mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-25 05:31:00 +00:00
112 lines
4.2 KiB
Text
112 lines
4.2 KiB
Text
/* British, Canadian, Australian, New Zealand, Hiberno, South African, Jamaican,
|
|
Caribbean, Belizean, Trinidadian, and Zimbabwean English */
|
|
|
|
[eng enc ena enz eni ens enj enb enl ent enw]
|
|
|
|
GOTARMOR = "Picked up the armour.";
|
|
GOTMEGA = "Picked up the MegaArmour!";
|
|
GOTARMBONUS = "Picked up an armour bonus.";
|
|
|
|
C2TEXT =
|
|
"YOU HAVE WON! YOUR VICTORY HAS ENABLED\n"
|
|
"HUMANKIND TO EVACUATE EARTH AND ESCAPE\n"
|
|
"THE NIGHTMARE. NOW YOU ARE THE ONLY\n"
|
|
"HUMAN LEFT ON THE FACE OF THE PLANET.\n"
|
|
"CANNIBAL MUTATIONS, CARNIVOROUS ALIENS,\n"
|
|
"AND EVIL SPIRITS ARE YOUR ONLY NEIGHBOURS.\n"
|
|
"YOU SIT BACK AND WAIT FOR DEATH, CONTENT\n"
|
|
"THAT YOU HAVE SAVED YOUR SPECIES.\n"
|
|
"\n"
|
|
"BUT THEN, EARTH CONTROL BEAMS DOWN A\n"
|
|
"MESSAGE FROM SPACE: \"SENSORS HAVE LOCATED\n"
|
|
"THE SOURCE OF THE ALIEN INVASION. IF YOU\n"
|
|
"GO THERE, YOU MAY BE ABLE TO BLOCK THEIR\n"
|
|
"ENTRY. THE ALIEN BASE IS IN THE HEART OF\n"
|
|
"YOUR OWN HOME CITY, NOT FAR FROM THE\n"
|
|
"STARPORT.\" SLOWLY AND PAINFULLY YOU GET\n"
|
|
"UP AND RETURN TO THE FRAY.";
|
|
NERVETEXT =
|
|
"TROUBLE WAS BREWING AGAIN IN YOUR FAVOURITE\n"
|
|
"VACATION SPOT... HELL. SOME CYBERDEMON\n"
|
|
"PUNK THOUGHT HE COULD TURN HELL INTO A\n"
|
|
"PERSONAL AMUSEMENT PARK, AND MAKE EARTH\n"
|
|
"THE TICKET BOOTH.\n"
|
|
"\n"
|
|
"WELL THAT HALF-ROBOT FREAK SHOW DIDN'T\n"
|
|
"KNOW WHO WAS COMING TO THE FAIR. THERE'S\n"
|
|
"NOTHING LIKE A SHOOTING GALLERY FULL OF\n"
|
|
"HELLSPAWN TO GET THE BLOOD PUMPING...\n"
|
|
"\n"
|
|
"NOW THE WALLS OF THE DEMON'S LABYRINTH\n"
|
|
"ECHO WITH THE SOUND OF HIS METALLIC LIMBS\n"
|
|
"HITTING THE FLOOR. HIS DEATH MOAN GURGLES\n"
|
|
"OUT THROUGH THE MESS YOU LEFT OF HIS FACE.\n"
|
|
"\n"
|
|
"THIS RIDE IS CLOSED.\n";
|
|
|
|
OB_TURRET = "%o triggered the automatic defences.";
|
|
|
|
SCORE_COLOR = "COLOUR";
|
|
|
|
TAG_SHADOWARMOR = "Shadow Armour";
|
|
TAG_METALARMOR = "Metal Armour";
|
|
TAG_LEATHER = "Leather Armour";
|
|
TAG_ARMORER = "Armourer";
|
|
|
|
TXT_ARMOR1 = "MESH ARMOUR";
|
|
|
|
TXT_METALARMOR = "You picked up the Metal Armour.";
|
|
TXT_LEATHERARMOR = "You picked up the Leather Armour.";
|
|
TXT_SHADOWARMOR = "You picked up the Shadow armour.";
|
|
|
|
