gzdoom-gles/src/posix
Christoph Oelckers bd3e8c0a99 - split off all music code from s_sound.cpp
# Conflicts:
#	src/CMakeLists.txt
#	src/fragglescript/t_func.cpp
#	src/fragglescript/t_load.cpp
#	src/g_level.cpp
#	src/g_levellocals.h
#	src/g_shared/a_dynlight.cpp
#	src/intermission/intermission.cpp
#	src/p_saveg.cpp
#	src/posix/cocoa/i_main.mm
#	src/s_sound.cpp
#	src/win32/st_start.cpp

# Conflicts:
#	src/win32/st_start.cpp
2019-09-28 14:20:21 +02:00
..
cocoa - split off all music code from s_sound.cpp 2019-09-28 14:20:21 +02:00
osx - Added new great icons by Tormentor667. 2019-05-30 00:05:02 +02:00
sdl - Added PrtSc key support for Linux and MacOS, at least in theory. 2019-09-22 22:55:44 +02:00
unix Added simple fatal error window for Linux 2018-01-28 17:03:10 +02:00
dikeys.h
hardware.h
i_cd.cpp
i_input.h - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
i_steam.cpp - made CDoomError inherit from std::exception so that the main catch block can also deal with exceptions thrown by the STL. 2018-11-23 19:41:05 +01:00
i_system.h - consolidated the 3 atterm implementations. 2019-06-10 20:52:02 +02:00
readme.md
videomodes.h Merged list of video modes for Cocoa and SDL backends 2018-03-28 15:12:07 +03:00
zdoom.xpm - Added new great icons by Tormentor667. 2019-05-30 00:05:02 +02:00

This directory contains files required to support POSIX-compatible OSes, like GNU/Linux, OS X or BSD.

Common files are placed in this directory directly.
SDL backend files are in sdl subdirectory.
Native OS X backend files are in cocoa subdirectory.
Shared files for both OS X backends are in osx subdirectory.