gzdoom-gles/src/g_shared
Christoph Oelckers a2065cae4b - fixed: RecreateAllAttachedLights must activate the lights it creates.
This also removes the gl_attachedlights CVAR because with the new management this doesn't really work anymore.
2019-01-30 20:21:00 +01:00
..
a_action.cpp - made the corpse queue a simple array in FLevelLocals. 2019-01-05 10:53:06 +01:00
a_decals.cpp - fixed some merging issues. 2019-01-23 21:37:51 +01:00
a_dynlight.cpp - fixed: RecreateAllAttachedLights must activate the lights it creates. 2019-01-30 20:21:00 +01:00
a_dynlight.h - fixed: RecreateAllAttachedLights must activate the lights it creates. 2019-01-30 20:21:00 +01:00
a_flashfader.cpp - copied the changes to DFlashFader in master. 2019-01-23 22:35:48 +01:00
a_lightning.cpp - moved the per-level ACS state into FLevelLocals. 2019-01-05 18:19:35 +01:00
a_lightning.h - another batch. 2016-09-19 19:58:04 +02:00
a_morph.cpp - removed some unused bits of code. 2018-12-29 13:28:22 +01:00
a_morph.h - scriptified the rest of the morph code. 2018-11-24 10:47:42 +01:00
a_quake.cpp Don't let DEarthquake depend on r_viewpoint. 2018-06-19 08:32:25 +02:00
a_sharedglobal.h - copied the changes to DFlashFader in master. 2019-01-23 22:35:48 +01:00
a_specialspot.cpp - moved the global spot state into FLevelLocals. 2019-01-05 10:04:27 +01:00
a_specialspot.h - moved the global spot state into FLevelLocals. 2019-01-05 10:04:27 +01:00
hudmessages.cpp - use a saner data structure to store the BrokenLines. 2018-10-31 19:13:54 +01:00
shared_hud.cpp - properly hook up the alt HUD with the status bar. 2018-12-02 14:34:10 +01:00