mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-07 21:41:42 +00:00
a687a61c76
SVN r1684 (trunk)
1397 lines
38 KiB
C++
1397 lines
38 KiB
C++
// HEADER FILES ------------------------------------------------------------
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#define WIN32_LEAN_AND_MEAN
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#define DIRECTINPUT_VERSION 0x800
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#define _WIN32_WINNT 0x0501
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#include <windows.h>
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#include <dinput.h>
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#ifndef __GNUC__
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#include <wbemidl.h>
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#endif
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#include <oleauto.h>
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#include <dbt.h>
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#include <malloc.h>
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#define USE_WINDOWS_DWORD
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#include "i_input.h"
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#include "i_system.h"
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#include "d_event.h"
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#include "d_gui.h"
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#include "c_cvars.h"
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#include "c_dispatch.h"
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#include "doomdef.h"
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#include "doomstat.h"
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#include "win32iface.h"
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#include "m_menu.h"
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#include "templates.h"
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#include "gameconfigfile.h"
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#include "cmdlib.h"
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#include "v_text.h"
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#include "m_argv.h"
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// WBEMIDL BITS -- because w32api doesn't have this, either -----------------
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#ifdef __GNUC__
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struct IWbemClassObject : public IUnknown
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{
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public:
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virtual HRESULT __stdcall GetQualifierSet() = 0;
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virtual HRESULT __stdcall Get(LPCWSTR wszName, long lFlags, VARIANT *pVal, long *pType, long *plFlavor) = 0;
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virtual HRESULT __stdcall Put() = 0;
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virtual HRESULT __stdcall Delete() = 0;
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virtual HRESULT __stdcall GetNames() = 0;
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virtual HRESULT __stdcall BeginEnumeration() = 0;
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virtual HRESULT __stdcall Next() = 0;
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virtual HRESULT __stdcall EndEnumeration() = 0;
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virtual HRESULT __stdcall GetPropertyQualifierSet() = 0;
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virtual HRESULT __stdcall Clone() = 0;
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virtual HRESULT __stdcall GetObjectText() = 0;
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virtual HRESULT __stdcall SpawnDerivedClass() = 0;
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virtual HRESULT __stdcall SpawnInstance() = 0;
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virtual HRESULT __stdcall CompareTo() = 0;
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virtual HRESULT __stdcall GetPropertyOrigin() = 0;
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virtual HRESULT __stdcall InheritsFrom() = 0;
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virtual HRESULT __stdcall GetMethod() = 0;
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virtual HRESULT __stdcall PutMethod() = 0;
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virtual HRESULT __stdcall DeleteMethod() = 0;
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virtual HRESULT __stdcall BeginMethodEnumeration() = 0;
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virtual HRESULT __stdcall NextMethod() = 0;
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virtual HRESULT __stdcall EndMethodEnumeration() = 0;
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virtual HRESULT __stdcall GetMethodQualifierSet() = 0;
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virtual HRESULT __stdcall GetMethodOrigin() = 0;
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};
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struct IEnumWbemClassObject : public IUnknown
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{
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public:
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virtual HRESULT __stdcall Reset() = 0;
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virtual HRESULT __stdcall Next(long lTimeout, ULONG uCount,
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IWbemClassObject **apObjects, ULONG *puReturned) = 0;
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virtual HRESULT __stdcall NextAsync() = 0;
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virtual HRESULT __stdcall Clone() = 0;
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virtual HRESULT __stdcall Skip(long lTimeout, ULONG nCount) = 0;
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};
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struct IWbemServices : public IUnknown
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{
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public:
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virtual HRESULT __stdcall OpenNamespace() = 0;
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virtual HRESULT __stdcall CancelAsyncCall() = 0;
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virtual HRESULT __stdcall QueryObjectSink() = 0;
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virtual HRESULT __stdcall GetObject() = 0;
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virtual HRESULT __stdcall GetObjectAsync() = 0;
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virtual HRESULT __stdcall PutClass() = 0;
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virtual HRESULT __stdcall PutClassAsync() = 0;
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virtual HRESULT __stdcall DeleteClass() = 0;
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virtual HRESULT __stdcall DeleteClassAsync() = 0;
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virtual HRESULT __stdcall CreateClassEnum() = 0;
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virtual HRESULT __stdcall CreateClassEnumAsync() = 0;
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virtual HRESULT __stdcall PutInstance() = 0;
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virtual HRESULT __stdcall PutInstanceAsync() = 0;
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virtual HRESULT __stdcall DeleteInstance() = 0;
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virtual HRESULT __stdcall DeleteInstanceAsync() = 0;
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virtual HRESULT __stdcall CreateInstanceEnum(
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const BSTR strFilter, long lFlags, void *pCtx, IEnumWbemClassObject **ppEnum) = 0;
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virtual HRESULT __stdcall CreateInstanceEnumAsync() = 0;
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virtual HRESULT __stdcall ExecQuery() = 0;
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virtual HRESULT __stdcall ExecQueryAsync() = 0;
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virtual HRESULT __stdcall ExecNotificationQuery() = 0;
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virtual HRESULT __stdcall ExecNotificationQueryAsync() = 0;
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virtual HRESULT __stdcall ExecMethod() = 0;
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virtual HRESULT __stdcall ExecMethodAsync() = 0;
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};
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struct IWbemLocator : public IUnknown
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{
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public:
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virtual HRESULT __stdcall ConnectServer(
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const BSTR strNetworkResource,
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const BSTR strUser,
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const BSTR strPassword,
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const BSTR strLocale,
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long lSecurityFlags,
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const BSTR strAuthority,
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void *pCtx,
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IWbemServices **ppNamespace) = 0;
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};
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#endif
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// MACROS ------------------------------------------------------------------
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#define DEFAULT_DEADZONE 0.25f
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// TYPES -------------------------------------------------------------------
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class FDInputJoystick : public FInputDevice, IJoystickConfig
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{
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public:
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FDInputJoystick(const GUID *instance, FString &name);
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~FDInputJoystick();
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bool GetDevice();
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void ProcessInput();
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void AddAxes(float axes[NUM_JOYAXIS]);
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void SaveConfig();
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bool LoadConfig();
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FString GetIdentifier();
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void SetDefaultConfig();
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// IJoystick interface
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FString GetName();
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float GetSensitivity();
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virtual void SetSensitivity(float scale);
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int GetNumAxes();
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float GetAxisDeadZone(int axis);
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EJoyAxis GetAxisMap(int axis);
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const char *GetAxisName(int axis);
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float GetAxisScale(int axis);
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void SetAxisDeadZone(int axis, float deadzone);
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void SetAxisMap(int axis, EJoyAxis gameaxis);
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void SetAxisScale(int axis, float scale);
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protected:
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struct AxisInfo
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{
