gzdoom-gles/wadsrc/static/zscript/ui/menu
Christoph Oelckers 9fddc38030 - allow all list menu items to fall back on the Unicode font for languages which are not supported by the bitmap font.
This allows the primary menus to display Korean text without any further special handling.
2019-04-10 22:25:31 +02:00
..
search - use Unicode font for deathmatch summary screen to bring it in line with the coop version. 2019-04-09 20:15:40 +02:00
colorpickermenu.zs - Found two more unlocalized texts in the color picker. Due to space constraints a proper localization is not possible so these were replaced by a non-text. 2019-03-17 20:56:49 +01:00
conversationmenu.zs - fixed spacing of Strife's merchant's texts. 2019-03-20 00:49:00 +01:00
joystickmenu.zs - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-02-23 12:08:27 +01:00
listmenu.zs - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-02-23 12:08:27 +01:00
listmenuitems.zs - allow all list menu items to fall back on the Unicode font for languages which are not supported by the bitmap font. 2019-04-10 22:25:31 +02:00
loadsavemenu.zs - switched the input grid to the new font. Also use the same scale as the rest of the menus. 2019-03-31 10:08:09 +02:00
menu.zs - fixed space calculations for option menu sliders. 2019-03-20 00:01:12 +01:00
menuitembase.zs - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-02-23 12:08:27 +01:00
messagebox.zs - added VGA font support to the MessageBoxMenu class 2019-04-10 01:33:02 +02:00
optionmenu.zs Revert "- initial layout for new player setup menu." 2019-04-05 12:25:16 +02:00
optionmenuitems.zs - use the proper virtual methods for setting and retrieving the string in OptionMenuItemTextField. 2019-03-31 10:33:46 +02:00
playercontrols.zs - switched the input grid to the new font. Also use the same scale as the rest of the menus. 2019-03-31 10:08:09 +02:00
playerdisplay.zs - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-02-23 12:08:27 +01:00
playermenu.zs Revert "- initial layout for new player setup menu." 2019-04-05 12:25:16 +02:00
readthis.zs - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-02-23 12:08:27 +01:00
reverbedit.zs - consolidate the dependencies on the font in the option menu. 2019-03-17 18:32:48 +01:00
textentermenu.zs - switched the input grid to the new font. Also use the same scale as the rest of the menus. 2019-03-31 10:08:09 +02:00