gzdoom-gles/wadsrc/static/menudef.txt
Christoph Oelckers 39f26028aa - reworked the advanced sound menu to take advantage of the new soundfont handling.
The text input field for the configs have been removed. Instead it will now present a list of soundfonts that are found in specific locations.
For that it will look in the 'soundfont' directories of the FileSearch.Directories entry of the config.
Acceptable file formats here are SF2 and zipped GUS patch sets. These zipped patch sets need to have a timidity.cfg at the root and refer to all containing data by relative path. References to outside files are not allowed here.
It is still possible to refer to sound fonts elsewhere on the hard drive by manually entering a path at the console - but these won't show in the menu and will get lost if one cycles through the list of available options.
Of the available softsynths, FluidSynth will only list SF", Wildmidi will only list GUS patch sets and Timidity++ and GUS will list both.

Please note that although the GUS synth can read SF2, the output appears to be broken die to some old bug.
2018-02-23 19:23:39 +01:00

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//-------------------------------------------------------------------------------------------
//
// Note:
// Much of the menu structure defined here is accessed internally by CCMDs
// and menu generation code. If you want to design your own menus make sure
// that they are named identically and that links to all important submenus
// are present.
//
//-------------------------------------------------------------------------------------------
DEFAULTLISTMENU
{
Font "BigFont", "Untranslated"
IfGame(Doom, Chex)
{
Selector "M_SKULL1", -32, -5
Linespacing 16
Font "BigFont", "Red"
}
IfGame(Strife)
{
Selector "M_CURS1", -28, -5
Linespacing 19
}
IfGame(Heretic, Hexen)
{
Selector "M_SLCTR1", -28, -1
Linespacing 20
}
}
//-------------------------------------------------------------------------------------------
//
// The main menu. There's a lot of differences here between the games
//
//-------------------------------------------------------------------------------------------
LISTMENU "MainMenu"
{
IfGame(Doom, Chex)
{
StaticPatch 94, 2, "M_DOOM"
Position 97, 72
IfOption(ReadThis)
{
Position 97, 64
}
}
IfGame(Strife)
{
StaticPatch 84, 2, "M_STRIFE"
Position 97, 45
}
IfGame(Heretic)
{
StaticPatch 88, 0, "M_HTIC"
StaticPatch 40, 10, "M_SKL01"
StaticPatch 232, 10, "M_SKL00"
Position 110, 56
}
IfGame(Hexen)
{
StaticPatch 88, 0, "M_HTIC"
StaticPatch 37, 80, "FBULB0"
StaticPatch 278, 80, "FBULA0"
Position 110, 56
}
IfGame(Doom, Strife, Chex)
{
PatchItem "M_NGAME", "n", "PlayerclassMenu"
ifOption(SwapMenu)
{
PatchItem "M_LOADG", "l", "LoadGameMenu"
PatchItem "M_SAVEG", "s", "SaveGameMenu"
PatchItem "M_OPTION","o", "OptionsMenu"
}
else
{
PatchItem "M_OPTION","o", "OptionsMenu"
PatchItem "M_LOADG", "l", "LoadGameMenu"
PatchItem "M_SAVEG", "s", "SaveGameMenu"
}
ifOption(ReadThis)
{
PatchItem "M_RDTHIS","r", "ReadThisMenu"
}
PatchItem "M_QUITG", "q", "QuitMenu"
}
IfGame(Heretic, Hexen)
{
TextItem "$MNU_NEWGAME", "n", "PlayerclassMenu"
TextItem "$MNU_OPTIONS", "o", "OptionsMenu"
TextItem "$MNU_GAMEFILES", "g", "GameFilesMenu"
TextItem "$MNU_INFO", "i", "ReadThisMenu"
TextItem "$MNU_QUITGAME", "q", "QuitMenu"
}
}
//-------------------------------------------------------------------------------------------
//
// Important note about the following template menus:
// Don't even think about replacing them with something that's not an empty menu
// with some static elements only. Proper function is not guaranteed then.
//
//-------------------------------------------------------------------------------------------
//-------------------------------------------------------------------------------------------
//
// The player class menu
// The init code will set the first item to 'autoselect' if it's the only one.
//
//-------------------------------------------------------------------------------------------
ListMenu "PlayerclassMenu"
{
IfGame(Doom, Heretic, Hexen, Strife)
{
NetgameMessage "$NEWGAME"
}
IfGame(Chex)
{
NetgameMessage "$CNEWGAME"
}
IfGame(Doom, Strife, Chex)
{
StaticTextCentered 160, 15, "$MNU_CHOOSECLASS"
Position 48, 63
PlayerDisplay 220, 63, "20 00 00", "80 00 40"
MouseWindow 0, 220
}
IfGame(Heretic)
{
StaticTextCentered 160, 15, "$MNU_CHOOSECLASS"
Position 80, 50
PlayerDisplay 220, 50, "20 00 00", "80 00 40"
MouseWindow 0, 220
}
IfGame(Hexen)
{
StaticText 34, 24, "$MNU_CHOOSECLASS"
Position 66, 58
PlayerDisplay 174, 8, "00 07 00", "40 53 40"
MouseWindow 0, 174
}
// The rest of this menu will be set up based on the actual player definitions.
}
//-------------------------------------------------------------------------------------------
//
// The episode menu
// The init code will set the first item to 'autoselect' if it's the only one.
//
//-------------------------------------------------------------------------------------------
ListMenu "EpisodeMenu"
{
IfGame(Doom, Heretic, Hexen, Strife)
{
NetgameMessage "$NEWGAME"
}
IfGame(Chex)
{
NetgameMessage "$CNEWGAME"
}
IfGame(Doom, Chex)
{
Position 48, 63
StaticPatch 54, 38, "M_EPISOD"
}
IfGame(Strife)
{
Position 48, 63
StaticText 54, 38, "$MNU_EPISODE"
}
IfGame(Heretic, Hexen)
{
Position 80, 50
}
// items will be filled in by MAPINFO
}
//-------------------------------------------------------------------------------------------
//
// The skill menu
// Most of this will be filled in at runtime
//
//-------------------------------------------------------------------------------------------
ListMenu "SkillMenu"
{
IfGame(Doom, Chex)
{
StaticPatch 96, 14, "M_NEWG"
}
IfGame(Strife)
{
StaticPatch 96, 14, "M_NGAME"
}
IfGame(Doom, Strife, Chex)
{
StaticPatch 54, 38, "M_SKILL"
Position 48, 63
}
IfGame (Heretic)
{
Position 38, 30
}
IfGame (Hexen)
{
StaticText 74, 16, "$MNU_CHOOSESKILL"
Position 160, 44
centermenu
}
}
//-------------------------------------------------------------------------------------------
//
// Raven's game files menu
//
//-------------------------------------------------------------------------------------------
ListMenu "GameFilesMenu"
{
Position 110, 60
TextItem "$MNU_LOADGAME", "l", "LoadGameMenu"
TextItem "$MNU_SAVEGAME", "s", "SaveGameMenu"
}
//-------------------------------------------------------------------------------------------
//
// Base definition for load game menu. Only the configurable part is done here
//
//-------------------------------------------------------------------------------------------
ListMenu "LoadGameMenu"
{
IfGame(Doom, Heretic, Hexen, Strife)
{
NetgameMessage "$LOADNET"
}
IfGame(Chex)
{
NetgameMessage "$CLOADNET"
}
IfGame(Doom, Strife, Chex)
{
StaticPatchCentered 160, -20, "M_LOADG"
}
IfGame(Heretic, Hexen)
{
StaticTextCentered 160, -10, "$MNU_LOADGAME"
}
Position 80,54
Class "LoadMenu" // uses its own implementation
}
//-------------------------------------------------------------------------------------------
//
// Base definition for save game menu. Only the configurable part is done here
//
//-------------------------------------------------------------------------------------------
ListMenu "SaveGameMenu"
{
IfGame(Doom, Strife, Chex)
{
StaticPatchCentered 160, -20, "M_SAVEG"
}
IfGame(Heretic, Hexen)
{
StaticTextCentered 160, -10, "$MNU_SAVEGAME"
}
Position 80,54
Class "SaveMenu" // uses its own implementation
}
//-------------------------------------------------------------------------------------------
//
// The option menu
//
//-------------------------------------------------------------------------------------------
OptionValue "YesNo"
{
0, "$TXT_NO"
1, "$TXT_YES"
}
OptionValue "NoYes"
{
0, "$TXT_YES"
1, "$TXT_NO"
}
OptionValue "OnOff"
{
0, "$OPTVAL_OFF"
1, "$OPTVAL_ON"
}
OptionValue "OffOn"
{
0, "$OPTVAL_ON"
1, "$OPTVAL_OFF"
}
OptionValue AutoOffOn
{
-1, "$OPTVAL_AUTO"
0, "$OPTVAL_OFF"
1, "$OPTVAL_ON"
}
OptionMenuSettings
{
// These can be overridden if a different menu fonts requires it.
