mirror of
https://github.com/ZDoom/gzdoom-gles.git
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1993e969b7
SVN r3154 (trunk)
335 lines
8.9 KiB
C++
335 lines
8.9 KiB
C++
/*
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** teaminfo.cpp
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** Parses TEAMINFO and manages teams.
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**
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**---------------------------------------------------------------------------
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** Copyright 2007-2009 Christopher Westley
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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// HEADER FILES ------------------------------------------------------------
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#include "c_dispatch.h"
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#include "gi.h"
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#include "i_system.h"
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#include "teaminfo.h"
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#include "v_font.h"
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#include "v_video.h"
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#include "w_wad.h"
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// MACROS ------------------------------------------------------------------
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// TYPES -------------------------------------------------------------------
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// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
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// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
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// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
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// EXTERNAL DATA DECLARATIONS ----------------------------------------------
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// PUBLIC DATA DEFINITIONS -------------------------------------------------
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FTeam TeamLibrary;
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TArray<FTeam> Teams;
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// PRIVATE DATA DEFINITIONS ------------------------------------------------
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static const char *TeamInfoOptions[] =
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{
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"Game",
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"PlayerColor",
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"TextColor",
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"Logo",
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"AllowCustomPlayerColor",
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"RailColor",
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"FlagItem",
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"SkullItem",
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"PlayerStartThingNumber",
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"SmallFlagHUDIcon",
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"SmallSkullHUDIcon",
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"LargeFlagHUDIcon",
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"LargeSkullHUDIcon",
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"WinnerPic",
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"LoserPic",
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"WinnerTheme",
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"LoserTheme",
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};
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enum ETeamOptions
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{
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TEAMINFO_Game,
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TEAMINFO_PlayerColor,
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TEAMINFO_TextColor,
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TEAMINFO_Logo,
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TEAMINFO_AllowCustomPlayerColor,
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TEAMINFO_RailColor,
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TEAMINFO_FlagItem,
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TEAMINFO_SkullItem,
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TEAMINFO_PlayerStartThingNumber,
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TEAMINFO_SmallFlagHUDIcon,
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TEAMINFO_SmallSkullHUDIcon,
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TEAMINFO_LargeFlagHUDIcon,
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TEAMINFO_LargeSkullHUDIcon,
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TEAMINFO_WinnerPic,
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TEAMINFO_LoserPic,
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TEAMINFO_WinnerTheme,
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TEAMINFO_LoserTheme,
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};
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// CODE --------------------------------------------------------------------
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//==========================================================================
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//
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// FTeam :: FTeam
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//
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//==========================================================================
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FTeam::FTeam ()
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{
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m_iPlayerColor = 0;
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m_iPlayerCount = 0;
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m_iScore = 0;
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m_iPresent = 0;
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m_iTies = 0;
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m_bAllowCustomPlayerColor = false;
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}
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//==========================================================================
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//
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// FTeam :: ParseTeamInfo
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//
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//==========================================================================
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void FTeam::ParseTeamInfo ()
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{
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int iLump, iLastLump = 0;
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Teams.Clear();
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while ((iLump = Wads.FindLump ("TEAMINFO", &iLastLump)) != -1)
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{
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FScanner Scan (iLump);
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while (Scan.GetString ())
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{
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if (Scan.Compare ("ClearTeams"))
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ClearTeams ();
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else if (Scan.Compare ("Team"))
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ParseTeamDefinition (Scan);
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else
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Scan.ScriptError ("ParseTeamInfo: Unknown team command '%s'.\n", Scan.String);
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}
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}
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if (Teams.Size () < 2)
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I_FatalError ("ParseTeamInfo: At least two teams must be defined in TEAMINFO.");
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else if (Teams.Size () > (unsigned)TEAM_MAXIMUM)
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I_FatalError ("ParseTeamInfo: Too many teams defined. (Maximum: %d)", TEAM_MAXIMUM);
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}
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//==========================================================================
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//
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// FTeam :: ParseTeamDefinition
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//
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//==========================================================================
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void FTeam::ParseTeamDefinition (FScanner &Scan)
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{
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FTeam Team;
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int valid = -1;
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Scan.MustGetString ();
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Team.m_Name = Scan.String;
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Scan.MustGetStringName ("{");
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while (!Scan.CheckString ("}"))
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{
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Scan.MustGetString ();
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switch (Scan.MatchString (TeamInfoOptions))
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{
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case TEAMINFO_Game:
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Scan.MustGetString ();
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if (Scan.Compare("Any")) valid = 1;
