mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-06 13:00:30 +00:00
10c0d67b78
channel when restarting the song, rather than emitting a single note off event which only has a 1 in 127 chance of being for a note that's playing on that channel. Then I decided it would probably be a good idea to reset all the controllers as well. - Increasing the size of the internal Timidity stream buffer from 1/14 sec (copied from the OPL player) improved its sound dramatically, so apparently Timidity has issues with short stream buffers. It's now at 1/2 sec in length. However, there seems to be something weird going on with corazonazul_ff6boss.mid near the beginning where it stops and immediately restarts a guitar on the exact same note. - Added a new sound debugging cvar: snd_drawoutput, which can show various oscilloscopes and spectrums. - Internal TiMidity now plays music. - Changed the progdir global variable into an FString. SVN r900 (trunk)
160 lines
4.6 KiB
Text
160 lines
4.6 KiB
Text
# created on 4/12/2006 by James Bentler
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FMOD_PREFIX = /usr/local
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CXX ?= g++
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CC ?= gcc
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NASM ?= nasm
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CCDV = @./ccdv
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ifdef DEBUG
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CFLAGS ?= -pipe -Wall -Wno-unused -fno-strict-aliasing
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else
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CFLAGS ?= -pipe -Wall -Wno-unused -fno-strict-aliasing -O2 -fomit-frame-pointer
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CXXFLAGS ?= -fno-rtti
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endif
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#ifdef GC
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# CFLAGS += -ffunction-sections
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# LDFLAGS += -Wl,--gc-sections
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#endif
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CFLAGS += -MMD -DHAVE_FILELENGTH -D__forceinline=inline `sdl-config --cflags` `pkg-config gtk+-2.0 --cflags`
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CFLAGS += -Dstricmp=strcasecmp -Dstrnicmp=strncasecmp -DNEED_STRUPR
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LDFLAGS += -lz -ljpeg -`sdl-config --libs` `pkg-config gtk+-2.0 --libs` $(FMOD_PREFIX)/lib/libfmodex.so
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NASMFLAGS += -f elf -DM_TARGET_LINUX
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SRCDIRS = src/ $(addprefix src/,g_doom/ g_heretic/ g_hexen/ g_raven/ g_shared/ g_strife/ oplsynth/ sound/ sdl/ textures/ thingdef/ xlat/ timidity/)
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VPATH = $(SRCDIRS)
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INCLUDES = $(addprefix -I,$(SRCDIRS))
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INCLUDES += -Isnes_spc/snes_spc/ -I$(FMOD_PREFIX)/include/fmodex/
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CFLAGS += $(INCLUDES)
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RELEASEOBJ ?= releaseobj
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DEBUGOBJ ?= debugobj
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CPPSRCS = $(wildcard $(addsuffix *.cpp,$(SRCDIRS)))
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CSRCS = $(filter-out src/xlat/xlat_parser.c, $(wildcard $(addsuffix *.c,$(SRCDIRS))))
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ifdef NOASM
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CFLAGS += -DNOASM
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else
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ASRCS = $(wildcard src/*.nas)
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CFLAGS += -DUSEASM=1
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endif
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SRCS = $(CSRCS) $(CPPSRCS) $(ASRCS)
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CPPOBJFILES = $(notdir $(patsubst %.cpp,%.o,$(CPPSRCS)))
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COBJFILES = $(notdir $(patsubst %.c,%.o,$(CSRCS)))
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AOBJFILES = $(notdir $(patsubst %.nas,%.o,$(ASRCS)))
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ZDOOM = zdoom
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ZDOOMDEBUG = zdoomd
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ifdef DEBUG
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OBJDIR = $(DEBUGOBJ)
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CFLAGS += -D_DEBUG -g3
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NASMFLAGS += -g
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ZDOOMBIN = $(ZDOOMDEBUG)
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else
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OBJDIR = $(RELEASEOBJ)
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CFLAGS += -DNDEBUG
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LDFLAGS += -Wl,-Map=$(ZDOOM).map
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ifndef NOSTRIP
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LDFLAGS += -s
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endif
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ZDOOMBIN = $(ZDOOM)
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endif
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CXXFLAGS += $(CFLAGS)
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COBJS = $(addprefix $(OBJDIR)/,$(CPPOBJFILES) $(COBJFILES))
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DEPS = $(patsubst %.o,%.d,$(COBJS))
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OBJS = $(addprefix $(OBJDIR)/,$(AOBJFILES)) $(COBJS)
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all: $(ZDOOMBIN) toolsandpk3 zdoom.pk3
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$(ZDOOMBIN): ccdv updaterev src/xlat/xlat_parser.h src/xlat/xlat_parser.c $(OBJDIR) $(OBJS) snes_spc/libsnes_spc.a
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$(CCDV) $(CXX) $(LDFLAGS) $(OBJDIR)/autostart.o \
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$(filter-out %/autostart.o %/autozend.o,$(OBJS)) \
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snes_spc/libsnes_spc.a $(OBJDIR)/autozend.o -o $(ZDOOMBIN)
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$(OBJDIR)/%.o: %.cpp
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$(CCDV) $(CXX) $(CXXFLAGS) -o $@ -c $<
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$(OBJDIR)/%.o: %.c
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$(CCDV) $(CC) $(CFLAGS) -o $@ -c $<
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$(OBJDIR)/%.o: %.nas
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$(CCDV) $(NASM) -o $@ $(NASMFLAGS) $<
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# This file needs special handling so that it actually gets compiled with SSE2 support.