Linespacing 8
IfGame(Heretic, Hexen)
{
Linespacing 9
}
}
DefaultOptionMenu
{
Position -15
IfGame(Heretic, Hexen)
{
Position -13
}
}
OptionMenu "OptionsMenu" protected
{
Title "$OPTMNU_TITLE"
Submenu "$OPTMNU_CONTROLS", "CustomizeControls"
Submenu "$OPTMNU_MOUSE", "MouseOptions"
Submenu "$OPTMNU_JOYSTICK", "JoystickOptions"
StaticText " "
Submenu "$OPTMNU_PLAYER", "PlayerMenu"
Submenu "$OPTMNU_GAMEPLAY", "GameplayOptions"
Submenu "$OPTMNU_COMPATIBILITY", "CompatibilityOptions"
Submenu "$OPTMNU_AUTOMAP", "AutomapOptions"
Submenu "$OPTMNU_HUD", "HUDOptions"
Submenu "$OPTMNU_MISCELLANEOUS", "MiscOptions"
Submenu "$OPTMNU_NETWORK", "NetworkOptions"
Submenu "$OPTMNU_SOUND", "SoundOptions"
Submenu "$OPTMNU_DISPLAY", "VideoOptions"
Submenu "$OPTMNU_VIDEO", "VideoModeMenu"
Submenu "$OPTMNU_CHANGERENDER", "RendererMenu"
StaticText " "
SafeCommand "$OPTMNU_DEFAULTS", "reset2defaults"
SafeCommand "$OPTMNU_RESETTOSAVED", "reset2saved"
Command "$OPTMNU_CONSOLE", "menuconsole"
}
//-------------------------------------------------------------------------------------------
//
// The player menu
//
//-------------------------------------------------------------------------------------------
OptionValue "Gender"
{
0, "$OPTVAL_MALE"
1, "$OPTVAL_FEMALE"
2, "$OPTVAL_OTHER"
}
ListMenu "PlayerMenu"
{
StaticTextCentered 160, 6, "$MNU_PLAYERSETUP"
Font "SmallFont"
Linespacing 14
Position 48, 36
IfGame (Doom, Strife, Chex)
{
PlayerNameBox "$PLYRMNU_NAME", 0, "Playerbox"
Selector "-", -16, -1
}
IfGame(Heretic, Hexen)
{
PlayerNameBox "$PLYRMNU_NAME", 5, "Playerbox"
Selector "-", -16, 1
}
IfGame(Doom, Heretic, Strife, Chex)
{
MouseWindow 0, 220
PlayerDisplay 220, 80, "20 00 00", "80 00 40", 1, "PlayerDisplay"
}
IfGame(Hexen)
{
MouseWindow 0, 220
PlayerDisplay 220, 80, "00 07 00", "40 53 40", 1, "PlayerDisplay"
}
ValueText "$PLYRMNU_TEAM", "Team"
ValueText "$PLYRMNU_PLAYERCOLOR", "Color"
Linespacing 10
Slider "$PLYRMNU_RED", "Red", 0, 255, 16
Slider "$PLYRMNU_GREEN", "Green", 0, 255, 16
Linespacing 14
Slider "$PLYRMNU_BLUE", "Blue", 0, 255, 16
ValueText "$PLYRMNU_PLAYERCLASS", "Class"
ValueText "$PLYRMNU_PLAYERSKIN", "Skin"
ValueText "$PLYRMNU_PLAYERGENDER", "Gender", "Gender"
Slider "$PLYRMNU_AUTOAIM", "Autoaim", 0, 35, 1
ValueText "$PLYRMNU_SWITCHONPICKUP", "Switch", "OffOn"
ValueText "$PLYRMNU_ALWAYSRUN", "AlwaysRun", "OnOff"
Class "PlayerMenu"
}
//-------------------------------------------------------------------------------------------
//
// Controls Menu
//
//-------------------------------------------------------------------------------------------
OptionMenu "CustomizeControls" protected
{
Title "$CNTRLMNU_TITLE"
ScrollTop 2
StaticTextSwitchable "$CNTRLMNU_SWITCHTEXT1", "$CNTRLMNU_SWITCHTEXT2", "ControlMessage"
StaticText ""
StaticText "$CNTRLMNU_CONTROLS", 1
Control "$CNTRLMNU_ATTACK", "+attack"
Control "$CNTRLMNU_ALTATTACK", "+altattack"
Control "$CNTRLMNU_RELOAD", "+reload"
Control "$CNTRLMNU_ZOOM", "+zoom"
Control "$CNTRLMNU_USER1", "+user1"
Control "$CNTRLMNU_USER2", "+user2"
Control "$CNTRLMNU_USER3", "+user3"
Control "$CNTRLMNU_USER4", "+user4"
Control "$CNTRLMNU_USE", "+use"
Control "$CNTRLMNU_FORWARD", "+forward"
Control "$CNTRLMNU_BACK", "+back"
Control "$CNTRLMNU_MOVELEFT", "+moveleft"
Control "$CNTRLMNU_MOVERIGHT", "+moveright"
Control "$CNTRLMNU_TURNLEFT", "+left"
Control "$CNTRLMNU_TURNRIGHT", "+right"
Control "$CNTRLMNU_TURN180", "turn180"
Control "$CNTRLMNU_JUMP", "+jump"
Control "$CNTRLMNU_CROUCH", "+crouch"
Control "$CNTRLMNU_TOGGLECROUCH", "crouch"
Control "$CNTRLMNU_MOVEUP", "+moveup"
Control "$CNTRLMNU_MOVEDOWN", "+movedown"
Control "$CNTRLMNU_LAND", "land"
Control "$CNTRLMNU_MOUSELOOK", "+mlook"
Control "$CNTRLMNU_KEYBOARDLOOK", "+klook"
Control "$CNTRLMNU_LOOKUP", "+lookup"
Control "$CNTRLMNU_LOOKDOWN", "+lookdown"
Control "$CNTRLMNU_CENTERVIEW", "centerview"
Control "$CNTRLMNU_RUN", "+speed"
Control "$CNTRLMNU_TOGGLERUN", "toggle cl_run"
Control "$CNTRLMNU_STRAFE", "+strafe"
Control "$CNTRLMNU_SCOREBOARD", "+showscores"
Control "$CNTRLMNU_TOGGLESCOREBOARD", "togglescoreboard"
StaticText ""
StaticText "$CNTRLMNU_CHAT", 1
Control "$CNTRLMNU_SAY", "messagemode"
Control "$CNTRLMNU_TEAMSAY", "messagemode2"
StaticText ""
StaticText "$CNTRLMNU_WEAPONS", 1
Control "$CNTRLMNU_NEXTWEAPON", "weapnext"
Control "$CNTRLMNU_PREVIOUSWEAPON", "weapprev"
Control "$CNTRLMNU_SLOT1", "slot 1"
Control "$CNTRLMNU_SLOT2", "slot 2"
Control "$CNTRLMNU_SLOT3", "slot 3"
Control "$CNTRLMNU_SLOT4", "slot 4"
Control "$CNTRLMNU_SLOT5", "slot 5"
Control "$CNTRLMNU_SLOT6", "slot 6"
Control "$CNTRLMNU_SLOT7", "slot 7"
Control "$CNTRLMNU_SLOT8", "slot 8"
Control "$CNTRLMNU_SLOT9", "slot 9"
Control "$CNTRLMNU_SLOT0", "slot 0"
StaticText ""
StaticText "$CNTRLMNU_INVENTORY", 1
Control "$CNTRLMNU_USEITEM", "invuse"
Control "$CNTRLMNU_USEALLITEMS", "invuseall"
Control "$CNTRLMNU_NEXTITEM", "invnext"
Control "$CNTRLMNU_PREVIOUSITEM", "invprev"
Control "$CNTRLMNU_DROPITEM", "invdrop"
Control "$CNTRLMNU_QUERYITEM", "invquery"
Control "$CNTRLMNU_DROPWEAPON", "weapdrop"
StaticText ""
StaticText "$CNTRLMNU_OTHER", 1
Control "$CNTRLMNU_AUTOMAP", "togglemap"
Control "$CNTRLMNU_CHASECAM", "chase"
Control "$CNTRLMNU_COOPSPY", "spynext"
Control "$CNTRLMNU_SCREENSHOT", "screenshot"
Control "$CNTRLMNU_CONSOLE", "toggleconsole"
StaticText ""
StaticText "$CNTRLMNU_POPUPS", 1
Control "$CNTRLMNU_MISSION", "showpop 1"
Control "$CNTRLMNU_KEYS", "showpop 2"
Control "$CNTRLMNU_STATS", "showpop 3"
}
//-------------------------------------------------------------------------------------------
//
// Mouse Menu
//
//-------------------------------------------------------------------------------------------
OptionValue "Corners"
{
-1, "$OPTVAL_OFF"
0, "$OPTVAL_UPPERLEFT"
1, "$OPTVAL_UPPERRIGHT"
2, "$OPTVAL_LOWERLEFT"
3, "$OPTVAL_LOWERRIGHT"
}
OptionValue "MenuMouse"
{
0, "$TXT_NO"
1, "$TXT_YES"
2, "$OPTVAL_TOUCHSCREENLIKE"
}
OptionString "Cursors"
{
"None", "$OPTVAL_DEFAULT"
"cursor", "$OPTSTR_SIMPLEARROW"
"doomcurs", "$OPTVAL_DOOM"
"herecurs", "$OPTSTR_HERETIC"
"hexncurs", "$OPTVAL_HEXEN"
"strfcurs", "$OPTVAL_STRIFE"
"chexcurs", "$OPTSTR_CHEX"
"-", "$OPTSTR_SYSTEMCURSOR"
}
OptionMenu "MouseOptions" protected
{
Title "$MOUSEMNU_TITLE"
Option "$MOUSEMNU_ENABLEMOUSE", "use_mouse", "YesNo"
Option "$MOUSEMNU_MOUSEINMENU", "m_use_mouse", "MenuMouse", "use_mouse"
Option "$MOUSEMNU_SHOWBACKBUTTON", "m_show_backbutton", "Corners", "use_mouse"
Option "$MOUSEMNU_CURSOR", "vid_cursor", "Cursors"
StaticText ""
Slider "$MOUSEMNU_SENSITIVITY", "mouse_sensitivity", 0.5, 2.5, 0.1
Option "$MOUSEMNU_NOPRESCALE", "m_noprescale", "NoYes"
Option "$MOUSEMNU_SMOOTHMOUSE", "smooth_mouse", "YesNo"
StaticText ""
Slider "$MOUSEMNU_TURNSPEED", "m_yaw", 0, 2.5, 0.1
Slider "$MOUSEMNU_MOUSELOOKSPEED", "m_pitch", 0, 2.5, 0.1
Slider "$MOUSEMNU_FORWBACKSPEED", "m_forward", 0, 2.5, 0.1
Slider "$MOUSEMNU_STRAFESPEED", "m_side", 0, 2.5, 0.1
StaticText ""
Option "$MOUSEMNU_ALWAYSMOUSELOOK", "freelook", "OnOff"
Option "$MOUSEMNU_INVERTMOUSE", "invertmouse", "OnOff"
Option "$MOUSEMNU_LOOKSPRING", "lookspring", "OnOff"
Option "$MOUSEMNU_LOOKSTRAFE", "lookstrafe", "OnOff"
}
//-------------------------------------------------------------------------------------------
//
// Joystick Menu
//
//-------------------------------------------------------------------------------------------
OptionMenu "JoystickOptionsDefaults" protected
{
Title "$JOYMNU_OPTIONS"
Option "$JOYMNU_ENABLE", "use_joystick", "YesNo"
Option "$JOYMNU_NOMENU", "m_blockcontrollers", "YesNo"
IfOption(Windows)
{
Option "$JOYMNU_DINPUT", "joy_dinput", "YesNo"
Option "$JOYMNU_XINPUT", "joy_xinput", "YesNo"
Option "$JOYMNU_PS2", "joy_ps2raw", "YesNo"
}
StaticText ""
StaticTextSwitchable "$JOYMNU_NOCON", "$JOYMNU_CONFIG", "ConfigureMessage"
StaticTextSwitchable " ", "$JOYMNU_DISABLED1", "ConnectMessage1"
StaticTextSwitchable " ", "$JOYMNU_DISABLED2", "ConnectMessage2"
// The rest will be filled in by joystick code if devices get connected or disconnected
}
OptionMenu "JoystickOptions" protected
{
Title "$JOYMNU_OPTIONS"
}
OptionValue "JoyAxisMapNames"
{
-1, "$OPTVAL_NONE"
0, "$OPTVAL_TURNING"
1, "$OPTVAL_LOOKINGUPDOWN"
2, "$OPTVAL_MOVINGFORWARD"
3, "$OPTVAL_STRAFING"
4, "$OPTVAL_MOVINGUPDOWN"
}
OptionValue "Inversion"
{
0, "$OPTVAL_NOTINVERTED"
1, "$OPTVAL_INVERTED"
}
OptionMenu "JoystickConfigMenu" protected
{
Title "$JOYMNU_TITLE"
Class "JoystickConfigMenu"
// Will be filled in by joystick code.
