gzdoom-gles/src/r_data
2017-06-20 09:10:19 +02:00
..
colormaps.cpp - separated the software-renderer-specific parts of colormap processing from the common parts. 2017-03-15 22:04:59 +01:00
colormaps.h - made 'nocoloredspritelighting' a global option and also implemented it in the software renderer. 2017-03-16 00:56:03 +01:00
r_interpolate.cpp - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
r_interpolate.h - changed TObjPtr to take a pointer as its template argument and not the class it points to. 2017-03-08 13:35:21 +01:00
r_translate.cpp - fixed: Blood translations did not properly treat color 0 as transparent. 2017-06-20 09:10:19 +02:00
r_translate.h - fixed: Blood translations did not properly treat color 0 as transparent. 2017-06-20 09:10:19 +02:00
r_vanillatrans.cpp - use 0 as the default for r_vanillatrans. 2017-06-04 12:39:39 +02:00
r_vanillatrans.h - r_vanillatrans: Cache the cache! Transform the function into a global variable and recheck at the start of D_Display 2017-06-04 12:30:35 +02:00
renderstyle.cpp - Added auto-detection scheme for r_vanillatrans 2017-06-04 12:30:35 +02:00
renderstyle.h - did a complete workover of the weapon sprite translucency code that got inherited from QZDoom. 2017-04-15 16:41:00 +02:00
sprites.cpp - Added +SPRITEFLIP which reverses a sprite's left-rightness. 2017-05-03 21:13:31 +02:00
sprites.h - Added +SPRITEFLIP which reverses a sprite's left-rightness. 2017-05-03 21:13:31 +02:00
voxels.cpp - fix broken voxel palette colors when using the game palette 2017-03-15 04:33:01 +01:00
voxels.h - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00