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gl_2ddrawer.cpp
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- fixed: DTA_ColorOverlay was not properly handled by F2DDrawer.
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2016-09-22 10:20:36 +02:00 |
gl_2ddrawer.h
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Split F2DDrawer::Flush into Draw and Clear
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2016-09-09 00:36:10 +02:00 |
gl_colormap.h
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Merge https://github.com/coelckers/gzdoom
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2017-01-06 22:06:25 -05:00 |
gl_lightdata.cpp
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- refactored global sides array to be more VM friendly.
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2017-01-08 18:46:17 +01:00 |
gl_lightdata.h
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Fixed signed/unsigned mismatch in comparisons
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2017-01-06 10:40:51 +01:00 |
gl_postprocess.cpp
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- Since tonemap tweaks are on the menu now, make their changes affect instantly.
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2017-01-24 17:57:03 +01:00 |
gl_postprocessstate.cpp
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Add another gbuffer with normal data and make ssao pass use it
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2016-10-05 07:57:27 +02:00 |
gl_postprocessstate.h
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Add another gbuffer with normal data and make ssao pass use it
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2016-10-05 07:57:27 +02:00 |
gl_quaddrawer.cpp
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- changed the license of the OpenGL renderer to LGPL v3.
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2016-09-14 20:01:13 +02:00 |
gl_quaddrawer.h
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- added handling for drawing with uniform vertices. It draws something but in the wrong place. Right now I have no idea what's happening...
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2016-08-22 15:31:23 +02:00 |
gl_renderbuffers.cpp
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Fixed harmless uninitialized variables warnings
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2017-01-06 10:40:51 +01:00 |
gl_renderbuffers.h
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Merge remote-tracking branch 'gzdoom/master' into ssao
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2016-10-21 23:48:30 +02:00 |
gl_renderer.cpp
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- fixed: The texture for legacy dynamic light handling was always allocated, even if not needed, and it was never freed.
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2017-01-11 10:47:45 +01:00 |
gl_renderer.h
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Merge remote-tracking branch 'origin/ssao' into qzdoom
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2016-11-28 02:33:41 +01:00 |
gl_renderstate.cpp
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- Set banded light to "false" to not impact GZDoom defaults.
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2017-01-24 22:24:53 +01:00 |
gl_renderstate.h
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Fix broken SSAO portal rendering and let FRenderState do the glDrawBuffers calls
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2016-10-22 00:09:06 +02:00 |