gzdoom-gles/src/c_console.cpp
Christoph Oelckers 9bffe4ee50 - scriptified the main statusbar interface and the Strife status bar.
Note that the Strife status bar does not draw the health bars yet. I tried to replace the hacky custom texture with a single fill operation but had to find out that all the coordinate mangling for the status bar is being done deep in the video code. This needs to be fixed before this can be made to work.

Currently this is not usable in mods because they cannot initialize custom status bars yet.
2017-03-22 00:32:52 +01:00

2201 lines
46 KiB
C++

/*
** c_console.cpp
** Implements the console itself
**
**---------------------------------------------------------------------------
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include "templates.h"
#include "p_setup.h"
#include <stdarg.h>
#include <string.h>
#include <math.h>
#include <stdlib.h>
#include "version.h"
#include "g_game.h"
#include "c_bind.h"
#include "c_console.h"
#include "c_cvars.h"
#include "c_dispatch.h"
#include "hu_stuff.h"
#include "i_system.h"
#include "i_video.h"
#include "g_input.h"
#include "m_swap.h"
#include "v_palette.h"
#include "v_video.h"
#include "v_text.h"
#include "w_wad.h"
#include "sbar.h"
#include "s_sound.h"
#include "s_sndseq.h"
#include "doomstat.h"
#include "d_gui.h"
#include "v_video.h"
#include "cmdlib.h"
#include "d_net.h"
#include "g_level.h"
#include "d_event.h"
#include "d_player.h"
#include "gstrings.h"
#include "c_consolebuffer.h"
#include "g_levellocals.h"
FString FStringFormat(VM_ARGS); // extern from thingdef_data.cpp
#include "gi.h"
#define LEFTMARGIN 8
#define RIGHTMARGIN 8
#define BOTTOMARGIN 12
CUSTOM_CVAR(Int, con_buffersize, -1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
{
// ensure a minimum size
if (self >= 0 && self < 128) self = 128;
}
FConsoleBuffer *conbuffer;
static void C_TabComplete (bool goForward);
static bool C_TabCompleteList ();
static bool TabbedLast; // True if last key pressed was tab
static bool TabbedList; // True if tab list was shown
CVAR(Bool, con_notablist, false, CVAR_ARCHIVE)
static FTextureID conback;
static uint32_t conshade;
static bool conline;
extern int gametic;
extern bool automapactive; // in AM_map.c
extern bool advancedemo;
extern FBaseCVar *CVars;
extern FConsoleCommand *Commands[FConsoleCommand::HASH_SIZE];
unsigned ConCols;
int ConWidth;
bool vidactive = false;
bool cursoron = false;
int ConBottom, ConScroll, RowAdjust;
int CursorTicker;
constate_e ConsoleState = c_up;
static int TopLine, InsertLine;
static void ClearConsole ();
struct GameAtExit
{
GameAtExit(FString str) : Command(str) {}
GameAtExit *Next;
FString Command;
};
static GameAtExit *ExitCmdList;
#define SCROLLUP 1
#define SCROLLDN 2
#define SCROLLNO 0
EXTERN_CVAR (Bool, show_messages)
static unsigned int TickerAt, TickerMax;
static bool TickerPercent;
static const char *TickerLabel;
static bool TickerVisible;
static bool ConsoleDrawing;
// Buffer for AddToConsole()
static char *work = NULL;
static int worklen = 0;
CVAR(Float, con_notifytime, 3.f, CVAR_ARCHIVE)
CVAR(Bool, con_centernotify, false, CVAR_ARCHIVE)
CUSTOM_CVAR(Int, con_scaletext, 1, CVAR_ARCHIVE) // Scale notify text at high resolutions?
{
if (self < 0) self = 0;
if (self > 3) self = 3;
}
CUSTOM_CVAR(Int, con_scale, 0, CVAR_ARCHIVE)
{
if (self < 0) self = 0;
}
int active_con_scale()
{
int scale = con_scale;
if (scale <= 0)
{
scale = uiscale;
if (scale == 0)
{
scale = CleanXfac - 1;
if (scale <= 0)
{
scale = 1;
}
}
}
return scale;
}
int active_con_scaletext()
{
switch (con_scaletext)
{
default:
case 0: return 1;
case 1: return uiscale;
case 2: return 2;
case 3: return 4;
}
}
CUSTOM_CVAR(Float, con_alpha, 0.75f, CVAR_ARCHIVE)
{
if (self < 0.f) self = 0.f;
if (self > 1.f) self = 1.f;
}
// Command to run when Ctrl-D is pressed at start of line
CVAR(String, con_ctrl_d, "", CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
struct History
{
struct History *Older;
struct History *Newer;
FString String;
};
struct FCommandBuffer
{
FString Text; // The actual command line text
