gzdoom-gles/src/gl
alexey.lysiuk 56ce6abbc2 Fixed splitting of walls in compatibility renderer
Any wall adjacent to 3D floor sector were not rendered at all
2016-06-05 12:38:23 +03:00
..
compatibility - draw texture based dynamic lights on walls. 2016-05-05 12:18:09 +02:00
data - added software interpolation as a fallback for models. 2016-05-03 13:10:00 +02:00
dynlights - fixed: ADynamicLight::visibletoplayer was not initialized for placed lights when restoring a savegame. 2016-05-08 09:34:22 +02:00
hqnx
hqnx_asm - fixed GCC's 'unknown pragma' warnings in hqNx MMX implementation 2015-12-25 15:42:13 +02:00
models - fixed: The pitch negation required for INHERITACTORPITCH was also applied to the one from PITCHFROMMOMENTUM. 2016-05-17 09:12:26 +02:00
renderer - another failed attempt to use GL_CLIP_PLANE. Leave it in because it's closer to what is needed than the old code. 2016-05-12 23:41:06 +02:00
scene Fixed splitting of walls in compatibility renderer 2016-06-05 12:38:23 +03:00
shaders Implemented gamma correction in OS X native backend using shader effect 2016-05-02 10:04:09 +03:00
stereo3d - fixed conditions for menu patching. 2016-05-01 17:43:30 +02:00
system Revert "- let gl_draw_sync default to false." 2016-05-13 20:44:04 +02:00
textures - fixed: Texture precaching for sprites had some inverted logic and deleted everything that was still required. 2016-05-10 20:51:23 +02:00
unused - floatified more of gl_wall.cpp. 2016-04-07 23:19:37 +02:00
utility - optimize VSMatrix::Translate. 2016-05-01 12:39:08 +02:00
gl_functions.h