.. |
drawers
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- add support for specifying the exact thread count to r_multithreaded and r_scene_multithreaded
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2018-07-28 04:57:23 +02:00 |
line
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- do a texture check when drawing fog borders in the software renderer. this does not fix the crash issue, but mitigates it enough with a check that likely should be in place, anyhow.
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2018-10-30 01:13:00 -04:00 |
plane
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- enable model rendering in the software renderer
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2018-06-09 12:29:33 +02:00 |
scene
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- add support for specifying the exact thread count to r_multithreaded and r_scene_multithreaded
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2018-07-28 04:57:23 +02:00 |
segments
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- fix translucent walls when r_models is enabled
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2018-05-06 02:54:03 +02:00 |
things
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- removed the subsector light lists as a preparation step to move over the light traversal code to use sections instead of subsectors.
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2018-11-05 22:35:24 +01:00 |
viewport
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- draw models in mirrors and portals at the right location in the software renderer
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2018-06-05 19:36:57 +02:00 |
r_all.cpp
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- moved more code from DCanvas to DFrameBuffer.
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2018-03-27 10:34:21 +02:00 |
r_memory.cpp
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- changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files.
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2017-04-17 12:27:19 +02:00 |
r_memory.h
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- changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files.
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2017-04-17 12:27:19 +02:00 |
r_renderthread.cpp
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- extended FTexture::GetPixels and FTexture::GetColumn by a RenderStyle parameter.
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2018-03-18 21:33:44 +01:00 |
r_renderthread.h
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- enable model rendering in the software renderer
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2018-06-09 12:29:33 +02:00 |
r_swcolormaps.cpp
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- sound code and most of texture code converted to FileRdr.
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2018-03-10 18:45:11 +01:00 |
r_swcolormaps.h
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- Fix testcolor and testfade in the software renderer
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2017-05-28 23:57:09 +02:00 |
r_swrenderer.cpp
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- change the software renderer to render to a DSimpleCanvas like the old D3D9 target did. Then use the drawer threads to memcpy the result to the PBO
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2018-07-20 05:48:15 +02:00 |
r_swrenderer.h
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- change the software renderer to render to a DSimpleCanvas like the old D3D9 target did. Then use the drawer threads to memcpy the result to the PBO
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2018-07-20 05:48:15 +02:00 |
r_swscene.cpp
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- merged the nearly identical wrapper texture classes for the software render and the wiper.
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2018-10-29 07:39:33 +01:00 |
r_swscene.h
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- merged the nearly identical wrapper texture classes for the software render and the wiper.
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2018-10-29 07:39:33 +01:00 |