gzdoom-gles/wadsrc/static/zscript
Marrub 3e3d21cd35 Fix A_CustomBulletAttack's spawnofs_xy parameter
The current behaviour offsets to the front of the actor rather than the side, due to an oversight in the code, which oddly is not present in the A_FireBullets equivalent.
2019-01-02 08:13:53 +01:00
..
chex
doom
heretic
hexen - fixed random number generation in SpawnFizzle. 2018-12-23 12:40:26 +01:00
inventory - Since GetParentAmmo is now virtual, BackpackItem and the "give ammo" cheat should call GetParentAmmo to determine base ammo classes. 2019-01-01 22:00:35 +01:00
menu
raven
scriptutil
shared - scriptified the declaration of AmbientSound 2019-01-02 01:05:20 +01:00
statscreen
statusbar
strife - gave the strifehumanoid's burn states dynamic lights. 2018-12-22 16:11:18 +01:00
actor.txt Split off pain chance triggering from ReactToDamage into its own function and gave ZScript access to it. 2018-12-26 11:55:42 +01:00
actor_attacks.txt Fix A_CustomBulletAttack's spawnofs_xy parameter 2019-01-02 08:13:53 +01:00
actor_checks.txt
actor_interaction.txt
actor_inventory.txt
base.txt
compatibility.txt
constants.txt
destructible.txt
dynarrays.txt
events.txt
level_compatibility.txt Merge branch 'master' of https://github.com/coelckers/gzdoom 2018-12-28 23:14:22 +01:00
mapdata.txt Expand UDMF and ZScript API for side's own additive colors 2018-12-26 16:58:27 +01:00
sounddata.txt
zscript_license.txt