gzdoom-gles/src/swrenderer
2018-11-05 22:35:24 +01:00
..
drawers - add support for specifying the exact thread count to r_multithreaded and r_scene_multithreaded 2018-07-28 04:57:23 +02:00
line - do a texture check when drawing fog borders in the software renderer. this does not fix the crash issue, but mitigates it enough with a check that likely should be in place, anyhow. 2018-10-30 01:13:00 -04:00
plane - enable model rendering in the software renderer 2018-06-09 12:29:33 +02:00
scene - add support for specifying the exact thread count to r_multithreaded and r_scene_multithreaded 2018-07-28 04:57:23 +02:00
segments - fix translucent walls when r_models is enabled 2018-05-06 02:54:03 +02:00
things - removed the subsector light lists as a preparation step to move over the light traversal code to use sections instead of subsectors. 2018-11-05 22:35:24 +01:00
viewport - draw models in mirrors and portals at the right location in the software renderer 2018-06-05 19:36:57 +02:00
r_all.cpp - moved more code from DCanvas to DFrameBuffer. 2018-03-27 10:34:21 +02:00
r_memory.cpp - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
r_memory.h - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
r_renderthread.cpp - extended FTexture::GetPixels and FTexture::GetColumn by a RenderStyle parameter. 2018-03-18 21:33:44 +01:00
r_renderthread.h - enable model rendering in the software renderer 2018-06-09 12:29:33 +02:00
r_swcolormaps.cpp - sound code and most of texture code converted to FileRdr. 2018-03-10 18:45:11 +01:00
r_swcolormaps.h - Fix testcolor and testfade in the software renderer 2017-05-28 23:57:09 +02:00
r_swrenderer.cpp - change the software renderer to render to a DSimpleCanvas like the old D3D9 target did. Then use the drawer threads to memcpy the result to the PBO 2018-07-20 05:48:15 +02:00
r_swrenderer.h - change the software renderer to render to a DSimpleCanvas like the old D3D9 target did. Then use the drawer threads to memcpy the result to the PBO 2018-07-20 05:48:15 +02:00
r_swscene.cpp - merged the nearly identical wrapper texture classes for the software render and the wiper. 2018-10-29 07:39:33 +01:00
r_swscene.h - merged the nearly identical wrapper texture classes for the software render and the wiper. 2018-10-29 07:39:33 +01:00