.. |
backend
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- CVAR cleanup, in particular decoupling from game internals, which now get handled via callbacks.
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2020-04-11 14:00:22 +02:00 |
decorate
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- moved sc_man and palettecontainer to the 'common' folder.
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2020-04-11 14:00:21 +02:00 |
vm
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- removed the implicit conversion operators from FName.
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2020-04-11 14:00:13 +02:00 |
zscript
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- moved file system implementation to 'common'.
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2020-04-11 14:00:20 +02:00 |
dictionary.cpp
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- moved the dictionary implementation into the 'scripting' folder where it really belongs.
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2020-04-11 14:00:09 +02:00 |
dictionary.h
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- moved the dictionary implementation into the 'scripting' folder where it really belongs.
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2020-04-11 14:00:09 +02:00 |
symbols.cpp
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- fixed erroneous removal of property flag members
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2019-02-03 12:33:06 +02:00 |
symbols.h
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- moved sc_man and palettecontainer to the 'common' folder.
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2020-04-11 14:00:21 +02:00 |
thingdef.cpp
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- moved sc_man and palettecontainer to the 'common' folder.
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2020-04-11 14:00:21 +02:00 |
thingdef.h
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- fixed code emission for constant ZScript function arguments
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2019-01-23 22:37:16 +01:00 |
thingdef_data.cpp
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- moved the dictionary implementation into the 'scripting' folder where it really belongs.
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2020-04-11 14:00:09 +02:00 |
thingdef_properties.cpp
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- moved file system implementation to 'common'.
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2020-04-11 14:00:20 +02:00 |
types.cpp
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- removed the implicit conversion operators from FName.
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2020-04-11 14:00:13 +02:00 |
types.h
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- fixed compilation of targets with optimization
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2018-11-15 10:59:37 +02:00 |
vmiterators.cpp
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- fixed usage of uninitialized object in BlockLinesIterator
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2019-10-26 11:01:49 +03:00 |
vmthunks.cpp
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- moved key definitions to their own header.
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2020-04-11 20:19:25 +02:00 |
vmthunks_actors.cpp
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- removed the implicit conversion operators from FName.
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2020-04-11 14:00:13 +02:00 |