gzdoom-gles/src/common
Major Cooke a85ee5826e Added $PitchSet <logical name> <float> for SNDINFO.
- Sets the direct pitch of the sound to the specific float. Default is 0.0, meaning do not set a specific pitch. Regular pitch is 1.0.
- Only works for direct sound definitions.
- Overrides $PitchShift unless value is <= 0.0
- Overridden by A_StartSound's pitch parameter if the value > 0.0.
2020-07-24 08:05:44 +02:00
..
2d - use a full ClearScreen when drawing fullscreen images. 2020-06-16 00:11:06 +02:00
audio Added $PitchSet <logical name> <float> for SNDINFO. 2020-07-24 08:05:44 +02:00
console - moved some event related code to 'common'. 2020-06-13 20:31:57 +02:00
engine - exposed menu blur amount to engine interface 2020-06-20 12:06:49 +03:00
filesystem - fixed crash when loading empty resource directory 2020-06-18 11:32:16 +03:00
fonts - Single image fonts do not use translations. 2020-05-25 21:16:36 +02:00
menu - moved the menu code back to the game side. 2020-06-14 18:37:06 +02:00
models Optimize UE1 vertex normal computation. 2020-07-11 08:07:38 -03:00
objects - fixed some issues with setup parts for ZScript in the wrong place. 2020-06-14 18:35:58 +02:00
platform - made mouse scaling in Cocoa backend match other platforms 2020-07-05 11:32:45 +03:00
rendering Add vk_memstats ccmd 2020-07-23 16:02:14 +02:00
scripting Disable JIT VM by default when compiling for DragonFly BSD 2020-07-05 08:53:46 +02:00
textures - backend update from Raze. 2020-06-16 00:09:19 +02:00
thirdparty - don't let CHANF_AUTO hijack other channels. 2020-05-26 22:19:30 +02:00
utility Fix startup crash on DragonFly BSD 2020-06-11 21:41:00 +03:00