}
//-------------------------------------------------------------------------------------------
//
// Video Menu
//
//-------------------------------------------------------------------------------------------
OptionValue ColumnMethods
{
0.0, "$OPTVAL_ORIGINAL"
1.0, "$OPTVAL_OPTIMIZED"
}
OptionValue BlendMethods
{
0.0, "$OPTVAL_CLASSIC"
1.0, "$OPTVAL_PRECISE"
}
OptionValue SkyModes
{
0.0, "$OPTVAL_NORMAL"
1.0, "$OPTVAL_STRETCH"
2.0, "$OPTVAL_CAPPED"
}
OptionValue RocketTrailTypes
{
0.0, "$OPTVAL_OFF"
1.0, "$OPTVAL_PARTICLES"
2.0, "$OPTVAL_SPRITES"
3.0, "$OPTVAL_SPRITESPARTICLES"
}
OptionValue BloodTypes
{
0.0, "$OPTVAL_SPRITES"
1.0, "$OPTVAL_SPRITESPARTICLES"
2.0, "$OPTVAL_PARTICLES"
}
OptionValue PuffTypes
{
0.0, "$OPTVAL_SPRITES"
1.0, "$OPTVAL_PARTICLES"
2.0, "$OPTVAL_SPRITESPARTICLES"
}
OptionValue Wipes
{
0.0, "$OPTVAL_NONE"
1.0, "$OPTVAL_MELT"
2.0, "$OPTVAL_BURN"
3.0, "$OPTVAL_CROSSFADE"
}
OptionValue Endoom
{
0.0, "$OPTVAL_OFF"
1.0, "$OPTVAL_ON"
2.0, "$OPTVAL_ONLYMODIFIED"
}
OptionValue Contrast
{
0.0, "$OPTVAL_OFF"
1.0, "$OPTVAL_ON"
2.0, "$OPTVAL_SMOOTH"
}
OptionValue Fuzziness
{
0.0, "$OPTVAL_TRANSLUCENT"
1.0, "$OPTVAL_FUZZ"
2.0, "$OPTVAL_SHADOW"
}
OptionValue VanillaTrans
{
0.0, "$OPTVAL_VTFZDOOM"
1.0, "$OPTVAL_VTFVANILLA"
2.0, "$OPTVAL_VTAZDOOM"
3.0, "$OPTVAL_VTAVANILLA"
}
OptionValue GPUSwitch
{
0.0, "$OPTVAL_DEFAULT"
1.0, "$OPTVAL_DEDICATED"
2.0, "$OPTVAL_INTEGRATED"
}
OptionMenu "TrueColorOptions" protected
{
Title "$TCMNU_TITLE"
StaticText " "
//Option "$TCMNU_TRUECOLOR", "swtruecolor", "OnOff"
Option "$TCMNU_MINFILTER", "r_minfilter", "OnOff"
Option "$TCMNU_MAGFILTER", "r_magfilter", "OnOff"
Option "$TCMNU_MIPMAP", "r_mipmap", "OnOff"
}
OptionMenu "SWROptions" protected
{
Title "$DSPLYMNU_SWOPT"
Submenu "$DSPLYMNU_TCOPT", "TrueColorOptions"
Option "$DSPLYMNU_BLENDMETHOD", "r_blendmethod", "BlendMethods"
StaticText " "
Option "$DSPLYMNU_SKYMODE", "r_skymode", "SkyModes"
Option "$DSPLYMNU_LINEARSKY", "r_linearsky", "OnOff"
Option "$DSPLYMNU_GZDFULLBRIGHT", "r_fullbrightignoresectorcolor", "OnOff"
Option "$DSPLYMNU_SCALEFUZZ", "r_fuzzscale", "OnOff"
}
OptionMenu "VideoOptions" protected
{
Title "$DSPLYMNU_TITLE"
Submenu "$DSPLYMNU_GLOPT", "OpenGLOptions"
Submenu "$DSPLYMNU_SWOPT", "SWROptions"
Submenu "$GLMNU_DYNLIGHT", "GLLightOptions"
Submenu "$DSPLYMNU_SCOREBOARD", "ScoreboardOptions"
StaticText " "
Slider "$DSPLYMNU_SCREENSIZE", "screenblocks", 3.0, 12.0, 1.0, 0
Slider "$DSPLYMNU_GAMMA", "Gamma", 0.75, 3.0, 0.05, 2
Slider "$DSPLYMNU_BRIGHTNESS", "vid_brightness", -0.8,0.8, 0.05,2
Slider "$DSPLYMNU_CONTRAST", "vid_contrast", 0.1, 3.0, 0.1
Slider "$DSPLYMNU_SATURATION", "vid_saturation", -3.0, 3.0, 0.25, 2
Option "$DSPLYMNU_HWGAMMA", "vid_hwgamma", "HWGammaModes"
StaticText " "
Option "$DSPLYMNU_VSYNC", "vid_vsync", "OnOff"
Option "$DSPLYMNU_CAPFPS", "cl_capfps", "OffOn"
Slider "$DSPLYMNU_BLOODFADE", "blood_fade_scalar", 0.0, 1.0, 0.05, 2
Slider "$DSPLYMNU_PICKUPFADE", "pickup_fade_scalar", 0.0, 1.0, 0.05, 2
Slider "$DSPLYMNU_WATERFADE", "underwater_fade_scalar", 0.0, 1.0, 0.05, 2
StaticText " "
Option "$DSPLYMNU_WIPETYPE", "wipetype", "Wipes"
IfOption(Windows)
{
Option "$DSPLYMNU_SHOWENDOOM", "showendoom", "Endoom"
}
Option "$DSPLYMNU_DRAWFUZZ", "r_drawfuzz", "Fuzziness"
Option "$DSPLYMNU_OLDTRANS", "r_vanillatrans", "VanillaTrans"
Slider "$DSPLYMNU_TRANSSOUL", "transsouls", 0.25, 1.0, 0.05, 2
Option "$DSPLYMNU_FAKECONTRAST", "r_fakecontrast", "Contrast"
Option "$DSPLYMNU_ROCKETTRAILS", "cl_rockettrails", "RocketTrailTypes"
Option "$DSPLYMNU_BLOODTYPE", "cl_bloodtype", "BloodTypes"
Option "$DSPLYMNU_PUFFTYPE", "cl_pufftype", "PuffTypes"
Slider "$DSPLYMNU_MAXPARTICLES", "r_maxparticles", 100, 10000, 100, 0
Slider "$DSPLYMNU_MAXDECALS", "cl_maxdecals", 0, 10000, 100, 0
Option "$DSPLYMNU_PLAYERSPRITES", "r_drawplayersprites", "OnOff"
Option "$DSPLYMNU_DEATHCAM", "r_deathcamera", "OnOff"
Option "$DSPLYMNU_TELEZOOM", "telezoom", "OnOff"
Slider "$DSPLYMNU_QUAKEINTENSITY", "r_quakeintensity", 0.0, 1.0, 0.05, 2
Option "$DSPLYMNU_NOMONSTERINTERPOLATION", "nomonsterinterpolation", "NoYes"
Slider "$DSPLYMNU_MENUDIM", "dimamount", 0, 1.0, 0.05, 2
ColorPicker "$DSPLYMNU_DIMCOLOR", "dimcolor"
Slider "$DSPLYMNU_MOVEBOB", "movebob", 0, 1.0, 0.05, 2
Slider "$DSPLYMNU_STILLBOB", "stillbob", 0, 1.0, 0.05, 2
Slider "$DSPLYMNU_BOBSPEED", "wbobspeed", 0, 2.0, 0.1
IfOption(Windows)
{
StaticText " "
Option "$DSPLYMNU_GPUSWITCH", vid_gpuswitch, "GPUSwitch"
}
}
//-------------------------------------------------------------------------------------------
//
// HUD menu
//
//-------------------------------------------------------------------------------------------
OptionValue DisplayTagsTypes
{
0.0, "$OPTVAL_NONE"
1.0, "$OPTVAL_ITEMS"
2.0, "$OPTVAL_WEAPONS"
3.0, "$OPTVAL_BOTH"
}
OptionValue TextColors
{
0.0, "$C_BRICK"
1.0, "$C_TAN"
2.0, "$C_GRAY"
3.0, "$C_GREEN"
4.0, "$C_BROWN"
5.0, "$C_GOLD"
6.0, "$C_RED"
7.0, "$C_BLUE"
8.0, "$C_ORANGE"
9.0, "$C_WHITE"
10.0, "$C_YELLOW"
11.0, "$C_DEFAULT"
12.0, "$C_BLACK"
13.0, "$C_LIGHTBLUE"
14.0, "$C_CREAM"
15.0, "$C_OLIVE"
16.0, "$C_DARKGREEN"
17.0, "$C_DARKRED"
18.0, "$C_DARKBROWN"
19.0, "$C_PURPLE"
20.0, "$C_DARKGRAY"
21.0, "$C_CYAN"
22.0, "$C_ICE"
23.0, "$C_FIRE"
24.0, "$C_SAPPHIRE"
25.0, "$C_TEAL"
}
OptionValue Crosshairs
{
// will be filled in from the XHAIRS lump
}
OptionValue ZDoomHexen
{
0.0, "$OPTVAL_ZDOOM"
1.0, "$OPTVAL_HEXEN"
}
OptionValue ZDoomStrife
{
0.0, "$OPTVAL_ZDOOM"
1.0, "$OPTVAL_STRIFE"
}
OptionMenu "HUDOptions" protected
{
Title "$HUDMNU_TITLE"
Submenu "$HUDMNU_SCALEOPT", "ScalingOptions"
Submenu "$HUDMNU_ALTHUD", "AltHudOptions"
Submenu "$HUDMNU_MESSAGE", "MessageOptions"
StaticText " "
Option "$HUDMNU_CROSSHAIR", "crosshair", "Crosshairs"
Option "$HUDMNU_FORCECROSSHAIR", "crosshairforce", "OnOff"
Option "$HUDMNU_GROWCROSSHAIR", "crosshairgrow", "OnOff"
ColorPicker "$HUDMNU_CROSSHAIRCOLOR", "crosshaircolor"
Option "$HUDMNU_CROSSHAIRHEALTH", "crosshairhealth", "OnOff"
Slider "$HUDMNU_CROSSHAIRSCALE", "crosshairscale", 0.0, 2.0, 0.05, 2
StaticText " "
Option "$HUDMNU_NAMETAGS", "displaynametags", "DisplayTagsTypes"
Option "$HUDMNU_NAMETAGCOLOR", "nametagcolor", "TextColors", "displaynametags"
Option "$HUDMNU_OLDOUCH", "st_oldouch", "OnOff"
StaticText " "
Option "$HUDMNU_HEXENFLASHES", "pf_hexenweaps", "ZDoomHexen"
Option "$HUDMNU_POISONFLASHES", "pf_poison", "ZDoomHexen"
Option "$HUDMNU_ICEFLASHES", "pf_ice", "ZDoomHexen"
Option "$HUDMNU_HAZARDFLASHES", "pf_hazard", "ZDoomStrife"
}
OptionMenu "ScalingOptions" protected
{
Title "$SCALEMNU_TITLE"
ScaleSlider "$HUDMNU_UISCALE", "uiscale", 0.0, 8.0, 1.0, "$SCALEMNU_ADAPT"
StaticText " "
// These will need a new control type.