TXT_RANDOM_PGUARD_10 = "If there is any honour inside that pathetic shell of a body, you'll enter into the arms of the order.";
|
|
GOTCHEXARMOR = "Picked up the Chex(R) Armour.";
|
|
GOTSUPERCHEXARMOR = "Picked up the Super Chex(R) Armour!";
|
|
|
|
OB_BIPEDICUS2 = "%o was slimed by an armoured bipedicus.";
|
|
|
|
MNU_COLORPICKER = "SELECT COLOUR";
|
|
CNTRLMNU_CENTERVIEW = "Centre view";
|
|
PLYRMNU_PLAYERCOLOR = "Colour";
|
|
DSPLYMNU_DIMCOLOR = "Dim colour";
|
|
HUDMNU_CROSSHAIRCOLOR = "Crosshair colour";
|
|
HUDMNU_NAMETAGCOLOR = "Nametag colour";
|
|
ALTHUDMNU_TIMECOLOR = "Time colour";
|
|
ALTHUDMNU_ARMORRED = "Red armour display below";
|
|
ALTHUDMNU_ARMORYELLOW = "Yellow armour display below";
|
|
ALTHUDMNU_ARMORGREEN = "Green armour display below";
|
|
ALTHUDMNU_TITLECOLOR = "Map title colour";
|
|
ALTHUDMNU_MAPTIMECOLOR = "Map time colour";
|
|
ALTHUDMNU_HUBTIMECOLOR = "Hub time colour";
|
|
ALTHUDMNU_TOTALTIMECOLOR = "Total time colour";
|
|
ALTHUDMNU_COORDINATECOLOR = "Coordinate colour";
|
|
ALTHUDMNU_STATSNAMECOLOR = "Statistics name colour";
|
|
ALTHUDMNU_STATSCOLOR = "Statistics colour";
|
|
AUTOMAPMNU_COLORSET = "Map colour set";
|
|
AUTOMAPMNU_CUSTOMCOLORS = "Allow map defined colours";
|
|
AUTOMAPMNU_SETCUSTOMCOLORS = "Set custom colours";
|
|
MAPCOLORMNU_TITLE = "CUSTOMIZE MAP COLOURS";
|
|
MAPCOLORMNU_DEFAULTMAPCOLORS = "Restore default custom colours";
|
|
MAPCOLORMNU_XHAIRCOLOR = "Centre point";
|
|
MSGMNU_CENTERMESSAGES = "Centre messages";
|
|
MSGMNU_MESSAGECOLORS = "Message Colours";
|
|
MSGMNU_CENTEREDMESSAGES = "Centred Messages";
|
|
SCRBRDMNU_HEADERCOLOR = "Header Colour";
|
|
SCRBRDMNU_YOURCOLOR = "Your Player Colour";
|
|
SCRBRDMNU_OTHERPLAYERCOLOR = "Other Players' Colour";
|
|
GMPLYMNU_ALLOWARMOR = "Allow armour";
|
|
GMPLYMNU_KEEPARMOR = "Keep armour";
|
|
CMPTMNU_ACTORBEHAVIOR = "Actor Behaviour";
|
|
CMPTMNU_DEHACKEDBEHAVIOR = "DehackEd Behaviour";
|
|
CMPTMNU_MAPACTIONBEHAVIOR = "Map/Action Behaviour";
|
|
CMPTMNU_LIGHT = "Find neighbouring light like Doom";
|
|
CMPTMNU_FLOORMOVE = "Use Doom's floor motion behaviour";
|
|
CMPTMNU_PHYSICSBEHAVIOR = "Physics Behaviour";
|
|
CMPTMNU_RENDERINGBEHAVIOR = "Rendering Behaviour";
|
|
CMPTMNU_SOUNDBEHAVIOR = "Sound Behaviour";
|
|
CMPTMNU_SECTORSOUNDS = "Sector sounds use centre as source";
|
|
OPTVAL_MAPDEFINEDCOLORSONLY = "Map defined colours only";
|
|
C_GRAY = "\ccgrey";
|
|
C_DARKGRAY = "\cudark grey";
|
|
|
|
OPTVAL_ANYFIXEDCOLORMAP = "Any fixed colourmap";
|