gzdoom-gles/src/thingdef
Randy Heit 41df8242c1 - Changed A_SetUserVar and A_SetUserArray so they affect the actor that called it, which
is not necessarily "self". The only visible change from this should be that inventory items
  now set their own variables and not their owners'.

SVN r2235 (trunk)
2010-03-21 21:05:27 +00:00
..
olddecorations.cpp - Split the bounce types completely into separate flags and consolidated 2009-09-06 01:49:17 +00:00
thingdef.cpp - added a 'player.clearcolorset' property so that inherited color sets can be removed. 2010-03-07 09:13:41 +00:00
thingdef.h - Fixed: Argument count for UsePuzzleItem was wrong. 2009-09-14 20:47:53 +00:00
thingdef_codeptr.cpp - Changed A_SetUserVar and A_SetUserArray so they affect the actor that called it, which 2010-03-21 21:05:27 +00:00
thingdef_data.cpp - added 2 DECORATE keywords from Skulltag as dummies. 2010-02-19 08:10:04 +00:00
thingdef_exp.cpp - Added the frandom decorate function, which is exactly like random except 2009-09-06 02:16:55 +00:00
thingdef_exp.h - Added the frandom decorate function, which is exactly like random except 2009-09-06 02:16:55 +00:00
thingdef_expression.cpp - Replaced toint/quickertoint with the portable routines from xs_Float.h. The 2009-11-20 05:34:20 +00:00
thingdef_parse.cpp - Added Boom's stairbuilding fix when one step couldn't be built due to an active thinker in the sector. 2010-02-13 08:56:08 +00:00
thingdef_properties.cpp - added a CrushPainSound actor property for Strife. 2010-03-21 08:09:45 +00:00
thingdef_states.cpp - made max. view pitch a property of the renderer so that it's overridable without 2009-10-25 15:26:19 +00:00
thingdef_type.h - Made several DECORATE errors which do not involve parsing non-fatal. 2008-12-29 23:03:38 +00:00