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FString Name;
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GUID Guid;
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DWORD Type;
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DWORD Ofs;
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LONG Min, Max;
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float Value;
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float DeadZone;
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float Multiplier;
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EJoyAxis GameAxis;
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BYTE ButtonValue;
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};
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struct ButtonInfo
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{
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FString Name;
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GUID Guid;
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DWORD Type;
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DWORD Ofs;
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BYTE Value;
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};
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LPDIRECTINPUTDEVICE8 Device;
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GUID Instance;
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FString Name;
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bool Marked;
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float Multiplier;
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int Warmup;
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TArray<AxisInfo> Axes;
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TArray<ButtonInfo> Buttons;
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TArray<ButtonInfo> POVs;
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DIOBJECTDATAFORMAT *Objects;
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DIDATAFORMAT DataFormat;
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static BOOL CALLBACK EnumObjectsCallback(LPCDIDEVICEOBJECTINSTANCE lpddoi, LPVOID pvRef);
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void OrderAxes();
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bool ReorderAxisPair(const GUID &x, const GUID &y, int pos);
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HRESULT SetDataFormat();
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bool SetConfigSection(bool create);
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void GenerateButtonEvents(int oldbuttons, int newbuttons, int numbuttons, int base);
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friend class FDInputJoystickManager;
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};
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class FDInputJoystickManager : public FJoystickCollection
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{
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public:
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FDInputJoystickManager();
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~FDInputJoystickManager();
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bool GetDevice();
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void ProcessInput();
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bool WndProcHook(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam, LRESULT *result);
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void AddAxes(float axes[NUM_JOYAXIS]);
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void GetDevices(TArray<IJoystickConfig *> &sticks);
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protected:
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struct Enumerator
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{
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GUID Instance;
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FString Name;
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};
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TArray<FDInputJoystick *> Devices;
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FDInputJoystick *EnumDevices();
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static BOOL CALLBACK EnumCallback(LPCDIDEVICEINSTANCE lpddi, LPVOID pvRef);
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static int STACK_ARGS NameSort(const void *a, const void *b);
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static int STACK_ARGS GUIDSort(const void *a, const void *b);
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static bool IsXInputDevice(const GUID *guid);
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};
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// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
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extern void UpdateJoystickMenu();
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// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
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// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
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static void MapAxis(FIntCVar &var, int num);
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// EXTERNAL DATA DECLARATIONS ----------------------------------------------
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extern menu_t JoystickMenu;
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extern LPDIRECTINPUT8 g_pdi;
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extern HWND Window;
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// PUBLIC DATA DEFINITIONS -------------------------------------------------
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CVAR (Bool, use_joystick, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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FJoystickCollection *JoyDevices[NUM_JOYDEVICES];
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// PRIVATE DATA DEFINITIONS ------------------------------------------------
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static const BYTE POVButtons[9] = { 0x01, 0x03, 0x02, 0x06, 0x04, 0x0C, 0x08, 0x09, 0x00 };
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//("dc12a687-737f-11cf-884d-00aa004b2e24")
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static const IID IID_IWbemLocator = { 0xdc12a687, 0x737f, 0x11cf,
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{ 0x88, 0x4d, 0x00, 0xaa, 0x00, 0x4b, 0x2e, 0x24 } };
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//("4590f811-1d3a-11d0-891f-00aa004b2e24")
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static const CLSID CLSID_WbemLocator = { 0x4590f811, 0x1d3a, 0x11d0,
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{ 0x89, 0x1f, 0x00, 0xaa, 0x00, 0x4b, 0x2e, 0x24 } };
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// CODE --------------------------------------------------------------------
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//===========================================================================
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//
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// FDInputJoystick - Constructor
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//
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//===========================================================================
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FDInputJoystick::FDInputJoystick(const GUID *instance, FString &name)
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{
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Device = NULL;
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DataFormat.rgodf = NULL;
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Instance = *instance;
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Name = name;
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Marked = false;
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}
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//===========================================================================
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//
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// FDInputJoystick - Destructor
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//
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//===========================================================================
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FDInputJoystick::~FDInputJoystick()
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{
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SAFE_RELEASE(Device);
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if (DataFormat.rgodf != NULL)
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{
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delete[] DataFormat.rgodf;
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}
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}
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//===========================================================================
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//
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// FDInputJoystick :: GetDevice
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//
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//===========================================================================
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bool FDInputJoystick::GetDevice()
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{
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HRESULT hr;
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if (g_pdi == NULL)
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{
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return false;
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}
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hr = g_pdi->CreateDevice(Instance, &Device, NULL);
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if (FAILED(hr) || Device == NULL)
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{
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return false;
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}
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hr = Device->EnumObjects(EnumObjectsCallback, this, DIDFT_ABSAXIS | DIDFT_BUTTON | DIDFT_POV);
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OrderAxes();
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hr = SetDataFormat();
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if (FAILED(hr))
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{
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Printf(TEXTCOLOR_ORANGE "Setting data format for %s failed.\n", Name.GetChars());
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return false;
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}
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hr = Device->SetCooperativeLevel(Window, DISCL_NONEXCLUSIVE | DISCL_FOREGROUND);
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if (FAILED(hr))
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{
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Printf(TEXTCOLOR_ORANGE "Setting cooperative level for %s failed.\n", Name.GetChars());
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return false;
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}
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Device->Acquire();
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LoadConfig();
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Warmup = 4;
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return true;
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}
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//===========================================================================
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//
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// FDInputJoystick :: ProcessInput
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//
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// Send button events and record axes for later.
