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zdoom
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gzdoom-gles
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a936629cec
gzdoom-gles
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shaders
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Christoph Oelckers
a936629cec
- use default fragment shader for burn and stencil shader, with the time consuming parts disabled by a #define, to avoid code duplication.
2014-07-10 10:33:07 +02:00
..
d3d
- Removed a couple warnings about implicit vector truncation reported by fxc. (Apparently, it
2011-05-15 22:30:20 +00:00
glsl
- use default fragment shader for burn and stencil shader, with the time consuming parts disabled by a #define, to avoid code duplication.
2014-07-10 10:33:07 +02:00