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gl_bloomshader.cpp
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Fix bloom shader missing its target
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2016-08-14 09:05:50 +02:00 |
gl_bloomshader.h
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Fix bloom shader missing its target
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2016-08-14 09:05:50 +02:00 |
gl_blurshader.cpp
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Fix blur shader to use RenderScreenQuad
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2016-08-14 09:05:50 +02:00 |
gl_blurshader.h
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Fix blur shader to use RenderScreenQuad
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2016-08-14 09:05:50 +02:00 |
gl_lensshader.cpp
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Moved state to FGLPostProcessState and merged vertex shaders
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2016-08-06 11:51:08 +02:00 |
gl_lensshader.h
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Fix aspect ratio and texture clipping in lens shader
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2016-08-04 15:47:15 +02:00 |
gl_presentshader.cpp
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Make sure we never pass a negative value to pow, and optimize gamma uniform
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2016-08-16 00:01:18 +02:00 |
gl_presentshader.h
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Make sure we never pass a negative value to pow, and optimize gamma uniform
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2016-08-16 00:01:18 +02:00 |
gl_shader.cpp
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- on older ATI drivers where the clip planes are broken, only disable the clip planes themselves, but not OpenGL 3.x so that dynamic lights still work as intended.
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2016-08-08 12:55:09 +02:00 |
gl_shader.h
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- use static buffer data and a uniform to handle the texture positioning of the present shader.
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2016-08-08 16:06:02 +02:00 |
gl_shaderprogram.cpp
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Added bloom and tonemap to menus
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2016-07-29 21:31:20 +02:00 |
gl_shaderprogram.h
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Added bloom and tonemap to menus
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2016-07-29 21:31:20 +02:00 |
gl_texshader.cpp
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- added GL render as of SVN revision 1600.
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2013-06-23 09:49:34 +02:00 |
gl_texshader.h
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- added GL render as of SVN revision 1600.
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2013-06-23 09:49:34 +02:00 |
gl_tonemapshader.cpp
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Moved state to FGLPostProcessState and merged vertex shaders
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2016-08-06 11:51:08 +02:00 |
gl_tonemapshader.h
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Added bloom and tonemap to menus
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2016-07-29 21:31:20 +02:00 |