unsigned CursorPos;
unsigned StartPos; // First character to display
FString YankBuffer; // Deleted text buffer
bool AppendToYankBuffer; // Append consecutive deletes to buffer
FCommandBuffer()
{
CursorPos = StartPos = 0;
}
FCommandBuffer(const FCommandBuffer &o)
{
Text = o.Text;
CursorPos = o.CursorPos;
StartPos = o.StartPos;
}
void Draw(int x, int y, int scale, bool cursor)
{
if (scale == 1)
{
screen->DrawChar(ConFont, CR_ORANGE, x, y, '\x1c', TAG_DONE);
screen->DrawText(ConFont, CR_ORANGE, x + ConFont->GetCharWidth(0x1c), y,
&Text[StartPos], TAG_DONE);
if (cursor)
{
screen->DrawChar(ConFont, CR_YELLOW,
x + ConFont->GetCharWidth(0x1c) + (CursorPos - StartPos) * ConFont->GetCharWidth(0xb),
y, '\xb', TAG_DONE);
}
}
else
{
screen->DrawChar(ConFont, CR_ORANGE, x, y, '\x1c',
DTA_VirtualWidth, screen->GetWidth() / scale,
DTA_VirtualHeight, screen->GetHeight() / scale,
DTA_KeepRatio, true, TAG_DONE);
screen->DrawText(ConFont, CR_ORANGE, x + ConFont->GetCharWidth(0x1c), y,
&Text[StartPos],
DTA_VirtualWidth, screen->GetWidth() / scale,
DTA_VirtualHeight, screen->GetHeight() / scale,
DTA_KeepRatio, true, TAG_DONE);
if (cursor)
{
screen->DrawChar(ConFont, CR_YELLOW,
x + ConFont->GetCharWidth(0x1c) + (CursorPos - StartPos) * ConFont->GetCharWidth(0xb),
y, '\xb',
DTA_VirtualWidth, screen->GetWidth() / scale,
DTA_VirtualHeight, screen->GetHeight() / scale,
DTA_KeepRatio, true, TAG_DONE);
}
}
}
void MakeStartPosGood()
{
int n = StartPos;
unsigned cols = ConCols / active_con_scale();
if (StartPos >= Text.Len())
{ // Start of visible line is beyond end of line
n = CursorPos - cols + 2;
}
if ((CursorPos - StartPos) >= cols - 2)
{ // The cursor is beyond the visible part of the line
n = CursorPos - cols + 2;
}
if (StartPos > CursorPos)
{ // The cursor is in front of the visible part of the line
n = CursorPos;
}
StartPos = MAX(0, n);
}
unsigned WordBoundaryRight()
{
unsigned index = CursorPos;
while (index < Text.Len() && Text[index] == ' ') {
index++;
}
while (index < Text.Len() && Text[index] != ' ') {
index++;
}
return index;
}
unsigned WordBoundaryLeft()
{
int index = CursorPos - 1;
while (index > -1 && Text[index] == ' ') {
index--;
}
while (index > -1 && Text[index] != ' ') {
index--;
}
return (unsigned)index + 1;
}
void CursorStart()
{
CursorPos = 0;
StartPos = 0;
}
void CursorEnd()
{
CursorPos = (unsigned)Text.Len();
StartPos = 0;
MakeStartPosGood();
}
void CursorLeft()
{
if (CursorPos > 0)
{
CursorPos--;
MakeStartPosGood();
}
}
void CursorRight()
{
if (CursorPos < Text.Len())
{
CursorPos++;
MakeStartPosGood();
}
}
void CursorWordLeft()
{
CursorPos = WordBoundaryLeft();
MakeStartPosGood();
}
void CursorWordRight()
{
CursorPos = WordBoundaryRight();
MakeStartPosGood();
}
void DeleteLeft()
{
if (CursorPos > 0)
{
Text.Remove(CursorPos - 1, 1);
CursorPos--;
MakeStartPosGood();
}
}
void DeleteRight()
{
if (CursorPos < Text.Len())
{
Text.Remove(CursorPos, 1);
MakeStartPosGood();
}
}
void DeleteWordLeft()
{
if (CursorPos > 0)
{
unsigned index = WordBoundaryLeft();
if (AppendToYankBuffer) {
YankBuffer = FString(&Text[index], CursorPos - index) + YankBuffer;
} else {
YankBuffer = FString(&Text[index], CursorPos - index);
}
Text.Remove(index, CursorPos - index);
CursorPos = index;
MakeStartPosGood();
}
}
void DeleteLineLeft()
{
if (CursorPos > 0)
{
if (AppendToYankBuffer) {
YankBuffer = FString(&Text[0], CursorPos) + YankBuffer;
} else {
YankBuffer = FString(&Text[0], CursorPos);
}
Text.Remove(0, CursorPos);
CursorStart();
}
}
void DeleteLineRight()
{
if (CursorPos < Text.Len())
{
if (AppendToYankBuffer) {
YankBuffer += FString(&Text[CursorPos], Text.Len() - CursorPos);
} else {
YankBuffer = FString(&Text[CursorPos], Text.Len() - CursorPos);
}
Text.Truncate(CursorPos);
CursorEnd();
}
}
void AddChar(int character)
{
///FIXME: Not Unicode-aware
if (CursorPos == Text.Len())
{
Text += char(character);
}
else
{
char foo = char(character);
Text.Insert(CursorPos, &foo, 1);
}
CursorPos++;
MakeStartPosGood();
}
void AddString(FString clip)
{
if (clip.IsNotEmpty())
{
// Only paste the first line.
