gzdoom-gles/src/posix
Christoph Oelckers a7746278a8 - a few remaining simple ones
This also removes a few pointless comments that popped up and consolidates setting a level's music into a subfuntion.
2019-01-28 01:25:52 +01:00
..
cocoa - remove vid_hwgamma, force always use shader gamma 2019-01-23 21:50:11 +01:00
osx - reverted macOS dark mode support with old SDKs 2018-10-08 15:50:56 +03:00
sdl - a few remaining simple ones 2019-01-28 01:25:52 +01:00
unix Added simple fatal error window for Linux 2018-01-28 17:03:10 +02:00
dikeys.h
hardware.h - removed the hard screen resolution switch that still was present on Windows and cleaned up the entire video backend code from the remaining support code for this. 2018-06-17 20:08:35 +02:00
i_cd.cpp
i_steam.cpp - made CDoomError inherit from std::exception so that the main catch block can also deal with exceptions thrown by the STL. 2018-11-23 10:18:52 +01:00
i_system.h - add NUMA awareness to drawer threads 2018-11-22 14:48:09 +01:00
readme.md
zdoom.xpm - updated icon for linux/unix 2017-09-09 13:18:47 -04:00

This directory contains files required to support POSIX-compatible OSes, like GNU/Linux, OS X or BSD.

Common files are placed in this directory directly.
SDL backend files are in sdl subdirectory.
Native OS X backend files are in cocoa subdirectory.
Shared files for both OS X backends are in osx subdirectory.