StaticText "$SCALEMNU_OVERRIDE", 1
ScaleSlider "$SCALEMNU_MESSAGES", "con_scaletext", 0.0, 8.0, 1.0, "$SCALEMNU_USEUI"
ScaleSlider "$SCALEMNU_CONSOLE", "con_scale", 0.0, 8.0, 1.0, "$SCALEMNU_USEUI"
ScaleSlider "$SCALEMNU_STATBAR", "st_scale", -1.0, 8.0, 1.0, "$SCALEMNU_USEUI", "$SCALEMNU_USEFS"
ScaleSlider "$SCALEMNU_HUD", "hud_scale", -1.0, 8.0, 1.0, "$SCALEMNU_USEUI", "$SCALEMNU_USEFS"
ScaleSlider "$SCALEMNU_ALTHUD", "hud_althudscale", 0.0, 8.0, 1.0, "$SCALEMNU_USEUI"
StaticText " "
Option "$SCALEMNU_HUDASPECT", "hud_aspectscale", "OnOff"
}
//-------------------------------------------------------------------------------------------
//
// Alternative HUD
//
//-------------------------------------------------------------------------------------------
OptionValue "AMCoordinates"
{
0, "$OPTVAL_PLAYER"
1, "$OPTVAL_MAP"
}
OptionValue "AltHUDAmmo"
{
0, "$OPTVAL_CURRENTWEAPON"
1, "$OPTVAL_AVAILABLEWEAPONS"
2, "$OPTVAL_ALLWEAPONS"
}
OptionValue "AltHUDTime"
{
0, "$OPTVAL_OFF"
1, "$OPTVAL_LEVELMILLISECONDS"
2, "$OPTVAL_LEVELSECONDS"
3, "$OPTVAL_LEVEL"
4, "$OPTVAL_HUBSECONDS"
5, "$OPTVAL_HUB"
6, "$OPTVAL_TOTALSECONDS"
7, "$OPTVAL_TOTAL"
8, "$OPTVAL_SYSTEMSECONDS"
9, "$OPTVAL_SYSTEM"
}
OptionValue "AltHUDLag"
{
0, "$OPTVAL_OFF"
1, "$OPTVAL_NETGAMESONLY"
2, "$OPTVAL_ALWAYS"
}
OptionValue "AltHUDAmmoOrder"
{
0, "$OPTVAL_AMMOIMAGETEXT"
1, "$OPTVAL_AMMOTEXTIMAGE"
}
OptionMenu "AltHUDOptions" protected
{
Title "$ALTHUDMNU_TITLE"
//Indent 220
Option "$ALTHUDMNU_ENABLE", "hud_althud", "OnOff"
Option "$ALTHUDMNU_SHOWSECRETS", "hud_showsecrets", "OnOff"
Option "$ALTHUDMNU_SHOWMONSTERS", "hud_showmonsters", "OnOff"
Option "$ALTHUDMNU_SHOWITEMS", "hud_showitems", "OnOff"
Option "$ALTHUDMNU_SHOWSTATS", "hud_showstats", "OnOff"
Option "$ALTHUDMNU_SHOWBERSERK", "hud_berserk_health", "OnOff"
Option "$ALTHUDMNU_SHOWWEAPONS", "hud_showweapons", "OnOff"
Option "$ALTHUDMNU_SHOWAMMO", "hud_showammo", "AltHUDAmmo"
Option "$ALTHUDMNU_SHOWTIME", "hud_showtime", "AltHUDTime"
Option "$ALTHUDMNU_TIMECOLOR", "hud_timecolor", "TextColors"
Option "$ALTHUDMNU_SHOWLAG", "hud_showlag", "AltHUDLag"
Option "$ALTHUDMNU_AMMOORDER", "hud_ammo_order", "AltHUDAmmoOrder"
Slider "$ALTHUDMNU_AMMORED", "hud_ammo_red", 0, 100, 1, 0
Slider "$ALTHUDMNU_AMMOYELLOW", "hud_ammo_yellow", 0, 100, 1, 0
Slider "$ALTHUDMNU_HEALTHRED", "hud_health_red", 0, 100, 1, 0
Slider "$ALTHUDMNU_HEALTHYELLOW", "hud_health_yellow", 0, 100, 1, 0
Slider "$ALTHUDMNU_HEALTHGREEN", "hud_health_green", 0, 100, 1, 0
Slider "$ALTHUDMNU_ARMORRED", "hud_armor_red", 0, 100, 1, 0
Slider "$ALTHUDMNU_ARMORYELLOW", "hud_armor_yellow", 0, 100, 1, 0
Slider "$ALTHUDMNU_ARMORGREEN", "hud_armor_green", 0, 100, 1, 0
StaticText " "
StaticText "$ALTHUDMNU_AUTOMAPHUD", 1
option "$ALTHUDMNU_TITLECOLOR", "hudcolor_titl", "TextColors"
option "$ALTHUDMNU_MAPTIMECOLOR", "hudcolor_ltim", "TextColors"
option "$ALTHUDMNU_HUBTIMECOLOR", "hudcolor_time", "TextColors"
option "$ALTHUDMNU_TOTALTIMECOLOR", "hudcolor_ttim", "TextColors"
option "$ALTHUDMNU_COORDINATECOLOR", "hudcolor_xyco", "TextColors"
option "$ALTHUDMNU_COORDINATEMODE", "map_point_coordinates", "AMCoordinates"
option "$ALTHUDMNU_STATSNAMECOLOR", "hudcolor_statnames", "TextColors"
option "$ALTHUDMNU_STATSCOLOR", "hudcolor_stats", "TextColors"
}
//-------------------------------------------------------------------------------------------
//
// Misc menu
//
//-------------------------------------------------------------------------------------------
OptionValue Autosave
{
0, "$OPTVAL_ALWAYS"
1, "$OPTVAL_SCRIPTSONLY"
2, "$OPTVAL_NEVER"
}
OptionValue dehopt
{
0, "$OPTVAL_NEVER"
1, "$OPTVAL_ALL"
2, "$OPTVAL_ONLYLASTONE"
}
OptionMenu "MiscOptions" protected
{
Title "$MISCMNU_TITLE"
//Indent 220
IfOption(Windows)
{
Option "$MISCMNU_MERGEKEYS", "k_mergekeys", "OnOff"
Option "$MISCMNU_WINFULLSCREENTOGGLE", "k_allowfullscreentoggle", "OnOff"
}
IfOption(Mac)
{
Option "$MISCMNU_MACFULLSCREENTOGGLE", "k_allowfullscreentoggle", "OnOff"
}
Option "$MISCMNU_QUERYIWAD", "queryiwad", "OnOff"
StaticText " "
Option "$MISCMNU_ALLCHEATS", "allcheats", "OnOff"
Option "$MISCMNU_ENABLEAUTOSAVES", "disableautosave", "Autosave"
Option "$MISCMNU_SAVELOADCONFIRMATION", "saveloadconfirmation", "OnOff"
Slider "$MISCMNU_AUTOSAVECOUNT", "autosavecount", 1, 20, 1, 0
Option "$MISCMNU_DEHLOAD", "dehload", "dehopt"
Option "$MISCMNU_INTERSCROLL", "nointerscrollabort", "OffOn"
StaticText " "
Option "$MISCMNU_CACHENODES", "gl_cachenodes", "OnOff"
Slider "$MISCMNU_CACHETIME", "gl_cachetime", 0.0, 2.0, 0.1
SafeCommand "$MISCMNU_CLEARNODECACHE", "clearnodecache"
}
//-------------------------------------------------------------------------------------------
//
// Automap Menu
//
//-------------------------------------------------------------------------------------------
OptionValue MapColorTypes
{
0, "$OPTVAL_CUSTOM"
1, "$OPTVAL_TRADITIONALDOOM"
2, "$OPTVAL_TRADITIONALSTRIFE"
3, "$OPTVAL_TRADITIONALRAVEN"
}
OptionValue SecretTypes
{
0, "$OPTVAL_NEVER"
1, "$OPTVAL_ONLYWHENFOUND"
2, "$OPTVAL_ALWAYS"
}
OptionValue RotateTypes
{
0, "$OPTVAL_OFF"
1, "$OPTVAL_ON"
2, "$OPTVAL_ONFOROVERLAYONLY"
}
OptionValue OverlayTypes
{
0, "$OPTVAL_OFF"
1, "$OPTVAL_OVERLAYNORMAL"
2, "$OPTVAL_OVERLAYONLY"
}
OptionValue MaplabelTypes
{
0, "$OPTVAL_NEVER"
1, "$OPTVAL_ALWAYS"
2, "$OPTVAL_NOTFORHUBS"
}
OptionValue STSTypes
{
0, "$OPTVAL_OFF"
1, "$OPTVAL_FRONT"
2, "$OPTVAL_ANIMATED"
3, "$OPTVAL_ROTATED"
}
OptionValue MapBackTypes
{
0, "$OPTVAL_OFF"
1, "$OPTVAL_ON"
2, "$OPTVAL_MAPDEFINEDCOLORSONLY"
}
OptionValue MapTriggers
{
0, "$OPTVAL_OFF"
1, "$OPTVAL_NODOORS"
2, "$OPTVAL_ON"
}
OptionMenu AutomapOptions protected
{
Title "$AUTOMAPMNU_TITLE"
Option "$AUTOMAPMNU_COLORSET", "am_colorset", "MapColorTypes"
Option "$AUTOMAPMNU_CUSTOMCOLORS", "am_customcolors", "YesNo"
Submenu "$AUTOMAPMNU_SETCUSTOMCOLORS", "MapColorMenu"
Submenu "$AUTOMAPMNU_CONTROLS", "MapControlsMenu"
StaticText " "
Option "$AUTOMAPMNU_ROTATE", "am_rotate", "RotateTypes"
Option "$AUTOMAPMNU_OVERLAY", "am_overlay", "OverlayTypes"
Option "$AUTOMAPMNU_TEXTURED", "am_textured", "OnOff"
Option "$AUTOMAPMNU_FOLLOW", "am_followplayer", "OnOff"
Option "$AUTOMAPMNU_PTOVERLAY", "am_portaloverlay", "OnOff"
Slider "$AUTOMAPMNU_EMPTYSPACEMARGIN", "am_emptyspacemargin", 0, 90, 5, 0
StaticText " "
Option "$AUTOMAPMNU_SHOWITEMS", "am_showitems", "OnOff"
Option "$AUTOMAPMNU_SHOWMONSTERS", "am_showmonsters", "OnOff"
Option "$AUTOMAPMNU_SHOWSECRETS", "am_showsecrets", "OnOff"
Option "$AUTOMAPMNU_SHOWTIME", "am_showtime", "OnOff"
Option "$AUTOMAPMNU_SHOWTOTALTIME", "am_showtotaltime", "OnOff"
Option "$AUTOMAPMNU_MAPSECRETS", "am_map_secrets", "SecretTypes"
Option "$AUTOMAPMNU_SHOWMAPLABEL", "am_showmaplabel", "MaplabelTypes"
Option "$AUTOMAPMNU_DRAWMAPBACK", "am_drawmapback", "MapBackTypes"
Option "$AUTOMAPMNU_SHOWKEYS", "am_showkeys", "OnOff"
Option "$AUTOMAPMNU_SHOWTRIGGERLINES", "am_showtriggerlines", "MapTriggers"
Option "$AUTOMAPMNU_SHOWTHINGSPRITES", "am_showthingsprites", "STSTypes"
}
//-------------------------------------------------------------------------------------------
//
// Automap Controls
//
//-------------------------------------------------------------------------------------------
OptionMenu MapControlsMenu protected
{
Title "$MAPCNTRLMNU_TITLE"
ScrollTop 2
StaticTextSwitchable "$CNTRLMNU_SWITCHTEXT1", "$CNTRLMNU_SWITCHTEXT2", "ControlMessage"
StaticText ""
StaticText "$MAPCNTRLMNU_CONTROLS", 1
MapControl "$MAPCNTRLMNU_PANLEFT", "+am_panleft"
MapControl "$MAPCNTRLMNU_PANRIGHT", "+am_panright"
MapControl "$MAPCNTRLMNU_PANUP", "+am_panup"
MapControl "$MAPCNTRLMNU_PANDOWN", "+am_pandown"
MapControl "$MAPCNTRLMNU_ZOOMIN", "+am_zoomin"
MapControl "$MAPCNTRLMNU_ZOOMOUT", "+am_zoomout"
MapControl "$MAPCNTRLMNU_TOGGLEZOOM", "am_gobig"
MapControl "$MAPCNTRLMNU_TOGGLEFOLLOW", "am_togglefollow"
MapControl "$MAPCNTRLMNU_TOGGLEGRID", "am_togglegrid"
MapControl "$MAPCNTRLMNU_TOGGLETEXTURE", "am_toggletexture"
MapControl "$MAPCNTRLMNU_SETMARK", "am_setmark"
MapControl "$MAPCNTRLMNU_CLEARMARK", "am_clearmarks"
}
//-------------------------------------------------------------------------------------------
//
// Automap Colors
//
//-------------------------------------------------------------------------------------------
OptionMenu MapColorMenu protected
{
Title "$MAPCOLORMNU_TITLE"
SafeCommand "$MAPCOLORMNU_DEFAULTMAPCOLORS", "am_restorecolors"
StaticText " "
ColorPicker "$MAPCOLORMNU_BACKCOLOR", "am_backcolor"
ColorPicker "$MAPCOLORMNU_YOURCOLOR", "am_yourcolor"
ColorPicker "$MAPCOLORMNU_WALLCOLOR", "am_wallcolor"
ColorPicker "$MAPCOLORMNU_FDWALLCOLOR", "am_fdwallcolor"
ColorPicker "$MAPCOLORMNU_CDWALLCOLOR", "am_cdwallcolor"
