gzdoom-gles/src/p_writemap.cpp
Christoph Oelckers e77f83fbf6 - Added new Scroll_Wall special to allow more control over wall scrolling.
Since it uses fixed point parameters it can only be used in scripts though.
- Added flags parameters to all wall scroller specials that didn't use
  all 5 args.
- Separated scrolling of the 3 different texture parts of a sidedef.
  While doing this I did some more restructuring of the sidedef structure
  and changed it so that all state changes to sidedefs that affect rendering 
  have to be made with access functions. This is not of much use to the
  software renderer but it allows far easier caching of rendering data
  for OpenGL because the only place I need to check is in the access functions.


SVN r832 (trunk)
2008-03-21 17:35:49 +00:00

272 lines
6.6 KiB
C++

#include "p_local.h"
#include "c_dispatch.h"
#include "gi.h"
#include "w_wad.h"
#include "r_defs.h"
#include "m_swap.h"
static int WriteTHINGS (FILE *file);
static int WriteLINEDEFS (FILE *file);
static int WriteSIDEDEFS (FILE *file);
static int WriteVERTEXES (FILE *file);
static int WriteSEGS (FILE *file);
static int WriteSSECTORS (FILE *file);
static int WriteNODES (FILE *file);
static int WriteSECTORS (FILE *file);
static int WriteREJECT (FILE *file);
static int WriteBLOCKMAP (FILE *file);
static int WriteBEHAVIOR (FILE *file);
#define APPEND(pos,name) \
lumps[pos].FilePos = LittleLong(ftell (file)); \
lumps[pos].Size = LittleLong(Write##name (file)); \
memcpy (lumps[pos].Name, #name, sizeof(#name)-1);
CCMD (dumpmap)
{
const char *mapname;
FILE *file;
if (argv.argc() < 2)
{
Printf ("Usage: dumpmap <wadname> [mapname]\n");
return;
}
if (gamestate != GS_LEVEL)
{
Printf ("You can only dump a map when inside a level.\n");
return;
}
if (argv.argc() < 3)
{
if (gameinfo.flags & GI_MAPxx)
{
mapname = "MAP01";
}
else
{
mapname = "E1M1";
}
}
else
{
mapname = argv[2];
}
file = fopen (argv[1], "wb");
if (file == NULL)
{
Printf ("Cannot write %s\n", argv[1]);
return;
}
wadinfo_t header = { PWAD_ID, 12 };
wadlump_t lumps[12] = { {0} };
fseek (file, 12, SEEK_SET);
lumps[0].FilePos = LittleLong(12);
lumps[0].Size = 0;
uppercopy (lumps[0].Name, mapname);
APPEND(1, THINGS);
APPEND(2, LINEDEFS);
APPEND(3, SIDEDEFS);
APPEND(4, VERTEXES);
APPEND(5, SEGS);
APPEND(6, SSECTORS);
APPEND(7, NODES);
APPEND(8, SECTORS);
APPEND(9, REJECT);
APPEND(10, BLOCKMAP);
APPEND(11, BEHAVIOR);
header.InfoTableOfs = ftell (file);
fwrite (lumps, 16, 12, file);
fseek (file, 0, SEEK_SET);
fwrite (&header, 12, 1, file);
fclose (file);
}
static int WriteTHINGS (FILE *file)
{
mapthing2_t mt = { 0 };
AActor *mo = players[consoleplayer].mo;
mt.x = LittleShort(short(mo->x >> FRACBITS));
mt.y = LittleShort(short(mo->y >> FRACBITS));
mt.angle = LittleShort(short(MulScale32 (mo->angle >> ANGLETOFINESHIFT, 360)));
mt.type = LittleShort(1);
mt.flags = LittleShort(7|224|MTF_SINGLE);
fwrite (&mt, sizeof(mt), 1, file);
return sizeof (mt);
}
static int WriteLINEDEFS (FILE *file)
{
maplinedef2_t mld;
for (int i = 0; i < numlines; ++i)
{
mld.v1 = LittleShort(short(lines[i].v1 - vertexes));
mld.v2 = LittleShort(short(lines[i].v2 - vertexes));
mld.flags = LittleShort(short(lines[i].flags));
mld.special = lines[i].special;
for (int j = 0; j < 5; ++j)
{
mld.args[j] = (BYTE)lines[i].args[j];
}
mld.sidenum[0] = LittleShort(WORD(lines[i].sidenum[0]));
mld.sidenum[1] = LittleShort(WORD(lines[i].sidenum[1]));
fwrite (&mld, sizeof(mld), 1, file);
}
return numlines * sizeof(mld);
}
static const char *GetTextureName (int texnum)