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else if (CheckGame(Scan.String, false)) valid = 1;
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else if (valid == -1) valid = 0;
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break;
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case TEAMINFO_PlayerColor:
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Scan.MustGetString ();
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Team.m_iPlayerColor = V_GetColor (NULL, Scan.String);
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break;
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case TEAMINFO_TextColor:
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Scan.MustGetString ();
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Team.m_TextColor.AppendFormat ("[%s]", Scan.String);
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break;
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case TEAMINFO_Logo:
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Scan.MustGetString ();
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Team.m_Logo = Scan.String;
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break;
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case TEAMINFO_AllowCustomPlayerColor:
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Team.m_bAllowCustomPlayerColor = true;
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break;
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case TEAMINFO_PlayerStartThingNumber:
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Scan.MustGetNumber ();
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break;
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case TEAMINFO_RailColor:
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case TEAMINFO_FlagItem:
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case TEAMINFO_SkullItem:
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case TEAMINFO_SmallFlagHUDIcon:
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case TEAMINFO_SmallSkullHUDIcon:
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case TEAMINFO_LargeFlagHUDIcon:
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case TEAMINFO_LargeSkullHUDIcon:
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case TEAMINFO_WinnerPic:
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case TEAMINFO_LoserPic:
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case TEAMINFO_WinnerTheme:
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case TEAMINFO_LoserTheme:
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Scan.MustGetString ();
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break;
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default:
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Scan.ScriptError ("ParseTeamDefinition: Unknown team option '%s'.\n", Scan.String);
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break;
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}
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}
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if (valid) Teams.Push (Team);
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}
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//==========================================================================
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//
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// FTeam :: ClearTeams
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//
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//==========================================================================
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void FTeam::ClearTeams ()
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{
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Teams.Clear ();
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}
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//==========================================================================
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//
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// FTeam :: IsValidTeam
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//
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//==========================================================================
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bool FTeam::IsValidTeam (unsigned int uiTeam)
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{
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if (uiTeam >= Teams.Size ())
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return false;
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return true;
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}
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//==========================================================================
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//
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// FTeam :: GetName
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//
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//==========================================================================
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const char *FTeam::GetName () const
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{
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return m_Name;
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}
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//==========================================================================
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//
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// FTeam :: GetPlayerColor
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//
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//==========================================================================
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int FTeam::GetPlayerColor () const
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{
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return m_iPlayerColor;
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}
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//==========================================================================
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//
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// FTeam :: GetTextColor
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//
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//==========================================================================
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int FTeam::GetTextColor () const
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{
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if (m_TextColor.IsEmpty ())
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return CR_UNTRANSLATED;
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const BYTE *pColor = (const BYTE *)m_TextColor.GetChars ();
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int iColor = V_ParseFontColor (pColor, 0, 0);
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if (iColor == CR_UNDEFINED)
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{
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Printf ("GetTextColor: Undefined color '%s' in definition of team '%s'.\n", m_TextColor.GetChars (), m_Name.GetChars ());
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return CR_UNTRANSLATED;
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}
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return iColor;
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}
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//==========================================================================
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//
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// FTeam :: GetLogo
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//
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//==========================================================================
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FString FTeam::GetLogo () const
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{
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return m_Logo;
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}
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//==========================================================================
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//
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// FTeam :: GetAllowCustomPlayerColor
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//
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//==========================================================================
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bool FTeam::GetAllowCustomPlayerColor () const
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{
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return m_bAllowCustomPlayerColor;
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}
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//==========================================================================
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//
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// CCMD teamlist
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//
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//==========================================================================
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CCMD (teamlist)
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{
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Printf ("Defined teams are as follows:\n");
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for (unsigned int uiTeam = 0; uiTeam < Teams.Size (); uiTeam++)
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Printf ("%d : %s\n", uiTeam, Teams[uiTeam].GetName ());
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Printf ("End of team list.\n");
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}
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