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//
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//===========================================================================
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void FDInputJoystick::ProcessInput()
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{
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HRESULT hr;
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BYTE *state;
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unsigned i;
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event_t ev;
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if (Device == NULL)
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{
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return;
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}
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hr = Device->Poll();
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if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED)
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{
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hr = Device->Acquire();
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}
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if (FAILED(hr))
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{
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return;
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}
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state = (BYTE *)alloca(DataFormat.dwDataSize);
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hr = Device->GetDeviceState(DataFormat.dwDataSize, state);
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if (FAILED(hr))
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return;
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// Some controllers send false values when they are first
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// initialized, so give some time for them to get past that
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// before we pay any attention to their state.
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if (Warmup > 0)
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{
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Warmup--;
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return;
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}
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// Convert axis values to floating point and save them for a later call
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// to AddAxes(). Axes that are past their dead zone will also be translated
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// into button presses.
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for (i = 0; i < Axes.Size(); ++i)
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{
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AxisInfo *info = &Axes[i];
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LONG value = *(LONG *)(state + info->Ofs);
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double deadzone = info->DeadZone;
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double axisval;
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BYTE buttonstate;
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// Scale to [-1.0, 1.0]
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axisval = (value - info->Min) * 2.0 / (info->Max - info->Min) - 1.0;
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// Cancel out dead zone
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if (fabs(axisval) < deadzone)
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{
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axisval = 0;
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buttonstate = 0;
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}
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// Make the dead zone the new 0
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else if (axisval < 0)
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{
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axisval = (axisval + deadzone) / (1.0 - deadzone);
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buttonstate = 2; // button minus
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}
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else
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{
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axisval = (axisval - deadzone) / (1.0 - deadzone);
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buttonstate = 1; // button plus
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}
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info->Value = float(axisval);
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if (i < NUM_JOYAXISBUTTONS)
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{
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GenerateButtonEvents(info->ButtonValue, buttonstate, 2, KEY_JOYAXIS1PLUS + i*2);
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}
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info->ButtonValue = buttonstate;
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}
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// Compare button states and generate events for buttons that have changed.
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memset(&ev, 0, sizeof(ev));
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for (i = 0; i < Buttons.Size(); ++i)
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{
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ButtonInfo *info = &Buttons[i];
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BYTE newstate = *(BYTE *)(state + info->Ofs) & 0x80;
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if (newstate != info->Value)
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{
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info->Value = newstate;
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ev.data1 = KEY_FIRSTJOYBUTTON + i;
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ev.type = (newstate != 0) ? EV_KeyDown : EV_KeyUp;
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D_PostEvent(&ev);
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}
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}
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// POV hats are treated as a set of four buttons, because if it's a
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// D-pad, that's exactly what it is.
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for (i = 0; i < POVs.Size(); ++i)
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{
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ButtonInfo *info = &POVs[i];
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DWORD povangle = *(DWORD *)(state + info->Ofs);
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int pov;
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// Smoosh POV angles down into octants. 8 is centered.
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pov = (LOWORD(povangle) == 0xFFFF) ? 8 : ((povangle + 2250) % 36000) / 4500;
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// Convert octant to one or two buttons needed to represent it.
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pov = POVButtons[pov];
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// Send events for POV "buttons" that have changed.
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GenerateButtonEvents(info->Value, pov, 4, KEY_JOYPOV1_UP + i*4);
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info->Value = pov;
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}
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}
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//===========================================================================
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//
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// FDInputJoystick :: GenerateButtonEvents
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//
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//===========================================================================
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void FDInputJoystick::GenerateButtonEvents(int oldbuttons, int newbuttons, int numbuttons, int base)
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{
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int changed = oldbuttons ^ newbuttons;
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if (changed != 0)
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{
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event_t ev = { 0 };
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int mask = 1;
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for (int j = 0; j < 4; mask <<= 1, ++j)
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{
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if (changed & mask)
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{
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ev.data1 = base + j;
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ev.type = (newbuttons & mask) ? EV_KeyDown : EV_KeyUp;
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D_PostEvent(&ev);
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}
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}
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}
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}
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//===========================================================================
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//
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// FDInputJoystick :: AddAxes
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//
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// Add the values of each axis to the game axes.
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//
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//===========================================================================
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void FDInputJoystick::AddAxes(float axes[NUM_JOYAXIS])
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{
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float mul = Multiplier;
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if (Button_Speed.bDown)
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{
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mul *= 0.5f;
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}
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for (unsigned i = 0; i < Axes.Size(); ++i)
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{
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// Add to the game axis.
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axes[Axes[i].GameAxis] -= float(Axes[i].Value * mul * Axes[i].Multiplier);
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}
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}
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//===========================================================================
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//
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// FDInputJoystick :: EnumObjectsCallback STATIC
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//
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// Finds all axes, buttons, and hats on the controller.
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//
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//===========================================================================
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BOOL CALLBACK FDInputJoystick::EnumObjectsCallback(LPCDIDEVICEOBJECTINSTANCE lpddoi, LPVOID pvRef)
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{
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FDInputJoystick *joy = (FDInputJoystick *)pvRef;
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if (lpddoi->guidType == GUID_Button)
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{
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ButtonInfo info;
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info.Name = lpddoi->tszName;
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info.Guid = lpddoi->guidType;
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info.Type = lpddoi->dwType;
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info.Ofs = 0;
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info.Value = 0;
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// We don't have the key labels necessary to support more than 128
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// joystick buttons. This is what DIJOYSTATE2 offers, so we
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// probably don't need to worry about any devices with more than
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// that.
