gzdoom-gles/wadsrc/static/zscript/inventory
Christoph Oelckers 074ee3238b - sanitized the 'frozen level' code.
This had two different flags that were checked totally inconsistently, and one was not even saved.
Moved everything into a few subfunctions so that these checks do not have to be scattered all over the code.

# Conflicts:
#	src/actorinlines.h
#	src/decallib.cpp
#	src/g_levellocals.h
#	src/hwrenderer/scene/hw_sprites.cpp
#	src/p_mobj.cpp
#	src/p_saveg.cpp
#	src/p_user.cpp
#	src/polyrenderer/scene/poly_particle.cpp
#	src/scripting/vmthunks.cpp
#	src/swrenderer/things/r_particle.cpp
#	wadsrc/static/zscript/actors/player/player.zs
#	wadsrc/static/zscript/base.zs

# Conflicts:
#	src/g_levellocals.h
#	src/hwrenderer/scene/hw_sprites.cpp
#	wadsrc/static/zscript/base.txt
2019-04-28 19:10:52 +02:00
..
ammo.txt - Since GetParentAmmo is now virtual, BackpackItem and the "give ammo" cheat should call GetParentAmmo to determine base ammo classes. 2019-04-25 13:10:41 +02:00
armor.txt - scriptified GiveInventory and made the interface a bit more configurable by mods. 2019-04-16 18:44:56 +02:00
health.txt fixed spelling (mostly comments) 2018-11-28 15:37:45 +01:00
inv_misc.txt - scriptified the decision making of the invuseall CCMD. 2019-04-16 21:28:32 +02:00
inventory.txt Added inflictor, source and flag parameters to GetModifiedDamage on actors and ModifyDamage on inventory. 2019-04-27 23:45:49 +02:00
powerups.txt - sanitized the 'frozen level' code. 2019-04-28 19:10:52 +02:00
stateprovider.txt - removed extraneous parameter in SpawnPlayerMissile call in A_FireProjectile. 2019-04-28 11:46:51 +02:00
weaponpiece.txt fixed spelling (mostly comments) 2018-11-28 15:37:45 +01:00
weapons.txt - fixed ammo check for weapon with 'uses both' flags 2019-04-25 12:52:20 +02:00