gzdoom-gles/tools/dehsupp
Randy Heit c87e2252ed - Finally implemented code to keep some or all of your inventory intact when
respawning in coop. Now the new inventory code should finally be complete. :-)
- Fixed: PROP_Inventory_PickupMessage was improperly defined for non-VC++
  compilation.


SVN r197 (trunk)
2006-06-18 04:10:47 +00:00
..
dehsupp.c - Modified ccdv-win32 to show "Generating X" messages when running lemon and 2006-05-25 04:32:20 +00:00
dehsupp.h - Modified ccdv-win32 to show "Generating X" messages when running lemon and 2006-05-25 04:32:20 +00:00
dehsupp.vcproj - Fixed: When building GL nodes for Deathkings MAP42, one polyobject had one 2006-05-29 03:27:32 +00:00
Makefile - Modified Makefile.linux to use ccdv for easier error spotting and to 2006-06-08 02:43:35 +00:00
parse.c - Fixed: When building GL nodes for Deathkings MAP42, one polyobject had one 2006-05-29 03:27:32 +00:00
parse.h - Modified ccdv-win32 to show "Generating X" messages when running lemon and 2006-05-25 04:32:20 +00:00
parse.y - Modified ccdv-win32 to show "Generating X" messages when running lemon and 2006-05-25 04:32:20 +00:00
scanner.c - Finally implemented code to keep some or all of your inventory intact when 2006-06-18 04:10:47 +00:00
scanner.re - Modified ccdv-win32 to show "Generating X" messages when running lemon and 2006-05-25 04:32:20 +00:00