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if (joy->Buttons.Size() < 128)
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{
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joy->Buttons.Push(info);
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}
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}
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else if (lpddoi->guidType == GUID_POV)
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{
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ButtonInfo info;
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info.Name = lpddoi->tszName;
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info.Guid = lpddoi->guidType;
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info.Type = lpddoi->dwType;
|
|
info.Ofs = 0;
|
|
info.Value = 0;
|
|
// We don't have the key labels necessary to support more than 4
|
|
// hats. I don't know any devices with more than 1, and the
|
|
// standard DirectInput DIJOYSTATE does not support more than 4
|
|
// hats either, so this is probably a non-issue.
|
|
if (joy->POVs.Size() < 4)
|
|
{
|
|
joy->POVs.Push(info);
|
|
}
|
|
}
|
|
else
|
|
if (lpddoi->guidType == GUID_XAxis ||
|
|
lpddoi->guidType == GUID_YAxis ||
|
|
lpddoi->guidType == GUID_ZAxis ||
|
|
lpddoi->guidType == GUID_RxAxis ||
|
|
lpddoi->guidType == GUID_RyAxis ||
|
|
lpddoi->guidType == GUID_RzAxis ||
|
|
lpddoi->guidType == GUID_Slider)
|
|
{
|
|
DIPROPRANGE diprg;
|
|
AxisInfo info;
|
|
|
|
diprg.diph.dwSize = sizeof(DIPROPRANGE);
|
|
diprg.diph.dwHeaderSize = sizeof(DIPROPHEADER);
|
|
diprg.diph.dwObj = lpddoi->dwType;
|
|
diprg.diph.dwHow = DIPH_BYID;
|
|
diprg.lMin = 0;
|
|
diprg.lMax = 0;
|
|
joy->Device->GetProperty(DIPROP_RANGE, &diprg.diph);
|
|
|
|
info.Name = lpddoi->tszName;
|
|
info.Guid = lpddoi->guidType;
|
|
info.Type = lpddoi->dwType;
|
|
info.Ofs = 0;
|
|
info.Min = diprg.lMin;
|
|
info.Max = diprg.lMax;
|
|
info.GameAxis = JOYAXIS_None;
|
|
info.Value = 0;
|
|
info.ButtonValue = 0;
|
|
joy->Axes.Push(info);
|
|
}
|
|
return DIENUM_CONTINUE;
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// FDInputJoystick :: OrderAxes
|
|
//
|
|
// Try to put the axes in some sort of sane order. X and Y axes are pretty
|
|
// much standard. Unfortunately, the rest are entirely up to the
|
|
// manufacturers to decide how they want to assign them.
|
|
//
|
|
//===========================================================================
|
|
|
|
void FDInputJoystick::OrderAxes()
|
|
{
|
|
// Make X,Y the first pair.
|
|
if (!ReorderAxisPair(GUID_XAxis, GUID_YAxis, 0))
|
|
{
|
|
return;
|
|
}
|
|
// The second pair is either Rx,Ry or Rz,Z, depending on what we have
|
|
if (!ReorderAxisPair(GUID_RxAxis, GUID_RyAxis, 2))
|
|
{
|
|
ReorderAxisPair(GUID_RzAxis, GUID_ZAxis, 2);
|
|
}
|
|
}
|
|
|
|
bool FDInputJoystick::ReorderAxisPair(const GUID &xid, const GUID &yid, int pos)
|
|
{
|
|
unsigned i;
|
|
int x, y;
|
|
|
|
// Find each axis.
|
|
x = -1;
|
|
y = -1;
|
|
for (i = 0; i < Axes.Size(); ++i)
|
|
{
|
|
if (x < 0 && Axes[i].Guid == xid)
|
|
{
|
|
x = i;
|
|
}
|
|
else if (y < 0 && Axes[i].Guid == yid)
|
|
{
|
|
y = i;
|
|
}
|
|
}
|
|
// If we don't have both X and Y axes, do nothing.
|
|
if (x < 0 || y < 0)
|
|
{
|
|
return false;
|
|
}
|
|
if (x == pos + 1 && y == pos)
|
|
{ // Xbox 360 Controllers return them in this order.
|
|
swap(Axes[pos], Axes[pos + 1]);
|
|
}
|
|
else if (x != pos || y != pos + 1)
|
|
{
|
|
AxisInfo xinfo = Axes[x], yinfo = Axes[y];
|
|
Axes.Delete(x);
|
|
if (x < y)
|
|
{
|
|
y--;
|
|
}
|
|
Axes.Delete(y);
|
|
Axes.Insert(pos, xinfo);
|
|
Axes.Insert(pos + 1, yinfo);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// FDInputJoystick :: SetDataFormat
|
|
//
|
|
// Using the objects we previously enumerated, construct a data format
|
|
// structure for DirectInput to use for this device. We could use the
|
|
// predefined c_dfDIJoystick2, except that we would have no way of knowing
|
|
// which axis mapped to a certain point in the structure if there is more
|
|
// than one of a particular type of axis. The dwOfs member of
|
|
// DIDEVICEOBJECTINSTANCE is practically useless, because it describes the
|
|
// offset of the object in the device's native data format, and not
|
|
// the offset in something we can actually use.
|
|
//
|
|
//===========================================================================
|
|
|
|
HRESULT FDInputJoystick::SetDataFormat()
|
|
{
|
|
DIOBJECTDATAFORMAT *objects;
|
|
DWORD numobjs;
|
|
DWORD nextofs;
|
|
unsigned i;
|
|
|
|
objects = new DIOBJECTDATAFORMAT[Axes.Size() + POVs.Size() + Buttons.Size()];
|
|
numobjs = nextofs = 0;
|
|
|
|
// Add all axes
|
|
for (i = 0; i < Axes.Size(); ++i)
|
|
{
|
|
objects[i].pguid = &Axes[i].Guid;
|
|
objects[i].dwOfs = Axes[i].Ofs = nextofs;
|
|
objects[i].dwType = Axes[i].Type;
|
|
objects[i].dwFlags = 0;
|
|
nextofs += sizeof(LONG);
|
|
}
|
|
numobjs = i;
|
|
// Add all POVs
|
|
for (i = 0; i < POVs.Size(); ++i)
|
|
{
|
|
objects[numobjs + i].pguid = &POVs[i].Guid;
|
|
objects[numobjs + i].dwOfs = POVs[i].Ofs = nextofs;
|
|
objects[numobjs + i].dwType = POVs[i].Type;
|
|
objects[numobjs + i].dwFlags = 0;
|
|
nextofs += sizeof(DWORD);
|
|
}
|
|
numobjs += i;
|
|
// Add all buttons
|
|
for (i = 0; i < Buttons.Size(); ++i)
|
|
{
|
|
objects[numobjs + i].pguid = &Buttons[i].Guid;
|
|
objects[numobjs + i].dwOfs = Buttons[i].Ofs = nextofs;
|
|
objects[numobjs + i].dwType = Buttons[i].Type;
|
|
objects[numobjs + i].dwFlags = 0;
|
|
nextofs += sizeof(BYTE);
|
|
}
|
|
numobjs += i;
|
|
|
|
// Set format
|
|
DataFormat.dwSize = sizeof(DIDATAFORMAT);
|
|
DataFormat.dwObjSize = sizeof(DIOBJECTDATAFORMAT);
|
|
DataFormat.dwFlags = DIDF_ABSAXIS;
|
|
DataFormat.dwDataSize = (nextofs + 3) & ~3; // Round to the nearest multiple of 4.
