mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-19 10:51:26 +00:00
7a601515df
or not SSE2 is available at runtime. Since most of the time is spent in ClassifyLine, using SSE2 in just this one function helps the most. - Nodebuilding is a little faster if we inline PointOnSide. - Changed FEventTree into a regular binary tree, since there just aren't enough nodes inserted into it to make a red-black tree worthwhile. - Added more checks at the start of ClassifyLine so that it has a better chance of avoiding the more complicated checking, and it seems to have paid off with a reasonably modest performance boost. - Added a "vertex map" for ZDBSP's vertex selection. (Think BLOCKMAP for vertices instead of lines.) On large maps, this can result in a very significant speed up. (In one particular map, ZDBSP had previously spent 40% of its time just scanning through all the vertices in the map. Now the time it spends finding vertices is immeasurable.) On small maps, this won't make much of a difference, because the number of vertices to search was so small to begin with. SVN r173 (trunk)
487 lines
11 KiB
Text
487 lines
11 KiB
Text
do ifopt help
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echo "Available options are:
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debug - Build debug instead of release
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verbose - Show system commands instead of decorated messages
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clean - Clean temp files (use with debug to clean debug files)
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zdoom.pk3 - (Re)build just zdoom.pk3, even if it already exists
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To use with MinGW, compile cbuild.c into an executable using:
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gcc -O2 -W -Wall -Werror -o cbuild.exe cbuild.c
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Or if you have a sh-compatible shell, you can run the cbuild.c file
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directly or have it automatically compile itself with GCC by passing
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--make-compiled
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"
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exit 0
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done
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# Here's the main script. All commands are case in-sensitive.
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# 'Ifopt' will check if the following word was passed on the command line, and execute the
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# rest of the line if so. The reverse, 'ifnopt', also exists.
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ifopt verbose verbose 1
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ifopt debug CONFIG = Debug
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# VAR?=foo will only set the var if it's unset. Note that if you want spaces, put '' or ""
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# quotes around the value. VAR+=foo will append foo to the very end of the existing var.
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# And, VAR-=foo will remove all occurences of foo from the var.
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CONFIG ?= Release
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OPTLEVEL ?= 2
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ARCH_TYPE ?= pentium
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TUNE_TYPE ?= athlon-xp
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RELEASETARGET ?= zdoomgcc
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DEBUGTARGET ?= zdoomgccd
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DEBUGOBJDIR = debugobj
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RELEASEOBJDIR = releaseobj
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CPPFLAGS = "-DHAVE_FILELENGTH -D__forceinline=inline -Izlib -IFLAC -Isrc -Isrc/sdl -Isrc/g_doom -Isrc/g_heretic -Isrc/g_hexen -Isrc/g_raven -Isrc/g_strife -Isrc/g_shared -Isrc/oplsynth -Isrc/sound"
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LDFLAGS = "-lFLAC++ -lFLAC -lz -lfmod `sdl-config --libs`"
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CFLAGS = "`sdl-config --cflags` "
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do ifopt debug
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OBJDIR = "${DEBUGOBJDIR}"
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CFLAGS += "-Wall -Wno-unused -g3"
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CPPFLAGS += " -D_DEBUG"
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CXXFLAGS = "${CFLAGS}"
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NASMFLAGS = "-g"
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TARGET = "${DEBUGTARGET}"
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else
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OBJDIR = "${RELEASEOBJDIR}"
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CFLAGS += "-march=${ARCH_TYPE} -mtune=${TUNE_TYPE} -Wall -Wno-unused -O${OPTLEVEL} -fomit-frame-pointer -ffunction-sections -fno-rtti"
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ifopt gc
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CFLAGS += "-march=${ARCH_TYPE} -mtune=${TUNE_TYPE} -Wall -Wno-unused -O${OPTLEL} -fomit-frame-pointer -fno-rtti"
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done
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CPPFLAGS += " -DNDEBUG"
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CXXFLAGS = "${CFLAGS}"
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LDFLAGS += " -s -Wl,-Map=zdoomgcc.map"
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ifopt gc
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LDFLAGS += " -Wl,--gc-sections"
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done
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TARGET = "${RELEASETARGET}"
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done
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ifnplat win32 CPPFLAGS += " -Dstricmp=strcasecmp -Dstrnicmp=strncasecmp"
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# This is where the object and dependancy files go when compiled
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OBJ_DIR = "${OBJDIR}"
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DEP_DIR = "${OBJDIR}"
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do ifnopt clean
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EVILCLEAN = 0
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ifnexist "${OBJ_DIR}" mkdir "${OBJ_DIR}"
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ifopt zdoom.pk3 goto makewad
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do if "${NOASM}"=""
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# This sets a custom command to run durring a compile for files with the
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# given extension. <@> is replaced with the output file, <!> is the source,
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# and <*> is the raw name as given to the compile command, without the
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# extension
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do ifplat win32
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associate 'nas' 'nasmw -o <@> -f win32 <!>'
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else ifplat unix
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associate 'nas' 'nasm -o <@> -f elf -DM_TARGET_LINUX <!>'
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else
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echo ''
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echo Disabling assembly for this platform.