long brk = clip.IndexOfAny("\r\n\b");
if (brk >= 0)
{
clip.Truncate(brk);
}
if (Text.IsEmpty())
{
Text = clip;
}
else
{
Text.Insert(CursorPos, clip);
}
CursorPos += (unsigned)clip.Len();
MakeStartPosGood();
}
}
void SetString(FString str)
{
Text = str;
CursorPos = (unsigned)Text.Len();
MakeStartPosGood();
}
};
static FCommandBuffer CmdLine;
#define MAXHISTSIZE 50
static struct History *HistHead = NULL, *HistTail = NULL, *HistPos = NULL;
static int HistSize;
#define NUMNOTIFIES 4
#define NOTIFYFADETIME 6
struct FNotifyText
{
int TimeOut;
int PrintLevel;
FString Text;
};
struct FNotifyBuffer
{
public:
FNotifyBuffer();
void AddString(int printlevel, FString source);
void Shift(int maxlines);
void Clear() { Text.Clear(); }
void Tick();
void Draw();
private:
TArray<FNotifyText> Text;
int Top;
int TopGoal;
enum { NEWLINE, APPENDLINE, REPLACELINE } AddType;
};
static FNotifyBuffer NotifyStrings;
CUSTOM_CVAR(Int, con_notifylines, NUMNOTIFIES, CVAR_GLOBALCONFIG | CVAR_ARCHIVE)
{
NotifyStrings.Shift(self);
}
int PrintColors[PRINTLEVELS+2] = { CR_RED, CR_GOLD, CR_GRAY, CR_GREEN, CR_GREEN, CR_GOLD };
static void setmsgcolor (int index, int color);
FILE *Logfile = NULL;
FIntCVar msglevel ("msg", 0, CVAR_ARCHIVE);
CUSTOM_CVAR (Int, msg0color, 6, CVAR_ARCHIVE)
{
setmsgcolor (0, self);
}
CUSTOM_CVAR (Int, msg1color, 5, CVAR_ARCHIVE)
{
setmsgcolor (1, self);
}
CUSTOM_CVAR (Int, msg2color, 2, CVAR_ARCHIVE)
{
setmsgcolor (2, self);
}
CUSTOM_CVAR (Int, msg3color, 3, CVAR_ARCHIVE)
{
setmsgcolor (3, self);
}
CUSTOM_CVAR (Int, msg4color, 3, CVAR_ARCHIVE)
{
setmsgcolor (4, self);
}
CUSTOM_CVAR (Int, msgmidcolor, 5, CVAR_ARCHIVE)
{
setmsgcolor (PRINTLEVELS, self);
}
CUSTOM_CVAR (Int, msgmidcolor2, 4, CVAR_ARCHIVE)
{
setmsgcolor (PRINTLEVELS+1, self);
}
static void maybedrawnow (bool tick, bool force)
{
// FIXME: Does not work right with hw2d
if (ConsoleDrawing || screen == NULL || screen->IsLocked () || screen->Accel2D || ConFont == NULL)
{
return;
}
if (vidactive &&
(((tick || gameaction != ga_nothing) && ConsoleState == c_down)
|| gamestate == GS_STARTUP))
{
static size_t lastprinttime = 0;
size_t nowtime = I_GetTime(false);
if (nowtime - lastprinttime > 1 || force)
{
screen->Lock (false);
C_DrawConsole (false);
screen->Update ();
lastprinttime = nowtime;
}
}
}
struct TextQueue
{
TextQueue (bool notify, int printlevel, const char *text)
: Next(NULL), bNotify(notify), PrintLevel(printlevel), Text(text)
{
}
TextQueue *Next;
bool bNotify;
int PrintLevel;
FString Text;
};
TextQueue *EnqueuedText, **EnqueuedTextTail = &EnqueuedText;
void EnqueueConsoleText (bool notify, int printlevel, const char *text)
{
TextQueue *queued = new TextQueue (notify, printlevel, text);
*EnqueuedTextTail = queued;
EnqueuedTextTail = &queued->Next;
}
void DequeueConsoleText ()
{
TextQueue *queued = EnqueuedText;
while (queued != NULL)
{
TextQueue *next = queued->Next;
if (queued->bNotify)
{
NotifyStrings.AddString(queued->PrintLevel, queued->Text);
}
else
{
AddToConsole (queued->PrintLevel, queued->Text);
}
delete queued;
queued = next;
}
EnqueuedText = NULL;
EnqueuedTextTail = &EnqueuedText;
}
void C_InitConback()
{
conback = TexMan.CheckForTexture ("CONBACK", FTexture::TEX_MiscPatch);
if (!conback.isValid())
{
conback = TexMan.GetTexture (gameinfo.TitlePage, FTexture::TEX_MiscPatch);
conshade = MAKEARGB(175,0,0,0);
conline = true;
}
else
{
conshade = 0;
conline = false;
}
}
void C_InitConsole (int width, int height, bool ingame)
{
int cwidth, cheight;
vidactive = ingame;
if (ConFont != NULL)
{
cwidth = ConFont->GetCharWidth ('M');
cheight = ConFont->GetHeight();
}
else
{
cwidth = cheight = 8;
}
ConWidth = (width - LEFTMARGIN - RIGHTMARGIN);
ConCols = ConWidth / cwidth;
if (conbuffer == NULL) conbuffer = new FConsoleBuffer;
}
//==========================================================================
//
// CCMD atexit
//
//==========================================================================
CCMD (atexit)
{
if (argv.argc() == 1)
{
Printf ("Registered atexit commands:\n");
GameAtExit *record = ExitCmdList;
while (record != NULL)
{
Printf ("%s\n", record->Command.GetChars());
record = record->Next;
}
return;
}
for (int i = 1; i < argv.argc(); ++i)
{
GameAtExit *record = new GameAtExit(argv[i]);
record->Next = ExitCmdList;
ExitCmdList = record;
}
}
//==========================================================================
//
// C_DeinitConsole
//
// Executes the contents of the atexit cvar, if any, at quit time.
// Then releases all of the console's memory.
//
//==========================================================================
void C_DeinitConsole ()
{
GameAtExit *cmd = ExitCmdList;
while (cmd != NULL)
{
GameAtExit *next = cmd->Next;
AddCommandString (cmd->Command.LockBuffer());
delete cmd;
cmd = next;
}
// Free command history
History *hist = HistTail;
while (hist != NULL)
{
History *next = hist->Newer;
delete hist;
hist = next;
}
HistTail = HistHead = HistPos = NULL;
// Free cvars allocated at runtime
FBaseCVar *var, *next, **nextp;
for (var = CVars, nextp = &CVars; var != NULL; var = next)
{
next = var->m_Next;
if (var->GetFlags() & CVAR_UNSETTABLE)
{
delete var;
*nextp = next;
}
else
{
nextp = &var->m_Next;
}
}
// Free alias commands. (i.e. The "commands" that can be allocated
// at runtime.)
for (size_t i = 0; i < countof(Commands); ++i)
{
FConsoleCommand *cmd = Commands[i];
while (cmd != NULL)
{
FConsoleCommand *next = cmd->m_Next;
if (cmd->IsAlias())
{
delete cmd;
}
cmd = next;
}
}
// Make sure all tab commands are cleared before the memory for
// their names is deallocated.