|
|
DataFormat.dwNumObjs = numobjs;
|
|
DataFormat.rgodf = objects;
|
|
return Device->SetDataFormat(&DataFormat);
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// FDInputJoystick :: GetIdentifier
|
|
//
|
|
//===========================================================================
|
|
|
|
FString FDInputJoystick::GetIdentifier()
|
|
{
|
|
char id[48];
|
|
|
|
id[0] = 'D'; id[1] = 'I'; id[2] = ':';
|
|
FormatGUID(id + 3, countof(id) - 3, Instance);
|
|
return id;
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// FDInputJoystick :: SetConfigSection
|
|
//
|
|
// Sets up the config for reading or writing this controller's axis config.
|
|
//
|
|
//===========================================================================
|
|
|
|
bool FDInputJoystick::SetConfigSection(bool create)
|
|
{
|
|
FString id = GetIdentifier();
|
|
id += ".Axes";
|
|
return GameConfig->SetSection(id, create);
|
|
DIDEVICEINSTANCE inst = { sizeof(DIDEVICEINSTANCE), };
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// FDInputJoystick :: LoadConfig
|
|
//
|
|
//===========================================================================
|
|
|
|
bool FDInputJoystick::LoadConfig()
|
|
{
|
|
char key[32];
|
|
const char *value;
|
|
int axislen;
|
|
|
|
SetDefaultConfig();
|
|
if (!SetConfigSection(false))
|
|
{
|
|
return false;
|
|
}
|
|
value = GameConfig->GetValueForKey("Multiplier");
|
|
if (value != NULL)
|
|
{
|
|
Multiplier = (float)atof(value);
|
|
}
|
|
for (unsigned i = 0; i < Axes.Size(); ++i)
|
|
{
|
|
axislen = mysnprintf(key, countof(key), "Axis%u", i);
|
|
|
|
mysnprintf(key + axislen, countof(key) - axislen, "deadzone");
|
|
value = GameConfig->GetValueForKey(key);
|
|
if (value != NULL)
|
|
{
|
|
Axes[i].DeadZone = (float)atof(value);
|
|
}
|
|
mysnprintf(key + axislen, countof(key) - axislen, "multiplier");
|
|
value = GameConfig->GetValueForKey(key);
|
|
if (value != NULL)
|
|
{
|
|
Axes[i].Multiplier = (float)atof(value);
|
|
}
|
|
mysnprintf(key + axislen, countof(key) - axislen, "gameaxis");
|
|
value = GameConfig->GetValueForKey(key);
|
|
if (value != NULL)
|
|
{
|
|
Axes[i].GameAxis = (EJoyAxis)atoi(value);
|
|
if (Axes[i].GameAxis < JOYAXIS_None || Axes[i].GameAxis >= NUM_JOYAXIS)
|
|
{
|
|
Axes[i].GameAxis = JOYAXIS_None;
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// FDInputJoystick :: SaveConfig
|
|
//
|
|
//===========================================================================
|
|
|
|
void FDInputJoystick::SaveConfig()
|
|
{
|
|
char key[32], value[32];
|
|
int axislen;
|
|
|
|
if (SetConfigSection(true))
|
|
{
|
|
GameConfig->ClearCurrentSection();
|
|
mysnprintf(value, countof(value), "%g", Multiplier);
|
|
GameConfig->SetValueForKey("Multiplier", value);
|
|
for (unsigned i = 0; i < Axes.Size(); ++i)
|
|
{
|
|
axislen = mysnprintf(key, countof(key), "Axis%u", i);
|
|
|
|
mysnprintf(key + axislen, countof(key) - axislen, "deadzone");
|
|
mysnprintf(value, countof(value), "%g", Axes[i].DeadZone);
|
|
GameConfig->SetValueForKey(key, value);
|
|
mysnprintf(key + axislen, countof(key) - axislen, "multiplier");
|
|
mysnprintf(value, countof(value), "%g", Axes[i].Multiplier);
|
|
GameConfig->SetValueForKey(key, value);
|
|
mysnprintf(key + axislen, countof(key) - axislen, "gameaxis");
|
|
mysnprintf(value, countof(value), "%d", Axes[i].GameAxis);
|
|
GameConfig->SetValueForKey(key, value);
|
|
}
|
|
}
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// FDInputJoystick :: SetDefaultConfig
|
|
//
|
|
// Try for a reasonable default axis configuration.
|
|
//
|
|
//===========================================================================
|
|
|
|
void FDInputJoystick::SetDefaultConfig()
|
|
{
|
|
Multiplier = 1;
|
|
for (unsigned i = 0; i < Axes.Size(); ++i)
|
|
{
|
|
Axes[i].DeadZone = DEFAULT_DEADZONE;
|
|
Axes[i].Multiplier = 1;
|
|
}
|
|
// Triggers on a 360 controller have a much smaller deadzone.
