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- FLATSPRITE: An actor becomes flat as if they were a decal on the floor. - PITCHFLATSPRITE: A flat sprite tilts up and down based on pitch. - WALLSPRITE: Similar to a Y billboarded sprite. The degree of the flattening is determined by the FlatAngle property. - ROLLSPRITE: The sprite of the actor is affected by the Roll property. |
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.. | ||
olddecorations.cpp | ||
thingdef.cpp | ||
thingdef.h | ||
thingdef_codeptr.cpp | ||
thingdef_data.cpp | ||
thingdef_exp.cpp | ||
thingdef_exp.h | ||
thingdef_expression.cpp | ||
thingdef_parse.cpp | ||
thingdef_properties.cpp | ||
thingdef_states.cpp |