C_ClearTabCommands ();
// Free AddToConsole()'s work buffer
if (work != NULL)
{
free (work);
work = NULL;
worklen = 0;
}
if (conbuffer != NULL)
{
delete conbuffer;
conbuffer = NULL;
}
}
static void ClearConsole ()
{
if (conbuffer != NULL)
{
conbuffer->Clear();
}
TopLine = InsertLine = 0;
}
static void setmsgcolor (int index, int color)
{
if ((unsigned)color >= (unsigned)NUM_TEXT_COLORS)
color = 0;
PrintColors[index] = color;
}
extern int DisplayWidth;
FNotifyBuffer::FNotifyBuffer()
{
Top = TopGoal = 0;
AddType = NEWLINE;
}
void FNotifyBuffer::Shift(int maxlines)
{
if (maxlines >= 0 && Text.Size() > (unsigned)maxlines)
{
Text.Delete(0, Text.Size() - maxlines);
}
}
void FNotifyBuffer::AddString(int printlevel, FString source)
{
FBrokenLines *lines;
int i, width;
if ((printlevel != 128 && !show_messages) ||
source.IsEmpty() ||
gamestate == GS_FULLCONSOLE ||
gamestate == GS_DEMOSCREEN ||
con_notifylines == 0)
return;
if (ConsoleDrawing)
{
EnqueueConsoleText (true, printlevel, source);
return;
}
if (active_con_scaletext() == 0)
{
width = DisplayWidth / CleanXfac;
}
else
{
width = DisplayWidth / active_con_scaletext();
}
if (AddType == APPENDLINE && Text.Size() > 0 && Text[Text.Size() - 1].PrintLevel == printlevel)
{
FString str = Text[Text.Size() - 1].Text + source;
lines = V_BreakLines (SmallFont, width, str);
}
else
{
lines = V_BreakLines (SmallFont, width, source);
if (AddType == APPENDLINE)
{
AddType = NEWLINE;
}
}
if (lines == NULL)
return;
for (i = 0; lines[i].Width >= 0; i++)
{
FNotifyText newline;
newline.Text = lines[i].Text;
newline.TimeOut = gametic + int(con_notifytime * TICRATE);
newline.PrintLevel = printlevel;
if (AddType == NEWLINE || Text.Size() == 0)
{
if (con_notifylines > 0)
{
Shift(con_notifylines - 1);
}
Text.Push(newline);
}
else
{
Text[Text.Size() - 1] = newline;
}
AddType = NEWLINE;
}
V_FreeBrokenLines (lines);
lines = NULL;
switch (source[source.Len()-1])
{
case '\r': AddType = REPLACELINE; break;
case '\n': AddType = NEWLINE; break;
default: AddType = APPENDLINE; break;
}
TopGoal = 0;
}
void AddToConsole (int printlevel, const char *text)
{
conbuffer->AddText(printlevel, text, Logfile);
}
/* Adds a string to the console and also to the notify buffer */
int PrintString (int printlevel, const char *outline)
{
if (printlevel < msglevel || *outline == '\0')
{
return 0;
}
if (printlevel != PRINT_LOG)
{
I_PrintStr (outline);
AddToConsole (printlevel, outline);
if (vidactive && screen && SmallFont)
{
NotifyStrings.AddString(printlevel, outline);
maybedrawnow (false, false);
}
}
else if (Logfile != NULL)
{
fputs (outline, Logfile);
fflush (Logfile);
}
return (int)strlen (outline);
}
extern bool gameisdead;
int VPrintf (int printlevel, const char *format, va_list parms)
{
if (gameisdead)
return 0;
FString outline;
outline.VFormat (format, parms);
return PrintString (printlevel, outline.GetChars());
}
int Printf (int printlevel, const char *format, ...)
{
va_list argptr;
int count;
va_start (argptr, format);
count = VPrintf (printlevel, format, argptr);
va_end (argptr);
return count;
}
int Printf (const char *format, ...)
{
va_list argptr;
int count;
va_start (argptr, format);
count = VPrintf (PRINT_HIGH, format, argptr);
va_end (argptr);
return count;
}
int DPrintf (int level, const char *format, ...)
{
va_list argptr;
int count;
if (developer >= level)
{
va_start (argptr, format);
count = VPrintf (PRINT_HIGH, format, argptr);
va_end (argptr);
return count;
}
else
{
return 0;
}
}
void C_FlushDisplay ()
{
NotifyStrings.Clear();
}
void C_AdjustBottom ()
{
if (gamestate == GS_FULLCONSOLE || gamestate == GS_STARTUP)
ConBottom = SCREENHEIGHT;
else if (ConBottom > SCREENHEIGHT / 2 || ConsoleState == c_down)
ConBottom = SCREENHEIGHT / 2;
}
void C_NewModeAdjust ()
{
C_InitConsole (SCREENWIDTH, SCREENHEIGHT, true);
C_FlushDisplay ();
C_AdjustBottom ();
}
int consoletic = 0;
void C_Ticker()
{
static int lasttic = 0;
consoletic++;
if (lasttic == 0)
lasttic = consoletic - 1;
if (con_buffersize > 0)
{
conbuffer->ResizeBuffer(con_buffersize);
}
if (ConsoleState != c_up)
{
if (ConsoleState == c_falling)
{
ConBottom += (consoletic - lasttic) * (SCREENHEIGHT * 2 / 25);
if (ConBottom >= SCREENHEIGHT / 2)
{
ConBottom = SCREENHEIGHT / 2;
ConsoleState = c_down;
}
}
else if (ConsoleState == c_rising)
{
ConBottom -= (consoletic - lasttic) * (SCREENHEIGHT * 2 / 25);
if (ConBottom <= 0)
{
ConsoleState = c_up;
ConBottom = 0;
}
}
}
if (--CursorTicker <= 0)
{
cursoron ^= 1;
CursorTicker = C_BLINKRATE;
}
lasttic = consoletic;
NotifyStrings.Tick();
}
void FNotifyBuffer::Tick()
{
if (TopGoal > Top)
{
Top++;
}
else if (TopGoal < Top)
{
Top--;
}
// Remove lines from the beginning that have expired.