|
|
if (Axes.Size() == 5 && Axes[4].Guid == GUID_ZAxis)
|
|
{
|
|
Axes[4].DeadZone = 30 / 32768.f;
|
|
}
|
|
// Two axes? Horizontal is yaw and vertical is forward.
|
|
if (Axes.Size() == 2)
|
|
{
|
|
Axes[0].GameAxis = JOYAXIS_Yaw;
|
|
Axes[1].GameAxis = JOYAXIS_Forward;
|
|
}
|
|
// Three axes? First two are movement, third is yaw.
|
|
else if (Axes.Size() >= 3)
|
|
{
|
|
Axes[0].GameAxis = JOYAXIS_Side;
|
|
Axes[1].GameAxis = JOYAXIS_Forward;
|
|
Axes[2].GameAxis = JOYAXIS_Yaw;
|
|
// Four axes? First two are movement, last two are looking around.
|
|
if (Axes.Size() >= 4)
|
|
{
|
|
Axes[3].GameAxis = JOYAXIS_Pitch; Axes[3].Multiplier = 0.75f;
|
|
// Five axes? Use the fifth one for moving up and down.
|
|
if (Axes.Size() >= 5)
|
|
{
|
|
Axes[4].GameAxis = JOYAXIS_Up;
|
|
}
|
|
}
|
|
}
|
|
// If there is only one axis, then we make no assumptions about how
|
|
// the user might want to use it.
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// FDInputJoystick :: GetName
|
|
//
|
|
//===========================================================================
|
|
|
|
FString FDInputJoystick::GetName()
|
|
{
|
|
return Name;
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// FDInputJoystick :: GetSensitivity
|
|
//
|
|
//===========================================================================
|
|
|
|
float FDInputJoystick::GetSensitivity()
|
|
{
|
|
return Multiplier;
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// FDInputJoystick :: SetSensitivity
|
|
//
|
|
//===========================================================================
|
|
|
|
void FDInputJoystick::SetSensitivity(float scale)
|
|
{
|
|
Multiplier = scale;
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// FDInputJoystick :: GetNumAxes
|
|
//
|
|
//===========================================================================
|
|
|
|
int FDInputJoystick::GetNumAxes()
|
|
{
|
|
return (int)Axes.Size();
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// FDInputJoystick :: GetAxisDeadZone
|
|
//
|
|
//===========================================================================
|
|
|
|
float FDInputJoystick::GetAxisDeadZone(int axis)
|
|
{
|
|
if (unsigned(axis) >= Axes.Size())
|
|
{
|
|
return 0;
|
|
}
|
|
return Axes[axis].DeadZone;
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// FDInputJoystick :: GetAxisMap
|
|
//
|
|
//===========================================================================
|
|
|
|
EJoyAxis FDInputJoystick::GetAxisMap(int axis)
|
|
{
|
|
if (unsigned(axis) >= Axes.Size())
|
|
{
|
|
return JOYAXIS_None;
|
|
}
|
|
return Axes[axis].GameAxis;
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// FDInputJoystick :: GetAxisName
|
|
//
|
|
//===========================================================================
|
|
|
|
const char *FDInputJoystick::GetAxisName(int axis)
|
|
{
|
|
if (unsigned(axis) < Axes.Size())
|
|
{
|
|
return Axes[axis].Name;
|
|
}
|
|
return "Invalid";
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// FDInputJoystick :: GetAxisScale
|
|
//
|
|
//===========================================================================
|
|
|
|
float FDInputJoystick::GetAxisScale(int axis)
|
|
{
|
|
if (unsigned(axis) >= Axes.Size())
|
|
{
|
|
return 0;
|
|
}
|
|
return Axes[axis].Multiplier;
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// FDInputJoystick :: SetAxisDeadZone
|
|
//
|
|
//===========================================================================
|
|
|
|
void FDInputJoystick::SetAxisDeadZone(int axis, float deadzone)
|
|
{
|
|
if (unsigned(axis) < Axes.Size())
|
|
{
|
|
Axes[axis].DeadZone = clamp(deadzone, 0.f, 1.f);
|
|
}
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// FDInputJoystick :: SetAxisMap
|
|
//
|
|
//===========================================================================
|
|
|
|
void FDInputJoystick::SetAxisMap(int axis, EJoyAxis gameaxis)
|
|
{
|
|
if (unsigned(axis) < Axes.Size())
|
|
{
|
|
Axes[axis].GameAxis = (unsigned(gameaxis) < NUM_JOYAXIS) ? gameaxis : JOYAXIS_None;
|
|
}
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// FDInputJoystick :: SetAxisScale
|
|
//
|
|
//===========================================================================
|
|
|
|
void FDInputJoystick::SetAxisScale(int axis, float scale)
|
|
{
|
|
if (unsigned(axis) < Axes.Size())
|
|
{
|
|
Axes[axis].Multiplier = scale;
|
|
}
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// FDInputJoystickManager - Constructor
|
|
//
|
|
//===========================================================================
|
|
|
|
FDInputJoystickManager::FDInputJoystickManager()
|
|
{
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// FDInputJoystickManager - Destructor
|
|
//
|
|
//===========================================================================
|
|
|
|
FDInputJoystickManager::~FDInputJoystickManager()
|
|
{
|
|
for (unsigned i = 0; i < Devices.Size(); ++i)
|
|
{
|
|
delete Devices[i];
|
|
}
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// FDInputJoystickManager :: GetDevice
|
|
//
|
|
//===========================================================================
|
|
|
|
bool FDInputJoystickManager::GetDevice()
|
|
{
|
|
if (g_pdi == NULL || !use_joystick || Args->CheckParm("-nojoy"))
|
|
{
|
|
return false;
|
|
}
|
|
EnumDevices();
|
|
return true;
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// FDInputJoystickManager :: ProcessInput
|
|
//
|
|
// Process input for every attached device.
|
|
//
|
|
//===========================================================================
|
|
|
|
void FDInputJoystickManager::ProcessInput()
|
|
{
|
|
for (unsigned i = 0; i < Devices.Size(); ++i)
|
|
{
|
|
if (Devices[i] != NULL)
|
|
{
|
|
Devices[i]->ProcessInput();
|
|
}
|
|
}
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// FDInputJoystickManager :: AddAxes
|
|
//
|
|
// Adds the state of all attached device axes to the passed array.
