gzdoom-gles/src/thingdef
MajorCooke a8248433e9 - Updated <pitch>/flat/roll/wall sprites submission to 2.9+. (ZDoom compatibility submission. )
- FLATSPRITE: An actor becomes flat as if they were a decal on the floor.
- PITCHFLATSPRITE: A flat sprite tilts up and down based on pitch.
- WALLSPRITE: Similar to a Y billboarded sprite. The degree of the flattening is determined by the FlatAngle property.
- ROLLSPRITE: The sprite of the actor is affected by the Roll property.
2016-05-01 08:45:50 -05:00
..
olddecorations.cpp - made AActor::alpha a floating point value 2016-03-21 12:18:46 +01:00
thingdef.cpp - removed a few unnecessary #includes. 2016-03-28 22:20:25 +02:00
thingdef.h - floatified the remaining fixed point variables accessible through DECORATE. PROP_FIXED_PARAM is no longer used anywhere. 2016-03-24 23:50:29 +01:00
thingdef_codeptr.cpp - Updated <pitch>/flat/roll/wall sprites submission to 2.9+. (ZDoom compatibility submission. ) 2016-05-01 08:45:50 -05:00
thingdef_data.cpp - Updated <pitch>/flat/roll/wall sprites submission to 2.9+. (ZDoom compatibility submission. ) 2016-05-01 08:45:50 -05:00
thingdef_exp.cpp Add atan2, which was conspicuously absent, to the VM 2016-04-18 23:06:17 -05:00
thingdef_exp.h Revert "Revert "Remove "action" from Actor functions that don't actually need it"" 2016-04-19 21:09:15 -05:00
thingdef_expression.cpp Quiet two more warnings from GCC 2016-04-23 21:00:35 -05:00
thingdef_parse.cpp Reduce calling overhead for A_SetUser* functions by making them non-action functions 2016-04-18 23:18:34 -05:00
thingdef_properties.cpp - added a distancecheck property to AActor that allows a given CVAR to be used as maximum display distance for actors of this type. 2016-04-12 19:44:12 +02:00
thingdef_states.cpp Add float casts to DECORATE for the sake of completeness 2016-03-01 11:36:15 -06:00