ColorPicker "$MAPCOLORMNU_EFWALLCOLOR", "am_efwallcolor"
ColorPicker "$MAPCOLORMNU_GRIDCOLOR", "am_gridcolor"
ColorPicker "$MAPCOLORMNU_XHAIRCOLOR", "am_xhaircolor"
ColorPicker "$MAPCOLORMNU_NOTSEENCOLOR", "am_notseencolor"
ColorPicker "$MAPCOLORMNU_LOCKEDCOLOR", "am_lockedcolor"
ColorPicker "$MAPCOLORMNU_INTRALEVELCOLOR", "am_intralevelcolor"
ColorPicker "$MAPCOLORMNU_INTERLEVELCOLOR", "am_interlevelcolor"
ColorPicker "$MAPCOLORMNU_SECRETSECTORCOLOR", "am_secretsectorcolor"
ColorPicker "$MAPCOLORMNU_SPECIALWALLCOLOR", "am_specialwallcolor"
ColorPicker "$MAPCOLORMNU_PORTAL", "am_portalcolor"
StaticText " "
StaticText "$MAPCOLORMNU_CHEATMODE", 1
ColorPicker "$MAPCOLORMNU_TSWALLCOLOR", "am_tswallcolor"
ColorPicker "$MAPCOLORMNU_SECRETWALLCOLOR", "am_secretwallcolor"
ColorPicker "$MAPCOLORMNU_THINGCOLOR", "am_thingcolor"
ColorPicker "$MAPCOLORMNU_MONSTERCOLOR", "am_thingcolor_monster"
ColorPicker "$MAPCOLORMNU_NONCOUNTINGMONSTERCOLOR", "am_thingcolor_ncmonster"
ColorPicker "$MAPCOLORMNU_FRIENDCOLOR", "am_thingcolor_friend"
ColorPicker "$MAPCOLORMNU_ITEMCOLOR", "am_thingcolor_item"
ColorPicker "$MAPCOLORMNU_COUNTITEMCOLOR", "am_thingcolor_citem"
StaticText " "
StaticText "$MAPCOLORMNU_OVERLAY", 1
ColorPicker "$MAPCOLORMNU_YOURCOLOR", "am_ovyourcolor"
ColorPicker "$MAPCOLORMNU_WALLCOLOR", "am_ovwallcolor"
ColorPicker "$MAPCOLORMNU_FDWALLCOLOR", "am_ovfdwallcolor"
ColorPicker "$MAPCOLORMNU_CDWALLCOLOR", "am_ovcdwallcolor"
ColorPicker "$MAPCOLORMNU_EFWALLCOLOR", "am_ovefwallcolor"
ColorPicker "$MAPCOLORMNU_NOTSEENCOLOR", "am_ovunseencolor"
ColorPicker "$MAPCOLORMNU_LOCKEDCOLOR", "am_ovlockedcolor"
ColorPicker "$MAPCOLORMNU_INTRALEVELCOLOR", "am_ovtelecolor"
ColorPicker "$MAPCOLORMNU_INTERLEVELCOLOR", "am_ovinterlevelcolor"
ColorPicker "$MAPCOLORMNU_SECRETSECTORCOLOR", "am_ovsecretsectorcolor"
ColorPicker "$MAPCOLORMNU_SPECIALWALLCOLOR", "am_ovspecialwallcolor"
ColorPicker "$MAPCOLORMNU_PORTAL", "am_ovportalcolor"
StaticText " "
StaticText "$MAPCOLORMNU_OVCHEATMODE", 1
ColorPicker "$MAPCOLORMNU_TSWALLCOLOR", "am_ovotherwallscolor"
ColorPicker "$MAPCOLORMNU_SECRETWALLCOLOR", "am_ovsecretwallcolor"
ColorPicker "$MAPCOLORMNU_THINGCOLOR", "am_ovthingcolor"
ColorPicker "$MAPCOLORMNU_MONSTERCOLOR", "am_ovthingcolor_monster"
ColorPicker "$MAPCOLORMNU_NONCOUNTINGMONSTERCOLOR", "am_ovthingcolor_ncmonster"
ColorPicker "$MAPCOLORMNU_FRIENDCOLOR", "am_ovthingcolor_friend"
ColorPicker "$MAPCOLORMNU_ITEMCOLOR", "am_ovthingcolor_item"
ColorPicker "$MAPCOLORMNU_COUNTITEMCOLOR", "am_ovthingcolor_citem"
}
//-------------------------------------------------------------------------------------------
//
// Color Picker
//
//-------------------------------------------------------------------------------------------
OptionMenu ColorPickerMenu protected
{
Title "$MNU_COLORPICKER"
// This menu will be created by the calling code
}
//-------------------------------------------------------------------------------------------
//
// Messages
//
//-------------------------------------------------------------------------------------------
OptionValue MessageLevels
{
0.0, "$OPTVAL_ITEMPICKUP"
1.0, "$OPTVAL_OBITUARIES"
2.0, "$OPTVAL_CRITICALMESSAGES"
}
OptionValue DevMessageLevels
{
0, "$OPTVAL_OFF"
1, "$OPTVAL_ERRORS"
2, "$OPTVAL_WARNINGS"
3, "$OPTVAL_NOTIFICATIONS"
4, "$OPTVAL_EVERYTHING"
}
OptionMenu MessageOptions protected
{
Title "$MSGMNU_TITLE"
Option "$MSGMNU_SHOWMESSAGES", "show_messages", "OnOff"
Option "$MSGMNU_SHOWOBITUARIES", "show_obituaries", "OnOff"
Option "$MSGMNU_SHOWSECRETS", "cl_showsecretmessage", "OnOff"
Option "$MSGMNU_MESSAGELEVEL", "msg", "MessageLevels"
Option "$MSGMNU_DEVELOPER", "developer", "DevMessageLevels"
Option "$MSGMNU_CENTERMESSAGES", "con_centernotify", "OnOff"
StaticText " "
StaticText "$MSGMNU_MESSAGECOLORS", 1
StaticText " "
Option "$MSGMNU_ITEMPICKUP", "msg0color", "TextColors"
Option "$MSGMNU_OBITUARIES", "msg1color", "TextColors"
Option "$MSGMNU_CRITICALMESSAGES", "msg2color", "TextColors"
Option "$MSGMNU_CHATMESSAGES", "msg3color", "TextColors"
Option "$MSGMNU_TEAMMESSAGES", "msg4color", "TextColors"
Option "$MSGMNU_CENTEREDMESSAGES", "msgmidcolor", "TextColors"
StaticText " "
Option "$MSGMNU_SCREENSHOTMESSAGES", "screenshot_quiet", "OffOn"
Option "$MSGMNU_LONGSAVEMESSAGES", "longsavemessages", "OnOff"
}
//-------------------------------------------------------------------------------------------
//
// Scoreboard
//
//-------------------------------------------------------------------------------------------
OptionMenu ScoreboardOptions protected
{
Title "$SCRBRDMNU_TITLE"
StaticText "$SCRBRDMNU_COOPERATIVE", 1
StaticText " "
Option "$SCRBRDMNU_ENABLE", "sb_cooperative_enable", "YesNo"
Option "$SCRBRDMNU_HEADERCOLOR", "sb_cooperative_headingcolor", "TextColors"
Option "$SCRBRDMNU_YOURCOLOR", "sb_cooperative_yourplayercolor", "TextColors"
Option "$SCRBRDMNU_OTHERPLAYERCOLOR", "sb_cooperative_otherplayercolor", "TextColors"
StaticText " "
StaticText " "
StaticText "$SCRBRDMNU_DEATHMATCH", 1
StaticText " "
Option "$SCRBRDMNU_ENABLE", "sb_deathmatch_enable", "YesNo"
Option "$SCRBRDMNU_HEADERCOLOR", "sb_deathmatch_headingcolor", "TextColors"
Option "$SCRBRDMNU_YOURCOLOR", "sb_deathmatch_yourplayercolor", "TextColors"
Option "$SCRBRDMNU_OTHERPLAYERCOLOR", "sb_deathmatch_otherplayercolor", "TextColors"
StaticText " "
StaticText " "
StaticText "$SCRBRDMNU_TEAMDEATHMATCH", 1
StaticText " "
Option "$SCRBRDMNU_ENABLE", "sb_teamdeathmatch_enable", "YesNo"
Option "$SCRBRDMNU_HEADERCOLOR", "sb_teamdeathmatch_headingcolor", "TextColors"
}
/*=======================================
*
* Gameplay Options (dmflags) Menu
*
*=======================================*/
OptionValue SmartAim
{
0.0, "$OPTVAL_OFF"
1.0, "$OPTVAL_ON"
2.0, "$OPTVAL_NEVERFRIENDS"
3.0, "$OPTVAL_ONLYMONSTERS"
}
OptionValue FallingDM
{
0, "$OPTVAL_OFF"
1, "$OPTVAL_OLD"
2, "$OPTVAL_HEXEN"
3, "$OPTVAL_STRIFE"
}
OptionValue JumpCrouchFreeLook
{
0, "$OPTVAL_DEFAULT"
1, "$OPTVAL_OFF"
2, "$OPTVAL_ON"
}
OptionMenu GameplayOptions protected
{
Title "$GMPLYMNU_TITLE"
//Indent 222
Option "$GMPLYMNU_TEAMPLAY", "teamplay", "OnOff"
Slider "$GMPLYMNU_TEAMDAMAGE", "teamdamage", 0, 1, 0.05,2
StaticText " "
Option "$GMPLYMNU_SMARTAUTOAIM", "sv_smartaim", "SmartAim"
StaticText " "
Option "$GMPLYMNU_FALLINGDAMAGE", "sv_fallingdamage", "FallingDM"
Option "$GMPLYMNU_DROPWEAPON", "sv_weapondrop", "YesNo"
Option "$GMPLYMNU_DOUBLEAMMO", "sv_doubleammo", "YesNo"
Option "$GMPLYMNU_INFINITEAMMO", "sv_infiniteammo", "YesNo"
Option "$GMPLYMNU_INFINITEINVENTORY", "sv_infiniteinventory", "YesNo"
Option "$GMPLYMNU_NOMONSTERS", "sv_nomonsters", "YesNo"
Option "$GMPLYMNU_NOMONSTERSTOEXIT", "sv_killallmonsters", "YesNo"
Option "$GMPLYMNU_MONSTERSRESPAWN", "sv_monsterrespawn", "YesNo"
Option "$GMPLYMNU_NORESPAWN", "sv_norespawn", "YesNo"
Option "$GMPLYMNU_ITEMSRESPAWN", "sv_itemrespawn", "YesNo"
Option "$GMPLYMNU_SUPERRESPAWN", "sv_respawnsuper", "YesNo"
Option "$GMPLYMNU_FASTMONSTERS", "sv_fastmonsters", "YesNo"
Option "$GMPLYMNU_DEGENERATION", "sv_degeneration", "YesNo"
Option "$GMPLYMNU_NOAUTOAIM", "sv_noautoaim", "NoYes"
Option "$GMPLYMNU_ALLOWSUICIDE", "sv_disallowsuicide", "NoYes"
Option "$GMPLYMNU_ALLOWJUMP", "sv_jump", "JumpCrouchFreeLook"
Option "$GMPLYMNU_ALLOWCROUCH", "sv_crouch", "JumpCrouchFreeLook"
Option "$GMPLYMNU_ALLOWFREELOOK", "sv_freelook", "JumpCrouchFreeLook"
Option "$GMPLYMNU_ALLOWFOV", "sv_nofov", "NoYes"
Option "$GMPLYMNU_BFGFREEAIM", "sv_nobfgaim", "NoYes"
Option "$GMPLYMNU_ALLOWAUTOMAP", "sv_noautomap", "NoYes"
Option "$GMPLYMNU_AUTOMAPALLIES", "sv_noautomapallies", "NoYes"
Option "$GMPLYMNU_ALLOWSPYING", "sv_disallowspying", "NoYes"
Option "$GMPLYMNU_CHASECAM", "sv_chasecam", "YesNo"
Option "$GMPLYMNU_DONTCHECKAMMO", "sv_dontcheckammo", "NoYes"
Option "$GMPLYMNU_KILLBOSSSPAWNS", "sv_killbossmonst", "YesNo"
Option "$GMPLYMNU_NOCOUNTENDMONSTER", "sv_nocountendmonst", "NoYes"
StaticText " "
StaticText "$GMPLYMNU_DEATHMATCH",1
Option "$GMPLYMNU_WEAPONSSTAY", "sv_weaponstay", "YesNo"
Option "$GMPLYMNU_ALLOWPOWERUPS", "sv_noitems", "NoYes"
Option "$GMPLYMNU_ALLOWHEALTH", "sv_nohealth", "NoYes"
Option "$GMPLYMNU_ALLOWARMOR", "sv_noarmor", "NoYes"
Option "$GMPLYMNU_SPAWNFARTHEST", "sv_spawnfarthest", "YesNo"
Option "$GMPLYMNU_SAMEMAP", "sv_samelevel", "YesNo"
Option "$GMPLYMNU_FORCERESPAWN", "sv_forcerespawn", "YesNo"
Option "$GMPLYMNU_ALLOWEXIT", "sv_noexit", "NoYes"
Option "$GMPLYMNU_BARRELSRESPAWN", "sv_barrelrespawn", "YesNo"
Option "$GMPLYMNU_RESPAWNPROTECTION", "sv_respawnprotect", "YesNo"
Option "$GMPLYMNU_LOSEFRAG", "sv_losefrag", "YesNo"
Option "$GMPLYMNU_KEEPFRAGS", "sv_keepfrags", "YesNo"
Option "$GMPLYMNU_NOTEAMSWITCH", "sv_noteamswitch", "YesNo"
