gzdoom-gles/wadsrc/static/shaders/glsl/present.fp
Rachael Alexanderson bd02893ce7 - expanded hard limits for saturation to -15.0/15.0
- added menu option for saturation
- tried to get the new saturation shader to consume less GPU power by turning it off when it is 1.0
2017-07-02 16:45:06 -04:00

27 lines
666 B
GLSL

in vec2 TexCoord;
out vec4 FragColor;
uniform sampler2D InputTexture;
uniform float InvGamma;
uniform float Contrast;
uniform float Brightness;
uniform float Saturation;
vec4 ApplyGamma(vec4 c)
{
vec3 valgray;
if (Saturation != 1.0) // attempt to cool things a bit, this calculation makes the GPU run really hot
valgray = (0.3 * c.r + 0.59 * c.g + 0.11 * c.b) * (1 - Saturation) + c.rgb * Saturation;
else
valgray = c.rgb;
vec3 val = valgray * Contrast - (Contrast - 1.0) * 0.5;
val += Brightness * 0.5;
val = pow(max(val, vec3(0.0)), vec3(InvGamma));
return vec4(val, c.a);
}
void main()
{
FragColor = ApplyGamma(texture(InputTexture, TexCoord));
}