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echo ''
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goto no_asm
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done
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CPPFLAGS = "-DUSEASM ${CPPFLAGS}"
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else
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#:no_asm
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CPPFLAGS = "-DNOASM ${CPPFLAGS}"
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done
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# Set the compile and link commands. 'Compile' will compile the list of sourcefiles and
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# store their names until another Compile is encountered (if you wish to add to a previous
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# list, use 'Compileadd').
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#
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# C sources are compiled with:
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# ${CC} ${CPPFLAGS} ${CFLAGS} ${DEP_OPT}${DEP_DIR}/file-sans-ext${DEP_EXT} ${OUT_OPT}${OBJ_DIR}/file-sans-ext${OBJ_EXT} ${SRC_OPT}detected-source-path/file-with-ext
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#
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# and for C++ sources:
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# ${CXX} ${CPPFLAGS} ${CXXFLAGS} ${DEP_OPT}${DEP_DIR}/file-sans-ext${DEP_EXT} ${OUT_OPT}${OBJ_DIR}/file-sans-ext${OBJ_EXT} ${SRC_OPT}detected-source-path/file-with-ext
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#
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# A source file will not be compiled if the object file exists and is newer than the source.
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# Or if the associated dependancy file exists, all of the object's dependancies are older
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# than the object.
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#
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# If DEP_OPT is unset, the whole DEP_* section will be removed from the command line. Files
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# with unknown extensions are silently ignored (but will still be passed to Linkexec with
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# their name "object-ified").
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#
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# 'Linkexec' executes:
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# ${LD} ${OUT_OPT}file${EXE_EXT} <list of objects previously compiled> ${LDFLAGS}
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#
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# It will not link if the target executable exists and is newer than all of the objects it's
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# linking with.
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COMPILER = Compile
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LINK = Linkexec
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# This is where it can find the sources.
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src_paths src src/g_doom src/g_heretic src/g_hexen src/g_raven src/g_strife \
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src/g_shared src/oplsynth src/sound src/sdl
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else
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# Override the compile and link commands with rmobj and rmexec. A quick way to delete
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# the objects and executables while dealing with only one list. No, rmobj will not
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# delete the specified source file, but rather the object and dependancy files that would
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# result from compiling the specified source.
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EVILCLEAN = 1
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COMPILER = -rmobj
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LINK = -rmexec
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done
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# How do you pass -msse2 -mfpmath=sse2 with cbuild when compiling nodebuild_classify_sse2.cpp?
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# Since I don't know the answer, that means you won't get an SSE2-supporting nodebuilder if
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# you build with cbuild. Use make instead.