StaticText " "
StaticText "$GMPLYMNU_COOPERATIVE",1
Option "$GMPLYMNU_MULTIPLAYERWEAPONS", "sv_noweaponspawn", "NoYes"
Option "$GMPLYMNU_LOSEINVENTORY", "sv_cooploseinventory", "YesNo"
Option "$GMPLYMNU_KEEPKEYS", "sv_cooplosekeys", "NoYes"
Option "$GMPLYMNU_KEEPWEAPONS", "sv_cooploseweapons", "NoYes"
Option "$GMPLYMNU_KEEPARMOR", "sv_cooplosearmor", "NoYes"
Option "$GMPLYMNU_KEEPPOWERUPS", "sv_cooplosepowerups", "NoYes"
Option "$GMPLYMNU_KEEPAMMO", "sv_cooploseammo", "NoYes"
Option "$GMPLYMNU_LOSEHALFAMMO", "sv_coophalveammo", "YesNo"
Option "$GMPLYMNU_SPAWNWHEREDIED", "sv_samespawnspot", "YesNo"
Class "GameplayMenu"
}
/*=======================================
*
* Compatibility Options Menu
*
*=======================================*/
OptionValue CompatModes
{
0, "$OPTVAL_DEFAULT"
1, "$OPTVAL_DOOM"
2, "$OPTVAL_DOOMSTRICT"
3, "$OPTVAL_BOOM"
6, "$OPTVAL_BOOMSTRICT"
5, "$OPTVAL_MBF"
4, "$OPTVAL_ZDOOM2063"
}
OptionMenu "CompatibilityOptions" protected
{
Title "$CMPTMNU_TITLE"
Option "$CMPTMNU_MODE", "compatmode", "CompatModes", "", 1
StaticText " "
StaticText "$CMPTMNU_ACTORBEHAVIOR",1
Option "$CMPTMNU_CORPSEGIBS", "compat_CORPSEGIBS", "YesNo"
Option "$CMPTMNU_NOBLOCKFRIENDS", "compat_NOBLOCKFRIENDS", "YesNo"
Option "$CMPTMNU_LIMITPAIN", "compat_LIMITPAIN", "YesNo"
Option "$CMPTMNU_MBFMONSTERMOVE", "compat_MBFMONSTERMOVE", "YesNo"
Option "$CMPTMNU_CROSSDROPOFF", "compat_CROSSDROPOFF", "YesNo"
Option "$CMPTMNU_DROPOFF", "compat_DROPOFF", "YesNo"
Option "$CMPTMNU_INVISIBILITY", "compat_INVISIBILITY", "YesNo"
Option "$CMPTMNU_MINOTAUR", "compat_MINOTAUR", "YesNo"
Option "$CMPTMNU_NOTOSSDROPS", "compat_NOTOSSDROPS", "YesNo"
StaticText " "
StaticText "$CMPTMNU_DEHACKEDBEHAVIOR",1
Option "$CMPTMNU_DEHHEALTH", "compat_DEHHEALTH", "YesNo"
Option "$CMPTMNU_MUSHROOM", "compat_MUSHROOM", "YesNo"
StaticText " "
StaticText "$CMPTMNU_MAPACTIONBEHAVIOR",1
Option "$CMPTMNU_USEBLOCKING", "compat_USEBLOCKING", "YesNo"
Option "$CMPTMNU_ANYBOSSDEATH", "compat_ANYBOSSDEATH", "YesNo"
Option "$CMPTMNU_NODOORLIGHT", "compat_NODOORLIGHT", "YesNo"
Option "$CMPTMNU_LIGHT", "compat_LIGHT", "YesNo"
Option "$CMPTMNU_SHORTTEX", "compat_SHORTTEX", "YesNo"
Option "$CMPTMNU_STAIRS", "compat_stairs", "YesNo"
Option "$CMPTMNU_FLOORMOVE", "compat_floormove", "YesNo"
Option "$CMPTMNU_POINTONLINE", "compat_pointonline", "YesNo"
Option "$CMPTMNU_MULTIEXIT", "compat_multiexit", "YesNo"
Option "$CMPTMNU_TELEPORT", "compat_teleport", "YesNo"
Option "$CMPTMNU_PUSHWINDOW", "compat_pushwindow", "YesNo"
StaticText " "
StaticText "$CMPTMNU_PHYSICSBEHAVIOR",1
Option "$CMPTMNU_NOPASSOVER", "compat_nopassover", "YesNo"
Option "$CMPTMNU_BOOMSCROLL", "compat_BOOMSCROLL", "YesNo"
Option "$CMPTMNU_BADANGLES", "compat_badangles", "YesNo"
Option "$CMPTMNU_WALLRUN", "compat_WALLRUN", "YesNo"
Option "$CMPTMNU_RAVENSCROLL", "compat_RAVENSCROLL", "YesNo"
Option "$CMPTMNU_TRACE", "compat_TRACE", "YesNo"
Option "$CMPTMNU_HITSCAN", "compat_HITSCAN", "YesNo"
Option "$CMPTMNU_MISSILECLIP", "compat_MISSILECLIP", "YesNo"
StaticText " "
StaticText "$CMPTMNU_RENDERINGBEHAVIOR",1
Option "$CMPTMNU_POLYOBJ", "compat_POLYOBJ", "YesNo"
Option "$CMPTMNU_MASKEDMIDTEX", "compat_MASKEDMIDTEX", "YesNo"
Option "$CMPTMNU_SPRITESORT", "compat_SPRITESORT", "YesNo"
StaticText " "
StaticText "$CMPTMNU_SOUNDBEHAVIOR",1
Option "$CMPTMNU_SOUNDSLOTS", "compat_soundslots", "YesNo"
Option "$CMPTMNU_SILENTPICKUP", "compat_SILENTPICKUP", "YesNo"
Option "$CMPTMNU_SILENTINSTANTFLOORS", "compat_silentinstantfloors", "YesNo"
Option "$CMPTMNU_SECTORSOUNDS", "compat_SECTORSOUNDS", "YesNo"
Option "$CMPTMNU_SOUNDCUTOFF", "compat_soundcutoff", "YesNo"
Option "$CMPTMNU_SOUNDTARGET", "compat_SOUNDTARGET", "YesNo"
Class "CompatibilityMenu"
}
/*=======================================
*
* Sound Options Menu
*
*=======================================*/
OptionValue SampleRates
{
0, "$OPTVAL_DEFAULT"
4000, "$OPTVAL_4000HZ"
8000, "$OPTVAL_8000HZ"
11025, "$OPTVAL_11025HZ"
22050, "$OPTVAL_22050HZ"
32000, "$OPTVAL_32000HZ"
44100, "$OPTVAL_44100HZ"
48000, "$OPTVAL_48000HZ"
}
OptionValue BufferSizes
{
0, "$OPTVAL_DEFAULT"
64, "$OPTVAL_64SAMPLES"
128, "$OPTVAL_128SAMPLES"
256, "$OPTVAL_256SAMPLES"
512, "$OPTVAL_512SAMPLES"
1024, "$OPTVAL_1024SAMPLES"
2048, "$OPTVAL_2048SAMPLES"
4096, "$OPTVAL_4096SAMPLES"
}
OptionValue BufferCounts
{
0, "$OPTVAL_DEFAULT"
2, "2"
3, "3"
4, "4"
5, "5"
6, "6"
7, "7"
8, "8"
9, "9"
10, "10"
11, "11"
12, "12"
}
OptionString SoundOutputsWindows
{
"Default", "$OPTVAL_DEFAULT"
"DirectSound", "$OPTSTR_DIRECTSOUND"
"WASAPI", "$OPTSTR_WASAPI"
"ASIO", "$OPTSTR_ASIO"
"WaveOut", "$OPTSTR_WAVEOUT"
"No sound", "$OPTSTR_NOSOUND"
}
OptionString SoundOutputsUnix
{
"Default", "$OPTVAL_DEFAULT"
"OSS", "$OPTSTR_OSS"
"ALSA", "$OPTSTR_ALSA"
"SDL", "$OPTSTR_SDL"
"ESD", "$OPTSTR_ESD"
"PulseAudio", "$OPTSTR_PULSEAUDIO"
"No sound", "$OPTSTR_NOSOUND"
}
OptionString SoundOutputsMac
{
"Core Audio", "$OPTSTR_COREAUDIO"
"No sound", "$OPTSTR_NOSOUND"
}
OptionString ALDevices
{
// filled in by the sound code
}
OptionString ALResamplers
{
// filled in by the sound code
}
OptionString OutputFormats
{
"PCM-8", "$OPTSTR_PCM8BIT"
"PCM-16", "$OPTSTR_PCM16BIT"
"PCM-24", "$OPTSTR_PCM24BIT"
"PCM-32", "$OPTSTR_PCM32BIT"
"PCM-Float", "$OPTSTR_PCMFLOAT"
}
OptionString SpeakerModes
{
"Auto", "$OPTSTR_AUTO"
"Mono", "$OPTSTR_MONO"
"Stereo", "$OPTSTR_STEREO"
"Prologic", "$OPTSTR_PROLOGIC"
"Quad", "$OPTSTR_QUAD"
"Surround", "$OPTSTR_SURROUND"
"5.1", "$OPTSTR_5POINT1"
"7.1", "$OPTSTR_7POINT1"
}
OptionString Resamplers
{
"NoInterp", "$OPTSTR_NOINTERPOLATION"
"Linear", "$OPTVAL_LINEAR"
"Cubic", "$OPTVAL_CUBIC"
"Spline", "$OPTSTR_SPLINE"
}
OptionString SoundBackendsOpenALOnly
{
"openal", "$OPTSTR_OPENAL"
"null", "$OPTSTR_NOSOUND"
}
OptionMenu OpenALSoundItems protected
{
Title "$OPENALMNU_TITLE"
Option "$OPENALMNU_PLAYBACKDEVICE", "snd_aldevice", "ALDevices"
Option "$OPENALMNU_ENABLEEFX", "snd_efx", "OnOff"
Option "$OPENALMNU_RESAMPLER", "snd_alresampler", "ALResamplers"
}
OptionValue MidiDevices
{
// filled in by the sound code
}
OptionMenu SoundOptions protected
{
Title "$SNDMNU_TITLE"
Slider "$SNDMNU_SFXVOLUME", "snd_sfxvolume", 0, 1, 0.05, 2
Slider "$SNDMNU_MENUVOLUME", "snd_menuvolume", 0, 1, 0.05, 2
Slider "$SNDMNU_MUSICVOLUME", "snd_musicvolume", 0, 1, 0.05, 2
Option "$SNDMNU_MIDIDEVICE", "snd_mididevice", "MidiDevices"
StaticText " "
Option "$SNDMNU_UNDERWATERREVERB", "snd_waterreverb", "OnOff"
Option "$SNDMNU_RANDOMIZEPITCHES", "snd_pitched", "OnOff"
Slider "$SNDMNU_CHANNELS", "snd_channels", 64, 256, 8, 0
StaticText " "
Option "$SNDMNU_BACKGROUND", "i_soundinbackground", "OnOff"
StaticText " "
ifoption(openal)
{
Option "$SNDMNU_BACKEND", "snd_backend", "SoundBackendsOpenALOnly"
Submenu "$SNDMNU_OPENAL", "OpenALSoundItems"
}
StaticText " "
Command "$SNDMNU_RESTART", "snd_reset"
StaticText " "
Submenu "$SNDMNU_ADVANCED", "AdvSoundOptions"
Submenu "$SNDMNU_MODREPLAYER", "ModReplayerOptions"
StaticText " "
Submenu "$OPTMNU_REVERB", "ReverbEdit"
}
/*=======================================
*
* Advanced Sound Options Menu
*
*=======================================*/
OptionValue GusMemory
{
0, "$OPTVAL_UNLIMITED"
1, "$OPTVAL_256K"
2, "$OPTVAL_512K"
3, "$OPTVAL_768K"
4, "$OPTVAL_1024K"
}
OptionValue OplCores
{
0, "$OPTVAL_MAMEOPL2"
1, "$OPTVAL_DOSBOXOPL3"
2, "$OPTVAL_JAVAOPL3"
3, "$OPTVAL_NUKEDOPL3"
}
OptionValue GUSConfig
{
// filled in by the sound code
}
OptionValue WildMidiConfig
{
// filled in by the sound code
}
OptionValue TimidityConfig
{
// filled in by the sound code
}
OptionValue FluidConfig
{
// filled in by the sound code
}
OptionMenu AdvSoundOptions protected
{
Title "$ADVSNDMNU_TITLE"
Option "$ADVSNDMNU_SAMPLERATE", "snd_samplerate", "SampleRates"
Option "$ADVSNDMNU_HRTF", "snd_hrtf", "AutoOffOn"
StaticText " "
StaticText "$ADVSNDMNU_OPLSYNTHESIS", 1
Slider "$ADVSNDMNU_OPLNUMCHIPS", "opl_numchips", 1, 8, 1, 0
Option "$ADVSNDMNU_OPLFULLPAN", "opl_fullpan", "OnOff"
Option "$ADVSNDMNU_OPLCORES", "opl_core", "OplCores"
StaticText " "
StaticText "$ADVSNDMNU_GUSEMULATION", 1
Option "$ADVSNDMNU_GUSCONFIG", "midi_config", GUSConfig
Slider "$ADVSNDMNU_MIDIVOICES", "midi_voices", 16, 256, 4, 0
Option "$ADVSNDMNU_DMXGUS", "midi_dmxgus", "OnOff"
Option "$ADVSNDMNU_GUSMEMSIZE", "gus_memsize", "GusMemory"
StaticText " "
StaticText "$ADVSNDMNU_FLUIDSYNTH", 1
Option "$ADVSNDMNU_FLUIDPATCHSET", "fluid_patchset", FluidConfig
Slider "$ADVSNDMNU_FLUIDGAIN", "fluid_gain", 0, 10, 0.5, 1
Option "$ADVSNDMNU_REVERB", "fluid_reverb", "OnOff"
Option "$ADVSNDMNU_CHORUS", "fluid_chorus", "OnOff"
Slider "$ADVSNDMNU_MIDIVOICES", "fluid_voices", 16, 4096, 16, 0
// Leaving out the more advanced stuff for now.
