mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-12-15 14:51:13 +00:00
e90b86acce
- bumped savegame version for flechette type changes. SVN r3085 (trunk)
104 lines
2.2 KiB
Text
104 lines
2.2 KiB
Text
// The mage -----------------------------------------------------------------
|
|
|
|
ACTOR MagePlayer : PlayerPawn
|
|
{
|
|
Health 100
|
|
ReactionTime 0
|
|
PainChance 255
|
|
Radius 16
|
|
Height 64
|
|
Speed 1
|
|
+NOSKIN
|
|
+NODAMAGETHRUST
|
|
+NOTHRUSTWHENINVUL
|
|
PainSound "PlayerMagePain"
|
|
RadiusDamageFactor 0.25
|
|
Player.JumpZ 9
|
|
Player.Viewheight 48
|
|
Player.SpawnClass "Mage"
|
|
Player.DisplayName "Mage"
|
|
Player.SoundClass "mage"
|
|
Player.ScoreIcon "MAGEFACE"
|
|
Player.InvulnerabilityMode "Reflective"
|
|
Player.HealRadiusType "Mana"
|
|
Player.Hexenarmor 5, 5, 15, 10, 25
|
|
Player.StartItem "MWeapWand"
|
|
Player.ForwardMove 0.88, 0.92
|
|
Player.SideMove 0.875, 0.925
|
|
Player.Portrait "P_MWALK1"
|
|
Player.WeaponSlot 1, MWeapWand
|
|
Player.WeaponSlot 2, MWeapFrost
|
|
Player.WeaponSlot 3, MWeapLightning
|
|
Player.WeaponSlot 4, MWeapBloodscourge
|
|
Player.FlechetteType "ArtiPoisonBag2"
|
|
|
|
Player.ColorRange 146, 163
|
|
Player.Colorset 0, "Blue", 146, 163, 161
|
|
Player.ColorsetFile 1, "Red", "TRANTBL7", 0xB3
|
|
Player.ColorsetFile 2, "Gold", "TRANTBL8", 0x8C
|
|
Player.ColorsetFile 3, "Dull Green", "TRANTBL9", 0x41
|
|
Player.ColorsetFile 4, "Green", "TRANTBLA", 0xC9
|
|
Player.ColorsetFile 5, "Gray", "TRANTBLB", 0x30
|
|
Player.ColorsetFile 6, "Brown", "TRANTBLC", 0x72
|
|
Player.ColorsetFile 7, "Purple", "TRANTBLD", 0xEE
|
|
|
|
States
|
|
{
|
|
Spawn:
|
|
MAGE A -1
|
|
Stop
|
|
See:
|
|
MAGE ABCD 4
|
|
Loop
|
|
Missile:
|
|
Melee:
|
|
MAGE EF 8
|
|
Goto Spawn
|
|
Pain:
|
|
MAGE G 4
|
|
MAGE G 4 A_Pain
|
|
Goto Spawn
|
|
Death:
|
|
MAGE H 6
|
|
MAGE I 6 A_PlayerScream
|
|
MAGE JK 6
|
|
MAGE L 6 A_NoBlocking
|
|
MAGE M 6
|
|
MAGE N -1
|
|
Stop
|
|
XDeath:
|
|
MAGE O 5 A_PlayerScream
|
|
MAGE P 5
|
|
MAGE R 5 A_NoBlocking
|
|
MAGE STUVW 5
|
|
MAGE X -1
|
|
Stop
|
|
Ice:
|
|
MAGE Y 5 A_FreezeDeath
|
|
MAGE Y 1 A_FreezeDeathChunks
|
|
Wait
|
|
Burn:
|
|
FDTH E 5 BRIGHT A_PlaySound("*burndeath")
|
|
FDTH F 4 BRIGHT
|
|
FDTH G 5 BRIGHT
|
|
FDTH H 4 BRIGHT A_PlayerScream
|
|
FDTH I 5 BRIGHT
|
|
FDTH J 4 BRIGHT
|
|
FDTH K 5 BRIGHT
|
|
FDTH L 4 BRIGHT
|
|
FDTH M 5 BRIGHT
|
|
FDTH N 4 BRIGHT
|
|
FDTH O 5 BRIGHT
|
|
FDTH P 4 BRIGHT
|
|
FDTH Q 5 BRIGHT
|
|
FDTH R 4 BRIGHT
|
|
FDTH S 5 BRIGHT A_NoBlocking
|
|
FDTH T 4 BRIGHT
|
|
FDTH U 5 BRIGHT
|
|
FDTH V 4 BRIGHT
|
|
ACLO E 35 A_CheckPlayerDone
|
|
Wait
|
|
ACLO E 8
|
|
Stop
|
|
}
|
|
}
|