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${COMPILER} "autostart.cpp \
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a.nas \
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misc.nas \
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tmap.nas \
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tmap2.nas \
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tmap3.nas \
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am_map.cpp \
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b_bot.cpp \
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b_func.cpp \
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b_game.cpp \
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b_move.cpp \
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b_think.cpp \
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bbannouncer.cpp \
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c_bind.cpp \
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c_cmds.cpp \
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c_console.cpp \
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c_cvars.cpp \
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c_dispatch.cpp \
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c_expr.cpp \
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cmdlib.cpp \
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colormatcher.cpp \
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configfile.cpp \
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ct_chat.cpp \
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d_dehacked.cpp \
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d_main.cpp \
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d_net.cpp \
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d_netinfo.cpp \
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d_protocol.cpp \
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decallib.cpp \
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decorations.cpp \
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dobject.cpp \
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dobjtype.cpp \
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doomdef.cpp \
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doomstat.cpp \
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dsectoreffect.cpp \
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dthinker.cpp \
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empty.cpp \
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f_finale.cpp \
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f_wipe.cpp \
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farchive.cpp \
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files.cpp \
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g_game.cpp \
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g_hub.cpp \
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g_level.cpp \
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gameconfigfile.cpp \
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gi.cpp \
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hu_scores.cpp \
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info.cpp \
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infodefaults.cpp \
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lumpconfigfile.cpp \
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m_alloc.cpp \
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m_argv.cpp \
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m_bbox.cpp \
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m_cheat.cpp \
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m_fixed.cpp \
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m_menu.cpp \
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m_misc.cpp \
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m_options.cpp \
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m_png.cpp \
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m_random.cpp \
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mus2midi.cpp \
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nodebuild.cpp \
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nodebuild_classify_nosse2.cpp \
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nodebuild_classify_sse2.cpp \
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nodebuild_events.cpp \
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nodebuild_extract.cpp \
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nodebuild_gl.cpp \
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nodebuild_utility.cpp \
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p_acs.cpp \
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p_buildmap.cpp \
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p_ceiling.cpp \
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p_conversation.cpp \
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p_doors.cpp \
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p_effect.cpp \
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p_enemy.cpp \
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p_floor.cpp \
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p_interaction.cpp \
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p_lights.cpp \
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p_lnspec.cpp \
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p_map.cpp \
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p_maputl.cpp \
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p_mobj.cpp \
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p_pillar.cpp \
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p_plats.cpp \
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p_pspr.cpp \
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p_saveg.cpp \
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p_sectors.cpp \
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p_setup.cpp \
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p_sight.cpp \
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p_spec.cpp \
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p_switch.cpp \
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p_teleport.cpp \
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p_terrain.cpp \
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p_things.cpp \
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p_tick.cpp \
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p_trace.cpp \
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p_user.cpp \
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p_writemap.cpp \
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p_xlat.cpp \
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po_man.cpp \
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r_anim.cpp \
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r_bsp.cpp \
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r_data.cpp \
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r_draw.cpp \
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r_drawt.cpp \
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r_main.cpp \
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r_plane.cpp \
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r_segs.cpp \
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r_sky.cpp \
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r_things.cpp \
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r_polymost.cpp \
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s_advsound.cpp \
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s_environment.cpp \
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s_playlist.cpp \
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s_sndseq.cpp \
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s_sound.cpp \
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sc_man.cpp \
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skins.cpp \
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st_stuff.cpp \
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stats.cpp \
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stringtable.cpp \
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tables.cpp \
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tempfiles.cpp \
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thingdef.cpp \
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thingdef_codeptr.cpp \
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thingdef_exp.cpp \
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v_collection.cpp \
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v_draw.cpp \
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v_font.cpp \
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v_palette.cpp \
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v_pfx.cpp \
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v_text.cpp \
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v_video.cpp \
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vectors.cpp \
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name.cpp \
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zstring.cpp \
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zstrformat.cpp \
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w_wad.cpp \
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wi_stuff.cpp \
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a_arachnotron.cpp \
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a_archvile.cpp \
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a_bossbrain.cpp \
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a_bruiser.cpp \
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a_cacodemon.cpp \
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a_cyberdemon.cpp \
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a_demon.cpp \
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a_doomartifacts.cpp \
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a_doomhealth.cpp \
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a_doomimp.cpp \
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a_doommisc.cpp \
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a_doomplayer.cpp \
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a_doomweaps.cpp \
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a_fatso.cpp \
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a_keen.cpp \
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a_lostsoul.cpp \
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a_painelemental.cpp \
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a_possessed.cpp \
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a_revenant.cpp \
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a_scriptedmarine.cpp \
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a_spidermaster.cpp \
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doom_sbar.cpp \
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a_beast.cpp \
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a_chicken.cpp \
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a_clink.cpp \
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a_dsparil.cpp \
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a_hereticartifacts.cpp \
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a_hereticimp.cpp \
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a_heretickeys.cpp \
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a_hereticmisc.cpp \