|
|
//
|
|
//===========================================================================
|
|
|
|
void FDInputJoystickManager :: AddAxes(float axes[NUM_JOYAXIS])
|
|
{
|
|
for (unsigned i = 0; i < Devices.Size(); ++i)
|
|
{
|
|
Devices[i]->AddAxes(axes);
|
|
}
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// FDInputJoystickManager :: GetJoysticks
|
|
//
|
|
// Adds the IJoystick interfaces for each device we created to the sticks
|
|
// array.
|
|
//
|
|
//===========================================================================
|
|
|
|
void FDInputJoystickManager::GetDevices(TArray<IJoystickConfig *> &sticks)
|
|
{
|
|
for (unsigned i = 0; i < Devices.Size(); ++i)
|
|
{
|
|
sticks.Push(Devices[i]);
|
|
}
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// FDInputJoystickManager :: WndProcHook
|
|
//
|
|
// Listen for device change broadcasts and rescan the attached devices
|
|
// when they are received.
|
|
//
|
|
//===========================================================================
|
|
|
|
bool FDInputJoystickManager::WndProcHook(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam, LRESULT *result)
|
|
{
|
|
if (message != WM_DEVICECHANGE)
|
|
{
|
|
return false;
|
|
}
|
|
#ifdef _DEBUG
|
|
char out[64];
|
|
mysnprintf(out, countof(out), "WM_DEVICECHANGE wParam=%d\n", wParam);
|
|
OutputDebugString(out);
|
|
#endif
|
|
if ((wParam != DBT_DEVNODES_CHANGED &&
|
|
wParam != DBT_DEVICEARRIVAL &&
|
|
wParam != DBT_CONFIGCHANGED))
|
|
{
|
|
return false;
|
|
}
|
|
UpdateJoystickMenu(EnumDevices());
|
|
// Return false so that other devices can handle this too if they want.
|
|
return false;
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// FDInputJoystickManager :: EnumCallback STATIC
|
|
//
|
|
// Adds each DirectInput game controller to a TArray.
|
|
//
|
|
//===========================================================================
|
|
|
|
BOOL CALLBACK FDInputJoystickManager::EnumCallback(LPCDIDEVICEINSTANCE lpddi, LPVOID pvRef)
|
|
{
|
|
TArray<Enumerator> *all = (TArray<Enumerator> *)pvRef;
|
|
Enumerator thisone;
|
|
|
|
thisone.Instance = lpddi->guidInstance;
|
|
thisone.Name = lpddi->tszInstanceName;
|
|
all->Push(thisone);
|
|
return DIENUM_CONTINUE;
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// FDInputJoystickManager :: IsXInputDevice STATIC
|
|
//
|
|
// Pretty much copied straight from the article "XInput and DirectInput".
|
|
//
|
|
// Enum each PNP device using WMI and check each device ID to see if it
|
|
// contains "IG_" (ex. "VID_045E&PID_028E&IG_00"). If it does, then it's an
|
|
// XInput device. Unfortunately this information can not be found by just
|
|
// using DirectInput.
|
|
//
|
|
//===========================================================================
|
|
|
|
bool FDInputJoystickManager::IsXInputDevice(const GUID *guid)
|
|
{
|
|
IWbemLocator *wbemlocator = NULL;
|
|
IEnumWbemClassObject *enumdevices = NULL;
|
|
IWbemClassObject *devices[20] = { 0 };
|
|
IWbemServices *wbemservices = NULL;
|
|
BSTR namespce = NULL;
|
|
BSTR deviceid = NULL;
|
|
BSTR classname = NULL;
|
|
DWORD returned = 0;
|
|
bool isxinput = false;
|
|
UINT device = 0;
|
|
VARIANT var;
|
|
HRESULT hr;
|
|
|
|
// Create WMI
|
|
hr = CoCreateInstance(CLSID_WbemLocator, NULL, CLSCTX_INPROC_SERVER, IID_IWbemLocator, (LPVOID*)&wbemlocator);
|
|
if (FAILED(hr) || wbemlocator == NULL)
|
|
goto cleanup;
|
|
|
|
if (NULL == (namespce = SysAllocString(OLESTR("\\\\.\\root\\cimv2")))) goto cleanup;
|
|
if (NULL == (classname = SysAllocString(OLESTR("Win32_PNPEntity")))) goto cleanup;
|
|
if (NULL == (deviceid = SysAllocString(OLESTR("DeviceID")))) goto cleanup;
|
|
|
|
// Connect to WMI
|
|
hr = wbemlocator->ConnectServer(namespce, NULL, NULL, 0, 0, NULL, NULL, &wbemservices);
|
|
if (FAILED(hr) || wbemservices == NULL)
|
|
goto cleanup;
|
|
|
|
// Switch security level to IMPERSONATE.
|
|
CoSetProxyBlanket(wbemservices, RPC_C_AUTHN_WINNT, RPC_C_AUTHZ_NONE, NULL,
|
|
RPC_C_AUTHN_LEVEL_CALL, RPC_C_IMP_LEVEL_IMPERSONATE, NULL, EOAC_NONE);
|
|
|
|
hr = wbemservices->CreateInstanceEnum(classname, 0, NULL, &enumdevices);
|
|
if (FAILED(hr) || enumdevices == NULL)
|
|
goto cleanup;
|
|
|
|
// Loop over all devices
|
|
for (;;)
|
|
{
|
|
// Get 20 at a time.
|
|
hr = enumdevices->Next(10000, countof(devices), devices, &returned);
|
|
if (FAILED(hr))
|
|
goto cleanup;
|
|
if (returned == 0)
|
|
break;
|
|
|
|
for (device = 0; device < returned; device++)
|
|
{
|
|
// For each device, get its device ID.
