gzdoom-gles/src/gl/renderer
2014-08-02 21:06:34 +02:00
..
gl_colormap.h shader rework 2014-05-12 14:45:41 +02:00
gl_lightdata.cpp removed all GL 2.x code. 2014-06-21 15:50:32 +02:00
gl_lightdata.h pass softlightlevel through render state. 2014-05-12 00:13:19 +02:00
gl_renderer.cpp - use the light buffer to handle dynamic lighting. 2014-08-01 20:59:39 +02:00
gl_renderer.h - use the light buffer to handle dynamic lighting. 2014-08-01 20:59:39 +02:00
gl_renderstate.cpp - at least for Intel GMA we need shaders without 'discard' to render non-transparent stuff. The performance penalty is rather hefty here. 2014-08-02 21:06:34 +02:00
gl_renderstate.h - use the light buffer to handle dynamic lighting. 2014-08-01 20:59:39 +02:00