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$(OBJDIR)/nodebuild_classify_sse2.o: nodebuild_classify_sse2.cpp
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$(CCDV) $(CXX) $(CXXFLAGS) -msse2 -mfpmath=sse -c -o $@ $<
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# This file needs special handling because GCC misoptimizes it otherwise.
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$(OBJDIR)/fmopl.o: src/oplsynth/fmopl.cpp
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$(CCDV) $(CXX) $(CXXFLAGS) -fno-tree-dominator-opts -fno-tree-fre -c -o $@ $<
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src/xlat/xlat_parser.h src/xlat/xlat_parser.c: tools/lemon/lemon src/xlat/xlat_parser.y
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$(CCDV) tools/lemon/lemon -s src/xlat/xlat_parser.y
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$(OBJDIR):
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mkdir $(OBJDIR)
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toolsandpk3: ccdv tools/makewad/makewad tools/dehsupp/dehsupp tools/lemon/lemon
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$(MAKE) -C wadsrc/
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zdoom.pk3: toolsandpk3
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ln -sf wadsrc/zdoom.pk3 ./
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snes_spc/libsnes_spc.a: ccdv
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$(MAKE) -C snes_spc/
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tools/makewad/makewad: ccdv
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$(MAKE) -C tools/makewad/
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tools/dehsupp/dehsupp: ccdv
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$(MAKE) -C tools/dehsupp/
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tools/lemon/lemon: ccdv
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$(MAKE) -C tools/lemon/
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updaterev: tools/updaterevision/updaterevision
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@tools/updaterevision/updaterevision . src/svnrevision.h
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tools/updaterevision/updaterevision: ccdv
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$(MAKE) -C tools/updaterevision
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.PHONY : clean cleandeps cleanobjs distclean toolsandpk3 cleantools updaterev
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clean: cleanobjs
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rm -f $(ZDOOMDEBUG) $(ZDOOM) $(ZDOOM).map
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rm -f ccdv
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@$(MAKE) -C snes_spc clean
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cleantools:
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@$(MAKE) -C wadsrc clean
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@$(MAKE) -C tools/makewad clean
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@$(MAKE) -C tools/dehsupp clean
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@$(MAKE) -C tools/updaterevision clean
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@$(MAKE) -C tools/lemon clean
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cleandebug:
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rm -f $(ZDOOMDEBUG) $(DEBUGOBJ)/*.o $(DEBUGOBJ)/*.d
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-rmdir $(DEBUGOBJ)
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cleanrelease:
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rm -f $(ZDOOM) $(ZDOOM).map $(RELEASEOBJ)/*.o $(RELEASEOBJ)/*.o
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-rmdir $(RELEASEOBJ)
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# I could use a recursive delete instead, but that could be dangerous...
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distclean: clean cleandeps
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-rmdir $(RELEASEOBJ) $(DEBUGOBJ)
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rm -f zdoom.pk3
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cleandeps:
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rm -f $(RELEASEOBJ)/*.d $(DEBUGOBJ)/*.d
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cleanobjs:
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rm -f $(RELEASEOBJ)/*.o $(DEBUGOBJ)/*.o
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ccdv: ccdv-posix.c
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@gcc -Os -s ccdv-posix.c -o ccdv
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ifeq (,$(findstring $(MAKECMDGOALS),clean cleandeps cleanobjs distclean toolsandpk3 cleantools updaterev))
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-include $(DEPS)
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endif
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