StaticText " "
StaticText "$ADVSNDMNU_TIMIDITY", 1
Option "$ADVSNDMNU_TIMIDITYCONFIG", "timidity_config", TimidityConfig
Option "$ADVSNDMNU_REVERB", "timidity_reverb", "OnOff"
Option "$ADVSNDMNU_CHORUS", "timidity_chorus", "OnOff"
StaticText " "
StaticText "$ADVSNDMNU_WILDMIDI", 1
Option "$ADVSNDMNU_WILDMIDICONFIG", "wildmidi_config", WildmidiConfig
Option "$ADVSNDMNU_REVERB", "wildmidi_reverb", "OnOff"
}
/*=======================================
*
* Module Replayer Options Menu
*
*=======================================*/
OptionValue ModReplayers
{
0.0, "$OPTVAL_SOUNDSYSTEM"
1.0, "$OPTVAL_FOO_DUMB"
}
OptionValue ModQuality
{
0.0, "$OPTVAL_ALIASING"
1.0, "$OPTVAL_LINEAR"
2.0, "$OPTVAL_CUBIC"
3.0, "$OPTVAL_BLEP" // Band-limited step
4.0, "$OPTVAL_LINEARSLOW"
5.0, "$OPTVAL_BLAM" // Band-limited linear
6.0, "$OPTVAL_CUBICSLOW"
7.0, "$OPTVAL_SINC"
}
OptionValue ModVolumeRamps
{
0.0, "$OPTVAL_NONE"
1.0, "$OPTVAL_NOTEONOFFONLY"
2.0, "$OPTVAL_FULLRAMPING"
}
OptionMenu ModReplayerOptions protected
{
Title "$MODMNU_TITLE"
Slider "$MODMNU_MASTERVOLUME", "mod_dumb_mastervolume", 1, 16, 0.5, 1
Option "$ADVSNDMNU_SAMPLERATE", "mod_samplerate", "SampleRates"
Option "$MODMNU_QUALITY", "mod_interp", "ModQuality"
Option "$MODMNU_VOLUMERAMPING", "mod_volramp", "ModVolumeRamps"
StaticText " "
Option "$MODMNU_CHIPOMATIC", "mod_autochip", "OnOff"
// TODO if the menu system is ever rewritten: Provide a decent
// mechanism to edit the chip-o-matic settings like you can with
// the foo_dumb preferences in foobar2000.
}
/*=======================================
*
* Change Renderer Menu
*
*=======================================*/
OptionValue "PolyDoom"
{
0, "$OPTVAL_SWDOOM"
1, "$OPTVAL_HWPOLY"
}
OptionValue "D3DGL"
{
0, "$OPTVAL_GL"
1, "$OPTVAL_D3D"
}
OptionValue "GLD3D"
{
0, "$OPTVAL_D3D"
1, "$OPTVAL_GL"
}
OptionValue "GLSDL"
{
0, "$OPTVAL_SDL"
1, "$OPTVAL_GL"
}
OptionValue "GLCOCOA"
{
0, "$OPTVAL_COCOA"
1, "$OPTVAL_GL"
}
OptionMenu RendererMenu protected
{
Title "$RNDMNU_TITLE"
Option "$RNDMNU_RENDERER", "vid_renderer", "PolyDoom"
Option "$RNDMNU_TRUECOLOR", "swtruecolor", "OnOff"
Option "$RNDMNU_POLY", "r_polyrenderer", "OnOff"
IfOption(Windows)
{
Option "$RNDMNU_CANVAS", "vid_glswfb", "GLD3D"
}
IfOption(unix)
{
Option "$RNDMNU_CANVAS", "vid_glswfb", "GLSDL"
}
IfOption(Mac)
{
Option "$RNDMNU_CANVAS", "vid_glswfb", "GLCOCOA"
}
}
/*=======================================
*
* Video mode menu
*
*=======================================*/
OptionValue ForceRatios
{
0.0, "$OPTVAL_OFF"
3.0, "4:3"
1.0, "16:9"
5.0, "17:10"
2.0, "16:10"
4.0, "5:4"
6.0, "21:9"
}
OptionValue Ratios
{
0.0, "4:3"
4.0, "5:4"
1.0, "16:9"
2.0, "16:10"
3.0, "17:10"
6.0, "21:9"
-1, "$OPTVAL_ALL"
}
OptionValue ScaleModes
{
0, "$OPTVAL_SCALENEAREST"
1, "$OPTVAL_SCALELINEAR"
2, "320x200"
3, "640x400"
4, "1280x800"
}
OptionValue CropAspect
{
0, "$OPTVAL_STRETCH"
1, "$OPTVAL_LETTERBOX"
}
OptionMenu VideoModeMenu protected
{
Title "$VIDMNU_TITLE"
Option "$VIDMNU_FULLSCREEN", "fullscreen", "YesNo"
IfOption(Mac)
{
Option "$VIDMNU_HIDPI", "vid_hidpi", "YesNo"
}
IfOption(Windows)
{
Option "$VIDMNU_BRDLSS", "win_borderless", "YesNo"
}
Option "$VIDMNU_ASPECTRATIO", "menu_screenratios", "Ratios"
Option "$VIDMNU_FORCEASPECT", "vid_aspect", "ForceRatios"
Option "$VIDMNU_CROPASPECT", "vid_cropaspect", "CropAspect"
Option "$VIDMNU_SCALEMODE", "vid_scalemode", "ScaleModes"
Slider "$VIDMNU_SCALEFACTOR", "vid_scalefactor", 0.25, 2.0, 0.25, 2
StaticText " "
ScreenResolution "res_0"
ScreenResolution "res_1"
ScreenResolution "res_2"
ScreenResolution "res_3"
ScreenResolution "res_4"
ScreenResolution "res_5"
ScreenResolution "res_6"
ScreenResolution "res_7"
ScreenResolution "res_8"
ScreenResolution "res_9"
StaticTextSwitchable "$VIDMNU_ENTERTEXT", "", "VMEnterText"
StaticText " "
StaticTextSwitchable "$VIDMNU_TESTTEXT1", "$VIDMNU_TESTTEXT2", "VMTestText"
class VideoModeMenu
}
/*=======================================
*
* Network options menu
*
*=======================================*/
OptionMenu NetworkOptions protected
{
Title "$NETMNU_TITLE"
StaticText "$NETMNU_LOCALOPTIONS", 1
Option "$NETMNU_MOVEPREDICTION", "cl_noprediction", "OffOn"
Option "$NETMNU_LINESPECIALPREDICTION", "cl_predict_specials", "OnOff"
Slider "$NETMNU_PREDICTIONLERPSCALE", "cl_predict_lerpscale", 0.0, 0.5, 0.05, 2
Slider "$NETMNU_LERPTHRESHOLD", "cl_predict_lerpthreshold", 0.1, 16.0, 0.1
StaticText " "
StaticText "$NETMNU_HOSTOPTIONS", 1
Option "$NETMNU_EXTRATICS", "net_extratic", "ExtraTicMode"
Option "$NETMNU_TICBALANCE", "net_ticbalance", "OnOff"
}
OptionValue ExtraTicMode
{
0, "$OPTVAL_NONE"
1, "1"
2, "$OPTVAL_ALLUNACKNOWLEDGED"
}
OptionValue "LookupOrder"
{
0, "$OPTVAL_OBVERSEFIRST"
1, "$OPTVAL_REVERSEFIRST"
}
OptionValue "SpriteclipModes"
{
0, "$OPTVAL_NEVER"
1, "$OPTVAL_SMART"
2, "$OPTVAL_ALWAYS"
3, "$OPTVAL_SMARTER"
}
OptionValue "EnhancedStealth"
{
0, "$OPTVAL_NEVER"
1, "$OPTVAL_INFRAREDONLY"
2, "$OPTVAL_INFRAREDANDTORCH"
3, "$OPTVAL_ANYFIXEDCOLORMAP"
}
OptionValue "FilterModes"
{
0, "$OPTVAL_NONE"
1, "$OPTVAL_NONENEARESTMIPMAP"
5, "$OPTVAL_NONELINEARMIPMAP"
6, "$OPTVAL_NONETRILINEAR"
2, "$OPTVAL_LINEAR"
3, "$OPTVAL_BILINEAR"
4, "$OPTVAL_TRILINEAR"
}
OptionValue "HWGammaModes"
{
0, "$OPTVAL_ON"
1, "$OPTVAL_OFF"
2, "$OPTVAL_FULLSCREENONLY"
}
OptionValue "TonemapModes"
{
0, "$OPTVAL_OFF"
1, "$OPTVAL_UNCHARTED2"
2, "$OPTVAL_HEJLDAWSON"
3, "$OPTVAL_REINHARD"
4, "$OPTVAL_LINEAR"
5, "$OPTVAL_PALETTE"
}
OptionValue "SSAOModes"
{
0, "$OPTVAL_OFF"
1, "$OPTVAL_LOW"
2, "$OPTVAL_MEDIUM"
3, "$OPTVAL_HIGH"
}
OptionValue "FXAAQuality"
{
0, "$OPTVAL_OFF"
1, "$OPTVAL_LOW"
2, "$OPTVAL_MEDIUM"
3, "$OPTVAL_HIGH"
4, "$OPTVAL_EXTREME"
}
OptionValue "TextureFormats"
{
0, "$OPTVAL_RGBA8"
1, "$OPTVAL_RGB5A1"
2, "$OPTVAL_RGBA4"
3, "$OPTVAL_RGBA2"
// [BB] Added modes for texture compression.