|
|
hr = devices[device]->Get(deviceid, 0L, &var, NULL, NULL);
|
|
if (SUCCEEDED(hr) && var.vt == VT_BSTR && var.bstrVal != NULL)
|
|
{
|
|
// Check if the device ID contains "IG_". If it does, then it's an XInput device.
|
|
// This information cannot be found from DirectInput.
|
|
if (wcsstr(var.bstrVal, L"IG_"))
|
|
{
|
|
// If it does, then get the VID/PID from var.bstrVal.
|
|
DWORD pid = 0, vid = 0;
|
|
WCHAR *strvid = wcsstr(var.bstrVal, L"VID_");
|
|
if (strvid && swscanf(strvid, L"VID_%4X", &vid) != 1)
|
|
vid = 0;
|
|
WCHAR *strpid = wcsstr(var.bstrVal, L"PID_");
|
|
if (strpid && swscanf(strpid, L"PID_%4X", &pid) != 1)
|
|
pid = 0;
|
|
|
|
// Compare the VID/PID to the DInput device.
|
|
DWORD vidpid = MAKELONG(vid, pid);
|
|
if (vidpid == guid->Data1)
|
|
{
|
|
isxinput = true;
|
|
goto cleanup;
|
|
}
|
|
}
|
|
}
|
|
SAFE_RELEASE(devices[device]);
|
|
}
|
|
}
|
|
|
|
cleanup:
|
|
if (namespce) SysFreeString(namespce);
|
|
if (deviceid) SysFreeString(deviceid);
|
|
if (classname) SysFreeString(classname);
|
|
for (device = 0; device < countof(devices); ++device)
|
|
SAFE_RELEASE(devices[device]);
|
|
SAFE_RELEASE(enumdevices);
|
|
SAFE_RELEASE(wbemlocator);
|
|
SAFE_RELEASE(wbemservices);
|
|
return isxinput;
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// FDInputJoystickManager :: NameSort STATIC
|
|
//
|
|
//===========================================================================
|
|
|
|
int FDInputJoystickManager::NameSort(const void *a, const void *b)
|
|
{
|
|
const Enumerator *ea = (const Enumerator *)a;
|
|
const Enumerator *eb = (const Enumerator *)b;
|
|
int lex = ea->Name.Compare(eb->Name);
|
|
if (lex == 0)
|
|
{
|
|
return memcmp(&ea->Instance, &eb->Instance, sizeof(GUID));
|
|
}
|
|
return lex;
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// FDInputJoystickManager :: EnumDevices
|
|
//
|
|
// Find out what DirectInput game controllers are on the system and create
|
|
// FDInputJoystick objects for them. May return a pointer to the first new
|
|
// device found.
|
|
//
|
|
//===========================================================================
|
|
|
|
FDInputJoystick *FDInputJoystickManager::EnumDevices()
|
|
{
|
|
FDInputJoystick *newone = NULL;
|
|
TArray<Enumerator> controllers;
|
|
unsigned i, j, k;
|
|
|
|
g_pdi->EnumDevices(DI8DEVCLASS_GAMECTRL, EnumCallback, &controllers, DIEDFL_ALLDEVICES);
|
|
|
|
// Sort by name so that devices with duplicate names can have numbers appended.
|
|
qsort(&controllers[0], controllers.Size(), sizeof(Enumerator), NameSort);
|
|
for (i = 1; i < controllers.Size(); ++i)
|
|
{
|
|
// Does this device have the same name as the previous one? If so, how
|
|
// many more have the same name?
|
|
for (j = i; j < controllers.Size(); ++j)
|
|
{
|
|
if (controllers[j-1].Name.Compare(controllers[j].Name) != 0)
|
|
break;
|
|
}
|
|
// j is one past the last duplicate name.
|
|
if (j > i)
|
|
{
|
|
// Append numbers.
|
|
for (k = i - 1; k < j; ++k)
|
|
{
|
|
controllers[k].Name.AppendFormat(" #%d", k - i + 2);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Compare the new list of devices with the one we previously instantiated.
|
|
// Every device we currently hold is marked 0. Then scan through the new
|
|
// list and try to find it there, if it's found, it is marked 1. At the end
|
|
// of this, devices marked 1 existed before and are left alone. Devices
|
|
// marked 0 are no longer present and should be destroyed. If a device is
|
|
// present in the new list that we have not yet instantiated, we
|
|
// instantiate it now.
|
|
for (j = 0; j < Devices.Size(); ++j)
|
|
{
|
|
Devices[j]->Marked = false;
|
|
}
|
|
for (i = 0; i < controllers.Size(); ++i)
|
|
{
|
|
GUID *lookfor = &controllers[i].Instance;
|
|
for (j = 0; j < Devices.Size(); ++j)
|
|
{
|
|
if (Devices[j]->Instance == *lookfor)
|
|
{
|
|
Devices[j]->Marked = true;
|
|
break;
|
|
}
|
|
}
|
|
if (j == Devices.Size())
|
|
{ // Not found. Add it.
|
|
FDInputJoystick *device = new FDInputJoystick(lookfor, controllers[i].Name);
|
|
if (!device->GetDevice())
|
|
{
|
|
delete device;
|
|
}
|
|
else
|
|
{
|
|
device->Marked = true;
|
|
Devices.Push(device);
|
|
if (newone == NULL)
|
|
{
|
|
newone = device;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// Remove detached devices and avoid holes in the list.
|
|
for (i = j = 0; j < Devices.Size(); ++j)
|
|
{
|
|
if (!Devices[j]->Marked)
|
|
{
|
|
delete Devices[j];
|
|
}
|
|
else
|
|
{
|
|
if (i != j)
|
|
{
|
|
Devices[i] = Devices[j];
|
|
}
|
|
++i;
|
|
}
|
|
}
|
|
Devices.Resize(i);
|
|
return newone;
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// I_StartupJoystick
|
|
//
|
|
//===========================================================================
|
|
|
|
void I_StartupJoystick()
|
|
{
|
|
FJoystickCollection *joys = new FDInputJoystickManager;
|
|
if (joys->GetDevice())
|
|
{
|
|
JoyDevices[INPUT_DIJoy] = joys;
|
|
}
|
|
}
|