size_image = (width * height) >> int(color_bits == 4);
BITMAPINFO *bitmap_info = (BITMAPINFO *)M_Malloc (sizeof(BITMAPINFOHEADER) +
(sizeof(RGBQUAD) << color_bits) + size_image);
// Initialize the header.
bitmap_info->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
bitmap_info->bmiHeader.biWidth = width;
bitmap_info->bmiHeader.biHeight = height;
bitmap_info->bmiHeader.biPlanes = 1;
bitmap_info->bmiHeader.biBitCount = color_bits;
bitmap_info->bmiHeader.biCompression = 0;
bitmap_info->bmiHeader.biSizeImage = size_image;
bitmap_info->bmiHeader.biXPelsPerMeter = 0;
bitmap_info->bmiHeader.biYPelsPerMeter = 0;
bitmap_info->bmiHeader.biClrUsed = 1 << color_bits;
bitmap_info->bmiHeader.biClrImportant = 0;
return bitmap_info;
}
//==========================================================================
//
// ST_Util_BitsForBitmap
//
// Given a bitmap created by ST_Util_CreateBitmap, returns the start
// address for the pixel data for the bitmap.
//
//==========================================================================
BYTE *ST_Util_BitsForBitmap (BITMAPINFO *bitmap_info)
{
return (BYTE *)bitmap_info + sizeof(BITMAPINFOHEADER) + (sizeof(RGBQUAD) << bitmap_info->bmiHeader.biBitCount);
}
//==========================================================================
//
// ST_Util_FreeBitmap
//
// Frees all the data for a bitmap created by ST_Util_CreateBitmap.
//
//==========================================================================
void ST_Util_FreeBitmap (BITMAPINFO *bitmap_info)
{
free (bitmap_info);
}
//==========================================================================
//
// ST_Util_BitmapColorsFromPlaypal
//
// Fills the bitmap palette from the PLAYPAL lump.
//
//==========================================================================
void ST_Util_BitmapColorsFromPlaypal (BITMAPINFO *bitmap_info)
{
BYTE playpal[768];
int i;
{
FWadLump lumpr = Wads.OpenLumpName ("PLAYPAL");
lumpr.Read (playpal, 768);
}
for (i = 0; i < 256; ++i)
{
bitmap_info->bmiColors[i].rgbBlue = playpal[i*3+2];
bitmap_info->bmiColors[i].rgbGreen = playpal[i*3+1];
bitmap_info->bmiColors[i].rgbRed = playpal[i*3];
bitmap_info->bmiColors[i].rgbReserved = 0;
}
}
//==========================================================================
//
// ST_Util_InvalidateRect
//
// Invalidates the portion of the window that the specified rect of the
// bitmap appears in.
//
//==========================================================================
void ST_Util_InvalidateRect (HWND hwnd, BITMAPINFO *bitmap_info, int left, int top, int right, int bottom)
{
RECT rect;
GetClientRect (hwnd, &rect);
rect.left = left * rect.right / bitmap_info->bmiHeader.biWidth - 1;
rect.top = top * rect.bottom / bitmap_info->bmiHeader.biHeight - 1;
rect.right = right * rect.right / bitmap_info->bmiHeader.biWidth + 1;
rect.bottom = bottom * rect.bottom / bitmap_info->bmiHeader.biHeight + 1;
InvalidateRect (hwnd, &rect, FALSE);
}
//==========================================================================
//
// ST_Util_LoadFont
//
// Loads a monochrome fixed-width font. Every character is one byte
// (eight pixels) wide, so we can deduce the height of each character
// by looking at the size of the font data.
//
//==========================================================================
BYTE *ST_Util_LoadFont (const char *filename)
{
int lumpnum, lumplen, height;
BYTE *font;
lumpnum = Wads.CheckNumForFullName (filename);
if (lumpnum < 0)
{ // font not found
return NULL;
}
lumplen = Wads.LumpLength (lumpnum);
height = lumplen / 256;
if (height * 256 != lumplen)
{ // font is a bad size
return NULL;
}
if (height < 6 || height > 36)
{ // let's be reasonable here
return NULL;
}
font = new BYTE[lumplen + 1];
font[0] = height; // Store font height in the first byte.
Wads.ReadLump (lumpnum, font + 1);
return font;
}
void ST_Util_FreeFont (BYTE *font)
{
delete[] font;
}
//==========================================================================
//
// ST_Util_AllocTextBitmap
//
// Returns a bitmap properly sized to hold an 80x25 display of characters
// using the specified font.
//
//==========================================================================
BITMAPINFO *ST_Util_AllocTextBitmap (const BYTE *font)
{
BITMAPINFO *bitmap = ST_Util_CreateBitmap (80 * 8, 25 * font[0], 4);
memcpy (bitmap->bmiColors, TextModePalette, sizeof(TextModePalette));
return bitmap;
}
//==========================================================================
//
// ST_Util_DrawTextScreen
//
// Draws the text screen to the bitmap. The bitmap must be the proper size
// for the font.
//
//==========================================================================
void ST_Util_DrawTextScreen (BITMAPINFO *bitmap_info, const BYTE *text_screen, const BYTE *font)
{
int x, y;
for (y = 0; y < 25; ++y)
{
for (x = 0; x < 80; ++x)
{
ST_Util_DrawChar (bitmap_info, font, x, y, text_screen[0], text_screen[1]);
text_screen += 2;
}
}
}
//==========================================================================
//
// ST_Util_DrawChar
//
// Draws a character on the bitmap. X and Y specify the character cell,
// and fg and bg are 4-bit colors.
//
//==========================================================================
void ST_Util_DrawChar (BITMAPINFO *screen, const BYTE *font, int x, int y, BYTE charnum, BYTE attrib)
{
const BYTE bg_left = attrib & 0x70;
const BYTE fg = attrib & 0x0F;
const BYTE fg_left = fg << 4;
const BYTE bg = bg_left >> 4;
const BYTE color_array[4] = { bg_left | bg, attrib & 0x7F, fg_left | bg, fg_left | fg };
const BYTE *src = font + 1 + charnum * font[0];
int pitch = screen->bmiHeader.biWidth >> 1;
BYTE *dest = ST_Util_BitsForBitmap(screen) + x*4 + y * font[0] * pitch;
for (y = font[0]; y > 0; --y)
{
BYTE srcbyte = *src++;
// Pixels 0 and 1
dest[0] = color_array[(srcbyte >> 6) & 3];
// Pixels 2 and 3
dest[1] = color_array[(srcbyte >> 4) & 3];
// Pixels 4 and 5
dest[2] = color_array[(srcbyte >> 2) & 3];
// Pixels 6 and 7
dest[3] = color_array[(srcbyte) & 3];
dest += pitch;
}
}
//==========================================================================
//
// ST_Util_UpdateTextBlink
//
// Draws the parts of the text screen that blink to the bitmap. The bitmap
// must be the proper size for the font.
//
//==========================================================================
void ST_Util_UpdateTextBlink (BITMAPINFO *bitmap_info, const BYTE *text_screen, const BYTE *font, bool on)
{
int x, y;
for (y = 0; y < 25; ++y)
{
for (x = 0; x < 80; ++x)
{
if (text_screen[1] & 0x80)
{
ST_Util_DrawChar (bitmap_info, font, x, y, on ? text_screen[0] : ' ', text_screen[1]);
ST_Util_InvalidateRect (Window, bitmap_info, x*8, y*font[0], x*8+8, y*font[0]+font[0]);
}
text_screen += 2;
}
}
}