{
FTexture *tex = TexMan[texnum];
if (tex != NULL)
{
return tex->Name;
}
else
{
return "-";
}
}
static int WriteSIDEDEFS (FILE *file)
{
mapsidedef_t msd;
for (int i = 0; i < numsides; ++i)
{
msd.textureoffset = LittleShort(short(sides[i].GetTextureXOffset(side_t::mid) >> FRACBITS));
msd.rowoffset = LittleShort(short(sides[i].GetTextureYOffset(side_t::mid) >> FRACBITS));
msd.sector = LittleShort(short(sides[i].sector - sectors));
uppercopy (msd.toptexture, GetTextureName (sides[i].GetTexture(side_t::top)));
uppercopy (msd.bottomtexture, GetTextureName (sides[i].GetTexture(side_t::bottom)));
uppercopy (msd.midtexture, GetTextureName (sides[i].GetTexture(side_t::mid)));
fwrite (&msd, sizeof(msd), 1, file);
}
return numsides * sizeof(msd);
}
static int WriteVERTEXES (FILE *file)
{
mapvertex_t mv;
for (int i = 0; i < numvertexes; ++i)
{
mv.x = LittleShort(short(vertexes[i].x >> FRACBITS));
mv.y = LittleShort(short(vertexes[i].y >> FRACBITS));
fwrite (&mv, sizeof(mv), 1, file);
}
return numvertexes * sizeof(mv);
}
static int WriteSEGS (FILE *file)
{
mapseg_t ms;
ms.offset = 0; // unused by ZDoom, so just leave it 0
for (int i = 0; i < numsegs; ++i)
{
if (segs[i].linedef!=NULL)
{
ms.v1 = LittleShort(short(segs[i].v1 - vertexes));
ms.v2 = LittleShort(short(segs[i].v2 - vertexes));
ms.linedef = LittleShort(short(segs[i].linedef - lines));
ms.side = LittleShort(DWORD(segs[i].sidedef - sides) == segs[i].linedef->sidenum[0] ? 0 : 1);
ms.angle = LittleShort(short(R_PointToAngle2 (segs[i].v1->x, segs[i].v1->y, segs[i].v2->x, segs[i].v2->y)>>16));
fwrite (&ms, sizeof(ms), 1, file);
}
}
return numsegs * sizeof(ms);
}
static int WriteSSECTORS (FILE *file)
{
mapsubsector_t mss;
for (int i = 0; i < numsubsectors; ++i)
{
mss.firstseg = LittleShort((WORD)subsectors[i].firstline);
mss.numsegs = LittleShort((WORD)subsectors[i].numlines);
fwrite (&mss, sizeof(mss), 1, file);
}
return numsubsectors * sizeof(mss);
}
static int WriteNODES (FILE *file)
{
mapnode_t mn;
for (int i = 0; i < numnodes; ++i)
{
mn.x = LittleShort(short(nodes[i].x >> FRACBITS));
mn.y = LittleShort(short(nodes[i].y >> FRACBITS));
mn.dx = LittleShort(short(nodes[i].dx >> FRACBITS));
mn.dy = LittleShort(short(nodes[i].dy >> FRACBITS));
for (int j = 0; j < 2; ++j)
{
for (int k = 0; k < 4; ++k)
{
mn.bbox[j][k] = LittleShort(short(nodes[i].bbox[j][k] >> FRACBITS));
}
WORD child;
if ((size_t)nodes[i].children[j] & 1)
{
child = NF_SUBSECTOR | WORD((subsector_t *)((BYTE *)nodes[i].children[j] - 1) - subsectors);
}
else
{
child = WORD((node_t *)nodes[i].children[j] - nodes);
}
mn.children[j] = LittleShort(child);
}
fwrite (&mn, sizeof(mn), 1, file);
}
return numnodes * sizeof(mn);
}
static int WriteSECTORS (FILE *file)
{
mapsector_t ms;
for (int i = 0; i < numsectors; ++i)
{
ms.floorheight = LittleShort(short(sectors[i].floortexz >> FRACBITS));
ms.ceilingheight = LittleShort(short(sectors[i].ceilingtexz >> FRACBITS));
uppercopy (ms.floorpic, GetTextureName (sectors[i].floorpic));
uppercopy (ms.ceilingpic, GetTextureName (sectors[i].ceilingpic));
ms.lightlevel = LittleShort(sectors[i].lightlevel);
ms.special = LittleShort(sectors[i].special);
ms.tag = LittleShort(sectors[i].tag);
fwrite (&ms, sizeof(ms), 1, file);
}
return numsectors * sizeof(ms);
}
static int WriteREJECT (FILE *file)
{
return 0;
}
static int WriteBLOCKMAP (FILE *file)
{
return 0;
}
static int WriteBEHAVIOR (FILE *file)
{
static const BYTE dummy[16] = { 'A', 'C', 'S', 0, 8 };
fwrite (dummy, 16, 1, file);
return 16;
}