unsigned i;
for (i = 0; i < Text.Size(); ++i)
{
if (Text[i].TimeOut != 0 && Text[i].TimeOut > gametic)
break;
}
if (i > 0)
{
Text.Delete(0, i);
}
}
void FNotifyBuffer::Draw()
{
bool center = (con_centernotify != 0.f);
int line, lineadv, color, j;
bool canskip;
if (gamestate == GS_FULLCONSOLE || gamestate == GS_DEMOSCREEN/* || menuactive != MENU_Off*/)
return;
line = Top;
canskip = true;
lineadv = SmallFont->GetHeight ();
if (active_con_scaletext() == 0)
{
lineadv *= CleanYfac;
}
BorderTopRefresh = screen->GetPageCount ();
for (unsigned i = 0; i < Text.Size(); ++ i)
{
FNotifyText &notify = Text[i];
if (notify.TimeOut == 0)
continue;
j = notify.TimeOut - gametic;
if (j > 0)
{
if (!show_messages && notify.PrintLevel != 128)
continue;
double alpha = (j < NOTIFYFADETIME) ? 1. * j / NOTIFYFADETIME : 1;
if (notify.PrintLevel >= PRINTLEVELS)
color = CR_UNTRANSLATED;
else
color = PrintColors[notify.PrintLevel];
if (active_con_scaletext() == 0)
{
if (!center)
screen->DrawText (SmallFont, color, 0, line, notify.Text,
DTA_CleanNoMove, true, DTA_Alpha, alpha, TAG_DONE);
else
screen->DrawText (SmallFont, color, (SCREENWIDTH -
SmallFont->StringWidth (notify.Text)*CleanXfac)/2,
line, notify.Text, DTA_CleanNoMove, true,
DTA_Alpha, alpha, TAG_DONE);
}
else if (active_con_scaletext() == 1)
{
if (!center)
screen->DrawText (SmallFont, color, 0, line, notify.Text,
DTA_Alpha, alpha, TAG_DONE);
else
screen->DrawText (SmallFont, color, (SCREENWIDTH -
SmallFont->StringWidth (notify.Text))/2,
line, notify.Text,
DTA_Alpha, alpha, TAG_DONE);
}
else
{
if (!center)
screen->DrawText (SmallFont, color, 0, line, notify.Text,
DTA_VirtualWidth, screen->GetWidth() / active_con_scaletext(),
DTA_VirtualHeight, screen->GetHeight() / active_con_scaletext(),
DTA_KeepRatio, true,
DTA_Alpha, alpha, TAG_DONE);
else
screen->DrawText (SmallFont, color, (screen->GetWidth() -
SmallFont->StringWidth (notify.Text) * active_con_scaletext()) / 2 / active_con_scaletext(),
line, notify.Text,
DTA_VirtualWidth, screen->GetWidth() / active_con_scaletext(),
DTA_VirtualHeight, screen->GetHeight() / active_con_scaletext(),
DTA_KeepRatio, true,
DTA_Alpha, alpha, TAG_DONE);
}
line += lineadv;
canskip = false;
}
else
{
if (canskip)
{
Top += lineadv;
line += lineadv;
}
notify.TimeOut = 0;
}
}
if (canskip)
{
Top = TopGoal;
}
}
void C_InitTicker (const char *label, unsigned int max, bool showpercent)
{
TickerPercent = showpercent;
TickerMax = max;
TickerLabel = label;
TickerAt = 0;
maybedrawnow (true, false);
}
void C_SetTicker (unsigned int at, bool forceUpdate)
{
TickerAt = at > TickerMax ? TickerMax : at;
maybedrawnow (true, TickerVisible ? forceUpdate : false);
}
void C_DrawConsole (bool hw2d)
{
static int oldbottom = 0;
int lines, left, offset;
int textScale = active_con_scale();
left = LEFTMARGIN;
lines = (ConBottom/textScale-ConFont->GetHeight()*2)/ConFont->GetHeight();
if (-ConFont->GetHeight() + lines*ConFont->GetHeight() > ConBottom/textScale - ConFont->GetHeight()*7/2)
{
offset = -ConFont->GetHeight()/2;
lines--;
}
else
{
offset = -ConFont->GetHeight();
}
if ((ConBottom < oldbottom) &&
(gamestate == GS_LEVEL || gamestate == GS_TITLELEVEL) &&
(viewwindowx || viewwindowy) &&
viewactive)
{
V_SetBorderNeedRefresh();
}
oldbottom = ConBottom;
if (ConsoleState == c_up)
{
NotifyStrings.Draw();
return;
}
else if (ConBottom)
{
int visheight;
FTexture *conpic = TexMan[conback];
visheight = ConBottom;
screen->DrawTexture (conpic, 0, visheight - screen->GetHeight(),
DTA_DestWidth, screen->GetWidth(),
DTA_DestHeight, screen->GetHeight(),
DTA_ColorOverlay, conshade,
DTA_Alpha, (hw2d && gamestate != GS_FULLCONSOLE) ? (double)con_alpha : 1.,
DTA_Masked, false,
TAG_DONE);
if (conline && visheight < screen->GetHeight())
{
