gzdoom-gles/src/scripting
Christoph Oelckers d7a9bdc858 - moved key definitions to their own header.
- moved VM hooks to vmthunks.cpp.
- header cleanup for c_bind.h to avoid including high level game definitions.
2020-04-11 20:19:25 +02:00
..
backend - CVAR cleanup, in particular decoupling from game internals, which now get handled via callbacks. 2020-04-11 14:00:22 +02:00
decorate - moved sc_man and palettecontainer to the 'common' folder. 2020-04-11 14:00:21 +02:00
vm - removed the implicit conversion operators from FName. 2020-04-11 14:00:13 +02:00
zscript - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
dictionary.cpp - moved the dictionary implementation into the 'scripting' folder where it really belongs. 2020-04-11 14:00:09 +02:00
dictionary.h - moved the dictionary implementation into the 'scripting' folder where it really belongs. 2020-04-11 14:00:09 +02:00
symbols.cpp - fixed erroneous removal of property flag members 2019-02-03 12:33:06 +02:00
symbols.h - moved sc_man and palettecontainer to the 'common' folder. 2020-04-11 14:00:21 +02:00
thingdef.cpp - moved sc_man and palettecontainer to the 'common' folder. 2020-04-11 14:00:21 +02:00
thingdef.h - fixed code emission for constant ZScript function arguments 2019-01-23 22:37:16 +01:00
thingdef_data.cpp - moved the dictionary implementation into the 'scripting' folder where it really belongs. 2020-04-11 14:00:09 +02:00
thingdef_properties.cpp - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
types.cpp - removed the implicit conversion operators from FName. 2020-04-11 14:00:13 +02:00
types.h - fixed compilation of targets with optimization 2018-11-15 10:59:37 +02:00
vmiterators.cpp - fixed usage of uninitialized object in BlockLinesIterator 2019-10-26 11:01:49 +03:00
vmthunks.cpp - moved key definitions to their own header. 2020-04-11 20:19:25 +02:00
vmthunks_actors.cpp - removed the implicit conversion operators from FName. 2020-04-11 14:00:13 +02:00