4, "$OPTVAL_COMPRRGBA"
5, "$OPTVAL_S3TCDXT1"
6, "$OPTVAL_S3TCDXT3"
7, "$OPTVAL_S3TCDXT5"
}
OptionValue "Anisotropy"
{
1, "$OPTVAL_OFF"
2, "$OPTVAL_2X"
4, "$OPTVAL_4X"
8, "$OPTVAL_8X"
16, "$OPTVAL_16X"
}
OptionValue "Multisample"
{
1, "$OPTVAL_OFF"
2, "$OPTVAL_2X"
4, "$OPTVAL_4X"
8, "$OPTVAL_8X"
16, "$OPTVAL_16X"
32, "$OPTVAL_32X"
}
OptionValue "Colormaps"
{
0, "$OPTVAL_USEASPALETTE"
1, "$OPTVAL_BLEND"
}
OptionValue "LightingModes"
{
0, "$OPTVAL_STANDARD"
1, "$OPTVAL_BRIGHT"
2, "$OPTVAL_DOOM"
3, "$OPTVAL_DARK"
4, "$OPTVAL_LEGACY"
8, "$OPTVAL_SOFTWARE"
}
OptionValue "Precision"
{
0, "$OPTVAL_SPEED"
1, "$OPTVAL_QUALITY"
}
OptionValue "Hz"
{
0, "$OPTVAL_OPTIMAL"
60, "$OPTVAL_60"
70, "$OPTVAL_70"
72, "$OPTVAL_72"
75, "$OPTVAL_75"
85, "$OPTVAL_85"
100, "$OPTVAL_100"
}
OptionValue "BillboardModes"
{
0, "$OPTVAL_YAXIS"
1, "$OPTVAL_XYAXIS"
}
OptionValue "Particles"
{
0, "$OPTVAL_SQUARE"
1, "$OPTVAL_ROUND"
2, "$OPTVAL_SMOOTH"
}
OptionValue "HqResizeModes"
{
0, "$OPTVAL_OFF"
1, "$OPTVAL_SCALE2X"
2, "$OPTVAL_SCALE3X"
3, "$OPTVAL_SCALE4X"
4, "$OPTVAL_HQ2X"
5, "$OPTVAL_HQ3X"
6, "$OPTVAL_HQ4X"
7, "$OPTVAL_HQ2XMMX"
8, "$OPTVAL_HQ3XMMX"
9, "$OPTVAL_HQ4XMMX"
10, "xBRZ 2x"
11, "xBRZ 3x"
12, "xBRZ 4x"
13, "xBRZ_old 2x"
14, "xBRZ_old 3x"
15, "xBRZ_old 4x"
}
OptionValue "FogMode"
{
0, "$OPTVAL_OFF"
1, "$OPTVAL_STANDARD"
2, "$OPTVAL_RADIAL"
}
OptionValue "FuzzStyle"
{
0, "$OPTVAL_SHADOW"
1, "$OPTVAL_PIXELFUZZ"
2, "$OPTVAL_SMOOTHFUZZ"
3, "$OPTVAL_SWIRLYFUZZ"
4, "$OPTVAL_TRANSLUCENTFUZZ"
6, "$OPTVAL_NOISE"
7, "$OPTVAL_SMOOTHNOISE"
8, "$OPTVAL_SOFTWARE"
//5, "$OPTVAL_JAGGEDFUZZ" I can't see any difference between this and 4 so it's disabled for now.
}
OptionValue VRMode
{
0, "$OPTVAL_NORMAL"
1, "$OPTVAL_GREENMAGENTA"
2, "$OPTVAL_REDCYAN"
9, "$OPTVAL_AMBERBLUE"
3, "$OPTVAL_SBSFULL"
4, "$OPTVAL_SBSNARROW"
11, "$OPTVAL_TOPBOTTOM"
12, "$OPTVAL_ROWINTERLEAVED"
13, "$OPTVAL_COLUMNINTERLEAVED"
14, "$OPTVAL_CHECKERBOARD"
5, "$OPTVAL_LEFTEYE"
6, "$OPTVAL_RIGHTEYE"
7, "$OPTVAL_QUADBUFFERED"
}
OptionValue ShadowMapQuality
{
128, "128"
256, "256"
512, "512"
1024, "1024"
}
OptionMenu "GLTextureGLOptions" protected
{
Title "$GLTEXMNU_TITLE"
Option "$GLTEXMNU_TEXENABLED", gl_texture, "YesNo"
Option "$GLTEXMNU_TEXFILTER", gl_texture_filter, "FilterModes"
Option "$GLTEXMNU_ANISOTROPIC", gl_texture_filter_anisotropic, "Anisotropy"
Option "$GLTEXMNU_TEXFORMAT", gl_texture_format, "TextureFormats"
Option "$GLTEXMNU_ENABLEHIRES", gl_texture_usehires, "YesNo"
Option "$GLTEXMNU_HQRESIZE", gl_texture_hqresize, "HqResizeModes"
Option "$GLTEXMNU_RESIZETEX", gl_texture_hqresize_textures, "OnOff"
Option "$GLTEXMNU_RESIZESPR", gl_texture_hqresize_sprites, "OnOff"
Option "$GLTEXMNU_RESIZEFNT", gl_texture_hqresize_fonts, "OnOff"
Option "$GLTEXMNU_PRECACHETEX", gl_precache, "YesNo"
Option "$GLTEXMNU_TRIMSPREDGE", gl_trimsprites, "OnOff"
Option "$GLTEXMNU_SORTDRAWLIST", gl_sort_textures, "YesNo"
}
OptionMenu "GLLightOptions" protected
{
Title "$GLLIGHTMNU_TITLE"
Option "$TCMNU_DYNLIGHTS", "r_dynlights", "OnOff"
Option "$GLLIGHTMNU_LIGHTSENABLED", gl_lights, "OnOff"
Option "$GLLIGHTMNU_LIGHTDEFS", gl_attachedlights, "YesNo"
Option "$GLLIGHTMNU_CLIPLIGHTS", gl_lights_checkside, "YesNo"
Option "$GLLIGHTMNU_LIGHTSPRITES", gl_light_sprites, "YesNo"
Option "$GLLIGHTMNU_LIGHTPARTICLES", gl_light_particles, "YesNo"
Option "$GLLIGHTMNU_LIGHTSHADOWMAP", gl_light_shadowmap, "YesNo"
Option "$GLLIGHTMNU_LIGHTSHADOWMAPQUALITY", gl_shadowmap_quality, "ShadowMapQuality"
}
OptionMenu "OpenGLOptions" protected
{
Title "$GLMNU_TITLE"
Submenu "$GLMNU_TEXOPT", "GLTextureGLOptions"
StaticText " "
Option "$GLPREFMNU_SECLIGHTMODE", gl_lightmode, "LightingModes"
Option "$GLPREFMNU_SWLMBANDED", gl_bandedswlight, "OnOff"
Option "$GLPREFMNU_FOGMODE", gl_fogmode, "FogMode"
Option "$GLPREFMNU_FOGFORCEFULLBRIGHT", gl_brightfog, "YesNo"
Slider "$GLPREFMNU_WPNLIGHTSTR", gl_weaponlight, 0,32, 2
Option "$GLPREFMNU_ENVIRONMENTMAPMIRROR", gl_mirror_envmap, "OnOff"
Option "$GLPREFMNU_ENV", gl_enhanced_nightvision, "OnOff"
Option "$GLPREFMNU_ENVSTEALTH", gl_enhanced_nv_stealth, "EnhancedStealth"
Option "$GLPREFMNU_SPRBRIGHTFOG", gl_spritebrightfog, "OnOff"
Option "$GLPREFMNU_SPRCLIP", gl_spriteclip, "SpriteclipModes"
Option "$GLPREFMNU_SPRBLEND", gl_sprite_blend, "OnOff"
Option "$GLPREFMNU_FUZZSTYLE", gl_fuzztype, "FuzzStyle"
Option "$GLPREFMNU_SPRBILLBOARD", gl_billboard_mode, "BillboardModes"
Option "$GLPREFMNU_SPRBILLFACECAMERA", gl_billboard_faces_camera, "OnOff"
Option "$GLPREFMNU_PARTICLESTYLE", gl_particles_style, "Particles"
Option "$GLPREFMNU_RENDERQUALITY", gl_render_precise, "Precision"
StaticText " "
Slider "$GLPREFMNU_MENUBLUR", gl_menu_blur, 0, 5.0, 0.5, 2
StaticText " "
Option "$GLPREFMNU_VRMODE", vr_mode, "VRMode"
Option "$GLPREFMNU_VRQUADSTEREO", vr_enable_quadbuffered, "OnOff"
StaticText " "
Option "$GLPREFMNU_MULTISAMPLE", gl_multisample, "Multisample"
Option "$GLPREFMNU_TONEMAP", gl_tonemap, "TonemapModes"
Option "$GLPREFMNU_BLOOM", gl_bloom, "OnOff"
Option "$GLPREFMNU_LENS", gl_lens, "OnOff"
Option "$GLPREFMNU_SSAO", gl_ssao, "SSAOModes"
Slider "$GLPREFMNU_SSAO_PORTALS", gl_ssao_portals, 0.0, 4.0, 1.0, 0
Option "$GLPREFMNU_FXAA", gl_fxaa, "FXAAQuality"
StaticText " "
Slider "$GLPREFMNU_PALTONEMAPPOWER", gl_paltonemap_powtable, 0.2, 3.0, 0.1, 1
Option "$GLPREFMNU_PALTONEMAPORDER", gl_paltonemap_reverselookup, "LookupOrder"
}
OptionMenu "ReverbEdit" protected
{
Class "ReverbEdit"
Title "$OPTMNU_REVERB"
StaticTextSwitchable "", "", "EvironmentName", 1
StaticTextSwitchable "", "", "EvironmentID"
StaticText " "
Submenu "Select Environment", "ReverbSelect"
Option "Test Environment", "eaxedit_test", OnOff
StaticText " "
Submenu "New Environment", "ReverbNew"
Submenu "Save Environments", "ReverbSave"
Submenu "Edit Environment", "ReverbSettings"
}
OptionMenu "ReverbSelect" protected
{
Class "ReverbSelect"
Title "Select Environment"
// filled in by code
}
OptionMenu "ReverbSettings" protected
{
Title "Edit Reverb Environment"
SafeCommand "Revert settings", "revertenvironment"
StaticText " "
SliderReverbEditOption "Environment Size", 1, 100, 0.01, 3, 1
SliderReverbEditOption "Environment Diffusion", 0, 1, 0.01, 3, 2
SliderReverbEditOption "Room", -10000, 0, 1, 0, 3
SliderReverbEditOption "Room HF", -10000, 0, 1, 0, 4
SliderReverbEditOption "Room LF", -10000, 0, 1, 0, 5
SliderReverbEditOption "Decay Time", 1, 200, 0.01, 3, 6
SliderReverbEditOption "Decay HF Ratio", 1, 20, 0.01, 3, 7
SliderReverbEditOption "Decay LF Ratio", 1, 20, 0.01, 3, 8
SliderReverbEditOption "Reflections", -10000, 1000, 1, 0, 9
SliderReverbEditOption "Reflections Delay", 0, 0.3, 1, 3, 10
SliderReverbEditOption "Reflections Pan X", -2000, 2000, 1, 3, 11
SliderReverbEditOption "Reflections Pan Y", -2000, 2000, 1, 3, 12
SliderReverbEditOption "Reflections Pan Z", -2000, 2000, 1, 3, 13
SliderReverbEditOption "Reverb", -10000, 2000, 1, 0, 14
SliderReverbEditOption "Reverb Delay", 0, 0.1, 0.01, 3, 15
SliderReverbEditOption "Reverb Pan X", -2000, 2000, 1, 3, 16
SliderReverbEditOption "Reverb Pan Y", -2000, 2000, 1, 3, 17
SliderReverbEditOption "Reverb Pan Z", -2000, 2000, 1, 3, 18
SliderReverbEditOption "Echo Time", 0.075, 0.25, 0.005, 3, 19
SliderReverbEditOption "Echo Depth", 0, 1, 0.01, 3, 20
SliderReverbEditOption "Modulation Time", 0.04, 4, 0.01, 3, 21
SliderReverbEditOption "Modulation Depth",0, 1, 0.01, 3, 22
SliderReverbEditOption "Air Absorption HF", -100, 0, 0.01, 3, 23
SliderReverbEditOption "HF Reference", 10000, 200000, 1, 3, 24
SliderReverbEditOption "LF Reference",20, 10000, 0.1, 3, 25
SliderReverbEditOption "Room Rolloff Factor",0, 10, 0.01, 3, 26
SliderReverbEditOption "Diffusion",0, 100, 0.01, 3, 27
SliderReverbEditOption "Density",0, 100, 0.01, 3, 28
StaticText " "
ReverbOption "Reflections Scale", 29, OnOff
ReverbOption "Reflections Delay Scale", 30, OnOff
ReverbOption "Decay Time Scale", 31, OnOff
ReverbOption "Decay HF Limit", 32, OnOff
ReverbOption "Reverb Scale", 33, OnOff
ReverbOption "Reverb Delay Scale", 34, OnOff
ReverbOption "Echo Time Scale", 35, OnOff
ReverbOption "Modulation Time Scale", 36, OnOff
}
OptionMenu "ReverbNew" protected
{
Title "New Reverb Environment"
ReverbSelect "Based on", "ReverbSelect"
TextField "Name", "reverbedit_name"
NumberField "ID #1", "reverbedit_id1", 0, 255
NumberField "ID #2", "reverbedit_id2", 0, 255
Command "Create", "createenvironment", 0, 1
}
OptionMenu "ReverbSave" protected
{
Class "ReverbSave"
Title "Save Reverb Environments"
Command "Save...", "savereverbs"
TextField "File name", "reverbsavename"
StaticText ""
StaticText "Environments to save"
// Rest is filled in by code.
}