screen->Clear (0, visheight, screen->GetWidth(), visheight+1, 0, 0);
}
if (ConBottom >= 12)
{
if (textScale == 1)
screen->DrawText (ConFont, CR_ORANGE, SCREENWIDTH - 8 -
ConFont->StringWidth (GetVersionString()),
ConBottom / textScale - ConFont->GetHeight() - 4,
GetVersionString(), TAG_DONE);
else
screen->DrawText(ConFont, CR_ORANGE, SCREENWIDTH / textScale - 8 -
ConFont->StringWidth(GetVersionString()),
ConBottom / textScale - ConFont->GetHeight() - 4,
GetVersionString(),
DTA_VirtualWidth, screen->GetWidth() / textScale,
DTA_VirtualHeight, screen->GetHeight() / textScale,
DTA_KeepRatio, true, TAG_DONE);
if (TickerMax)
{
char tickstr[256];
const int tickerY = ConBottom / textScale - ConFont->GetHeight() - 4;
size_t i;
int tickend = ConCols / textScale - SCREENWIDTH / textScale / 90 - 6;
int tickbegin = 0;
if (TickerLabel)
{
tickbegin = (int)strlen (TickerLabel) + 2;
mysnprintf (tickstr, countof(tickstr), "%s: ", TickerLabel);
}
if (tickend > 256 - ConFont->GetCharWidth(0x12))
tickend = 256 - ConFont->GetCharWidth(0x12);
tickstr[tickbegin] = 0x10;
memset (tickstr + tickbegin + 1, 0x11, tickend - tickbegin);
tickstr[tickend + 1] = 0x12;
tickstr[tickend + 2] = ' ';
if (TickerPercent)
{
mysnprintf (tickstr + tickend + 3, countof(tickstr) - tickend - 3,
"%d%%", Scale (TickerAt, 100, TickerMax));
}
else
{
tickstr[tickend+3] = 0;
}
if (textScale == 1)
screen->DrawText (ConFont, CR_BROWN, LEFTMARGIN, tickerY, tickstr, TAG_DONE);
else
screen->DrawText (ConFont, CR_BROWN, LEFTMARGIN, tickerY, tickstr,
DTA_VirtualWidth, screen->GetWidth() / textScale,
DTA_VirtualHeight, screen->GetHeight() / textScale,
DTA_KeepRatio, true, TAG_DONE);
// Draw the marker
i = LEFTMARGIN+5+tickbegin*8 + Scale (TickerAt, (int32_t)(tickend - tickbegin)*8, TickerMax);
if (textScale == 1)
screen->DrawChar (ConFont, CR_ORANGE, (int)i, tickerY, 0x13, TAG_DONE);
else
screen->DrawChar(ConFont, CR_ORANGE, (int)i, tickerY, 0x13,
DTA_VirtualWidth, screen->GetWidth() / textScale,
DTA_VirtualHeight, screen->GetHeight() / textScale,
DTA_KeepRatio, true, TAG_DONE);
TickerVisible = true;
}
else
{
TickerVisible = false;
}
}
// Apply palette blend effects
if (StatusBar != NULL && !hw2d)
{
player_t *player = StatusBar->CPlayer;
if (player->camera != NULL && player->camera->player != NULL)
{
player = player->camera->player;
}
if (player->BlendA != 0 && (gamestate == GS_LEVEL || gamestate == GS_TITLELEVEL))
{
screen->Dim (PalEntry ((unsigned char)(player->BlendR*255), (unsigned char)(player->BlendG*255), (unsigned char)(player->BlendB*255)),
player->BlendA, 0, ConBottom, screen->GetWidth(), screen->GetHeight() - ConBottom);
V_SetBorderNeedRefresh();
}
}
}
if (menuactive != MENU_Off)
{
return;
}
if (lines > 0)
{
// No more enqueuing because adding new text to the console won't touch the actual print data.
conbuffer->FormatText(ConFont, ConWidth / textScale);
unsigned int consolelines = conbuffer->GetFormattedLineCount();
FBrokenLines **blines = conbuffer->GetLines();
FBrokenLines **printline = blines + consolelines - 1 - RowAdjust;
int bottomline = ConBottom / textScale - ConFont->GetHeight()*2 - 4;
ConsoleDrawing = true;
for(FBrokenLines **p = printline; p >= blines && lines > 0; p--, lines--)
{
if (textScale == 1)
{
screen->DrawText(ConFont, CR_TAN, LEFTMARGIN, offset + lines * ConFont->GetHeight(), (*p)->Text, TAG_DONE);
}
else
{
screen->DrawText(ConFont, CR_TAN, LEFTMARGIN, offset + lines * ConFont->GetHeight(), (*p)->Text,
DTA_VirtualWidth, screen->GetWidth() / textScale,
DTA_VirtualHeight, screen->GetHeight() / textScale,
DTA_KeepRatio, true, TAG_DONE);
}
}
ConsoleDrawing = false;
if (ConBottom >= 20)
{
if (gamestate != GS_STARTUP)
{
// Make a copy of the command line, in case an input event is handled
// while we draw the console and it changes.
