gzdoom-gles/wadsrc/static/actors
Christoph Oelckers 3ab370b6ee - added a compatibility option to restore the original Heretic bug where
a Minotaur couldn't spawn floor flames when standing in water having its
  feet clipped.
- added vid_vsync to display options.
- fixed: Animations of type 'Range' must be disabled if the textures don't
  come from the same definition unit (i.e both containing file and use type
  are identical.)
- changed: Item pushing is now only done once per P_XYMovement call.
- Increased the push factor of Heretic's pod to 0.5 so that its behavior
  more closely matches the original which depended on several bugs in the engine.
- Removed damage thrust clamping in P_DamageMobj and changed the thrust calculation
  to use floats to prevent overflows. The prevention of the overflows was the
  only reason the clamping was done.
- Added Raven's dagger-like vector sprite for the player to the automap code.


SVN r1668 (trunk)
2009-06-14 13:47:38 +00:00
..
chex - Fixed: Player names and chat macros that end with incomplete \c escapes now 2009-02-20 00:53:25 +00:00
doom - Added Gez's Skulltag feature patch, including: 2009-06-09 17:13:03 +00:00
heretic - added a compatibility option to restore the original Heretic bug where 2009-06-14 13:47:38 +00:00
hexen - added Gez's infinite ammo powerup and random spawner fix patches. 2009-06-07 16:38:19 +00:00
raven - Fixed: Strife's quest based line actions also work in Deathmatch. 2009-02-28 21:38:20 +00:00
shared - Added Gez's Skulltag feature patch, including: 2009-06-09 17:13:03 +00:00
strife - Fixed: A_CountdownArg and A_Die must ensure a certain kill. 2009-05-23 08:30:36 +00:00
actor.txt - Added Gez's Skulltag feature patch, including: 2009-06-09 17:13:03 +00:00
constants.txt - added PERSISTENTPOWER and TRANSFERPOINTERS submissions by Gez. 2009-06-07 20:10:05 +00:00