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a_hereticplayer.cpp \
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a_hereticweaps.cpp \
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a_ironlich.cpp \
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a_knight.cpp \
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a_mummy.cpp \
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a_snake.cpp \
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a_wizard.cpp \
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heretic_sbar.cpp \
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a_bats.cpp \
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a_bishop.cpp \
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a_blastradius.cpp \
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a_boostarmor.cpp \
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a_centaur.cpp \
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a_clericboss.cpp \
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a_clericflame.cpp \
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a_clericholy.cpp \
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a_clericmace.cpp \
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a_clericplayer.cpp \
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a_clericstaff.cpp \
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a_demons.cpp \
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a_dragon.cpp \
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a_ettin.cpp \
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a_fighteraxe.cpp \
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a_fighterboss.cpp \
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a_fighterhammer.cpp \
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a_fighterplayer.cpp \
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a_fighterquietus.cpp \
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a_firedemon.cpp \
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a_flechette.cpp \
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a_fog.cpp \
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a_healingradius.cpp \
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a_heresiarch.cpp \
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a_hexenspecialdecs.cpp \
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a_iceguy.cpp \
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a_korax.cpp \
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a_mageboss.cpp \
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a_magecone.cpp \
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a_magelightning.cpp \
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a_mageplayer.cpp \
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a_magestaff.cpp \
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a_magewand.cpp \
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a_mana.cpp \
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a_pig.cpp \
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a_puzzleitems.cpp \
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a_serpent.cpp \
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a_spike.cpp \
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a_summon.cpp \
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a_teleportother.cpp \
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a_weaponpieces.cpp \
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a_wraith.cpp \
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hexen_sbar.cpp \
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a_artiegg.cpp \
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a_artitele.cpp \
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a_minotaur.cpp \
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a_ravenambient.cpp \
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a_acolyte.cpp \
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a_alienspectres.cpp \
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a_coin.cpp \
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a_crusader.cpp \
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a_entityboss.cpp \
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a_inquisitor.cpp \
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a_loremaster.cpp \
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a_macil.cpp \
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a_oracle.cpp \
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a_programmer.cpp \
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a_reaver.cpp \
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a_rebels.cpp \
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a_sentinel.cpp \
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a_spectral.cpp \
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a_stalker.cpp \
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a_strifeammo.cpp \
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a_strifebishop.cpp \
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a_strifeitems.cpp \
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a_strifeplayer.cpp \
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a_strifestuff.cpp \
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a_strifeweapons.cpp \
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a_templar.cpp \
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a_thingstoblowup.cpp \
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strife_sbar.cpp \
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a_action.cpp \
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a_artifacts.cpp \
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a_bridge.cpp \
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a_camera.cpp \
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a_debris.cpp \
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a_decals.cpp \
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a_flashfader.cpp \
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a_fountain.cpp \
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a_hatetarget.cpp \
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a_keys.cpp \
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a_lightning.cpp \
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a_movingcamera.cpp \
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a_pickups.cpp \
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a_quake.cpp \
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a_secrettrigger.cpp \
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a_sectoraction.cpp \
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a_sharedmisc.cpp \
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a_skies.cpp \
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a_soundenvironment.cpp \
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a_soundsequence.cpp \
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a_spark.cpp \
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a_waterzone.cpp \
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a_weaponpiece.cpp \
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a_weapons.cpp \
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hudmessages.cpp \
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shared_sbar.cpp \
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fmopl.cpp \
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mlkernel.cpp \
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mlopl.cpp \
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mlopl_io.cpp \
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opl_mus_player.cpp \
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fmodsound.cpp \
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i_music.cpp \
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i_sound.cpp \
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music_cd.cpp \
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music_flac.cpp \
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music_midi_midiout.cpp \
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music_midi_stream.cpp \
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music_midi_timidity.cpp \
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music_mod.cpp \
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music_mus_midiout.cpp \
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music_mus_opl.cpp \
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music_stream.cpp \
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sample_flac.cpp \
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crashcatcher.c \
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i_input.cpp \
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i_net.cpp \
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i_cd.cpp \
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i_main.cpp \
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i_system.cpp \
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hardware.cpp \
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i_movie.cpp \
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sdlvideo.cpp \
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autozend.cpp"
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${LINK} "${TARGET}"
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# If we're not cleaning and zdoom.pk3 exists, exit now.
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if "${EVILCLEAN}"="0" ifexist zdoom.pk3 exit 0
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#:makewad
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CFLAGS = '-Os -Wall -fomit-frame-pointer'
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LDFLAGS = '-s -lz'
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src_paths tools/makewad
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${COMPILER} makewad.c ioapi.c zip.c
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${LINK} tools/makewad/makewad
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LDFLAGS = '-s'
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src_paths tools/xlatcc
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${COMPILER} xlat-parse.tab.c gen.c
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${LINK} tools/xlatcc/xlatcc
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src_paths tools/dehsupp
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${COMPILER} parse.c scanner.c dehsupp.c
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${LINK} tools/dehsupp/dehsupp
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do if "${EVILCLEAN}"="1"
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-rm "${OBJ_DIR}"
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-rm "${DEP_DIR}"
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-rm zdoomgcc.map
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-rm zdoom.pk3
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else
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chdir wadsrc
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do ifret 0
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-call ../tools/makewad/makewad zdoom.lst
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ifret 0 -copy zdoom.pk3 ../
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chdir ..
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done
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done
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