FCommandBuffer command(CmdLine);
command.Draw(left, bottomline, textScale, cursoron);
}
if (RowAdjust && ConBottom >= ConFont->GetHeight()*7/2)
{
// Indicate that the view has been scrolled up (10)
// and if we can scroll no further (12)
if (textScale == 1)
screen->DrawChar (ConFont, CR_GREEN, 0, bottomline, RowAdjust == conbuffer->GetFormattedLineCount() ? 12 : 10, TAG_DONE);
else
screen->DrawChar(ConFont, CR_GREEN, 0, bottomline, RowAdjust == conbuffer->GetFormattedLineCount() ? 12 : 10,
DTA_VirtualWidth, screen->GetWidth() / textScale,
DTA_VirtualHeight, screen->GetHeight() / textScale,
DTA_KeepRatio, true, TAG_DONE);
}
}
}
}
void C_FullConsole ()
{
if (demoplayback)
G_CheckDemoStatus ();
D_QuitNetGame ();
advancedemo = false;
ConsoleState = c_down;
HistPos = NULL;
TabbedLast = false;
TabbedList = false;
if (gamestate != GS_STARTUP)
{
gamestate = GS_FULLCONSOLE;
level.Music = "";
S_Start ();
P_FreeLevelData ();
V_SetBlend (0,0,0,0);
}
else
{
C_AdjustBottom ();
}
}
void C_ToggleConsole ()
{
if (gamestate == GS_DEMOSCREEN || demoplayback)
{
gameaction = ga_fullconsole;
}
else if (!chatmodeon && (ConsoleState == c_up || ConsoleState == c_rising) && menuactive == MENU_Off)
{
ConsoleState = c_falling;
HistPos = NULL;
TabbedLast = false;
TabbedList = false;
}
else if (gamestate != GS_FULLCONSOLE && gamestate != GS_STARTUP)
{
ConsoleState = c_rising;
C_FlushDisplay ();
}
}
void C_HideConsole ()
{
if (gamestate != GS_FULLCONSOLE)
{
ConsoleState = c_up;
ConBottom = 0;
HistPos = NULL;
}
}
DEFINE_ACTION_FUNCTION(_Console, HideConsole)
{
C_HideConsole();
return 0;
}
DEFINE_ACTION_FUNCTION(_Console, Printf)
{
PARAM_PROLOGUE;
FString s = FStringFormat(param, defaultparam, numparam, ret, numret);
Printf("%s\n", s.GetChars());
return 0;
}
static bool C_HandleKey (event_t *ev, FCommandBuffer &buffer)
{
int data1 = ev->data1;
bool keepappending = false;
switch (ev->subtype)
{
default:
return false;
case EV_GUI_Char:
if (ev->data2)
{
// Bash-style shortcuts
if (data1 == 'b')
{
buffer.CursorWordLeft();
break;
}
else if (data1 == 'f')
{
buffer.CursorWordRight();
break;
}
}
// Add keypress to command line
buffer.AddChar(data1);
HistPos = NULL;
TabbedLast = false;
TabbedList = false;
break;
case EV_GUI_WheelUp:
case EV_GUI_WheelDown:
if (!(ev->data3 & GKM_SHIFT))
{
data1 = GK_PGDN + EV_GUI_WheelDown - ev->subtype;
}
else
{
data1 = GK_DOWN + EV_GUI_WheelDown - ev->subtype;
}
// Intentional fallthrough
case EV_GUI_KeyDown:
case EV_GUI_KeyRepeat:
switch (data1)
{
case '\t':
// Try to do tab-completion
C_TabComplete ((ev->data3 & GKM_SHIFT) ? false : true);
break;
case GK_PGUP:
if (ev->data3 & (GKM_SHIFT|GKM_CTRL))
{ // Scroll console buffer up one page
RowAdjust += (SCREENHEIGHT-4)/active_con_scale() /
((gamestate == GS_FULLCONSOLE || gamestate == GS_STARTUP) ? ConFont->GetHeight() : ConFont->GetHeight()*2) - 3;
}
else if (RowAdjust < conbuffer->GetFormattedLineCount())
{ // Scroll console buffer up
if (ev->subtype == EV_GUI_WheelUp)
{
RowAdjust += 3;
}
else
{
RowAdjust++;
}
if (RowAdjust > conbuffer->GetFormattedLineCount())
{
RowAdjust = conbuffer->GetFormattedLineCount();
}
}
break;
case GK_PGDN:
if (ev->data3 & (GKM_SHIFT|GKM_CTRL))
{ // Scroll console buffer down one page
const int scrollamt = (SCREENHEIGHT-4)/active_con_scale() /
((gamestate == GS_FULLCONSOLE || gamestate == GS_STARTUP) ? ConFont->GetHeight() : ConFont->GetHeight()*2) - 3;
if (RowAdjust < scrollamt)
{
RowAdjust = 0;
}
else
{
RowAdjust -= scrollamt;
}
}
else if (RowAdjust > 0)
{ // Scroll console buffer down
if (ev->subtype == EV_GUI_WheelDown)
{
RowAdjust = MAX (0, RowAdjust - 3);
}
else
{
RowAdjust--;
}
}
break;
case GK_HOME:
if (ev->data3 & GKM_CTRL)
{ // Move to top of console buffer
RowAdjust = conbuffer->GetFormattedLineCount();
}
else
{ // Move cursor to start of line
buffer.CursorStart();
}
break;
case GK_END:
if (ev->data3 & GKM_CTRL)
{ // Move to bottom of console buffer
RowAdjust = 0;
}
else
{ // Move cursor to end of line
buffer.CursorEnd();
}
break;
case GK_LEFT:
// Move cursor left one character
buffer.CursorLeft();
break;
case GK_RIGHT:
// Move cursor right one character
buffer.CursorRight();
break;
case '\b':
// Erase character to left of cursor
buffer.DeleteLeft();
TabbedLast = false;
TabbedList = false;
break;
case GK_DEL:
// Erase character under cursor
buffer.DeleteRight();
TabbedLast = false;
TabbedList = false;
break;
case GK_UP:
// Move to previous entry in the command history
if (HistPos == NULL)
{
HistPos = HistHead;
}
else if (HistPos->Older)
{
HistPos = HistPos->Older;
}
if (HistPos)
{
buffer.SetString(HistPos->String);
}
TabbedLast = false;
TabbedList = false;
break;
case GK_DOWN:
// Move to next entry in the command history
if (HistPos && HistPos->Newer)
{
HistPos = HistPos->Newer;
buffer.SetString(HistPos->String);
}
else
{
HistPos = NULL;
buffer.SetString("");
}
TabbedLast = false;
TabbedList = false;
break;
case 'X':
if (ev->data3 & GKM_CTRL)
{
buffer.SetString("");
TabbedLast = TabbedList = false;
}
break;
case 'D':
if (ev->data3 & GKM_CTRL && buffer.Text.Len() == 0)
{ // Control-D pressed on an empty line
if (strlen(con_ctrl_d) == 0)
{
break; // Replacement is empty, so do nothing
}
buffer.SetString(*con_ctrl_d);
}
else
{
break;
}
// Intentional fall-through for command(s) added with Ctrl-D
case '\r':
// Execute command line (ENTER)
buffer.Text.StripLeftRight();
Printf(127, TEXTCOLOR_WHITE "]%s\n", buffer.Text.GetChars());
if (buffer.Text.Len() == 0)
{
// Command line is empty, so do nothing to the history
}
else if (HistHead && HistHead->String.CompareNoCase(buffer.Text) == 0)
{
// Command line was the same as the previous one,
// so leave the history list alone
}
else
{
// Command line is different from last command line,
// or there is nothing in the history list,
// so add it to the history list.
History *temp = new History;
temp->String = buffer.Text;
temp->Older = HistHead;
if (HistHead)
{
HistHead->Newer = temp;
}
temp->Newer = NULL;
HistHead = temp;
if (!HistTail)
{
HistTail = temp;
}
if (HistSize == MAXHISTSIZE)
{
HistTail = HistTail->Newer;
delete HistTail->Older;
HistTail->Older = NULL;
}
else
{
HistSize++;
}
}
HistPos = NULL;
{
// Work with a copy of command to avoid side effects caused by
// exception raised during execution, like with 'error' CCMD.
// It's problematic to maintain FString's lock symmetry.
static TArray<char> command;
const size_t length = buffer.Text.Len();
command.Resize(unsigned(length + 1));
memcpy(&command[0], buffer.Text.GetChars(), length);
command[length] = '\0';
buffer.SetString("");
AddCommandString(&command[0]);
}
TabbedLast = false;
TabbedList = false;
break;
case '`':
// Check to see if we have ` bound to the console before accepting
// it as a way to close the console.
if (Bindings.GetBinding(KEY_GRAVE).CompareNoCase("toggleconsole"))
{
break;
}
case GK_ESCAPE:
// Close console and clear command line. But if we're in the
// fullscreen console mode, there's nothing to fall back on
// if it's closed, so open the main menu instead.
if (gamestate == GS_STARTUP)
{
return false;
}
else if (gamestate == GS_FULLCONSOLE)
{
C_DoCommand ("menu_main");
}
else
{
buffer.SetString("");
HistPos = NULL;
C_ToggleConsole ();
}
break;
case 'C':
case 'V':
TabbedLast = false;
TabbedList = false;
#ifdef __APPLE__
if (ev->data3 & GKM_META)
#else // !__APPLE__
if (ev->data3 & GKM_CTRL)
#endif // __APPLE__
{
if (data1 == 'C')
{ // copy to clipboard
if (buffer.Text.IsNotEmpty())
{
I_PutInClipboard(buffer.Text);
}
}
else
{ // paste from clipboard
buffer.AddString(I_GetFromClipboard(false));
HistPos = NULL;
}
break;
}
break;
// Bash-style shortcuts
case 'A':
if (ev->data3 & GKM_CTRL)
{
buffer.CursorStart();
}
break;
case 'E':
if (ev->data3 & GKM_CTRL)
{
buffer.CursorEnd();
}
break;
case 'W':
if (ev->data3 & GKM_CTRL)
{
buffer.DeleteWordLeft();
keepappending = true;
TabbedLast = false;
TabbedList = false;
}
break;
case 'U':
if (ev->data3 & GKM_CTRL)
{
buffer.DeleteLineLeft();
keepappending = true;
TabbedLast = false;
TabbedList = false;
}
break;
case 'K':
if (ev->data3 & GKM_CTRL)
{
buffer.DeleteLineRight();
keepappending = true;
TabbedLast = false;
TabbedList = false;
}
break;
case 'Y':
if (ev->data3 & GKM_CTRL)
{
buffer.AddString(buffer.YankBuffer);
TabbedLast = false;
TabbedList = false;
HistPos = NULL;
}
break;
}
break;
#ifdef __unix__
case EV_GUI_MButtonDown:
buffer.AddString(I_GetFromClipboard(true));
HistPos = NULL;
break;
#endif
}
buffer.AppendToYankBuffer = keepappending;
// Ensure that the cursor is always visible while typing
CursorTicker = C_BLINKRATE;
cursoron = 1;
return true;
}
bool C_Responder (event_t *ev)
{
if (ev->type != EV_GUI_Event ||
ConsoleState == c_up ||
ConsoleState == c_rising ||
menuactive != MENU_Off)
{
return false;
}
return C_HandleKey(ev, CmdLine);
}
CCMD (history)
{
struct History *hist = HistTail;
while (hist)
{
Printf (" %s\n", hist->String.GetChars());
hist = hist->Newer;
}
}
CCMD (clear)
{
C_FlushDisplay ();
ClearConsole ();
}
CCMD (echo)
{
int last = argv.argc()-1;
for (int i = 1; i <= last; ++i)
{
FString formatted = strbin1 (argv[i]);
Printf ("%s%s", formatted.GetChars(), i!=last ? " " : "\n");
}
}
/* Printing in the middle of the screen */
CVAR (Float, con_midtime, 3.f, CVAR_ARCHIVE)
static const char bar1[] = TEXTCOLOR_RED "\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36"
"\36\36\36\36\36\36\36\36\36\36\36\36\37" TEXTCOLOR_TAN "\n";
static const char bar2[] = TEXTCOLOR_RED "\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36"
"\36\36\36\36\36\36\36\36\36\36\36\36\37" TEXTCOLOR_GREEN "\n";
static const char bar3[] = TEXTCOLOR_RED "\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36"
"\36\36\36\36\36\36\36\36\36\36\36\36\37" TEXTCOLOR_NORMAL "\n";
static const char logbar[] = "\n<------------------------------->\n";
void C_MidPrint (FFont *font, const char *msg)
{
if (StatusBar == NULL || screen == NULL)
return;
if (msg != NULL)
{
AddToConsole (-1, bar1);
AddToConsole (-1, msg);
AddToConsole (-1, bar3);
StatusBar->AttachMessage (new DHUDMessage (font, msg, 1.5f, 0.375f, 0, 0,
(EColorRange)PrintColors[PRINTLEVELS], con_midtime), MAKE_ID('C','N','T','R'));
}
else
{
StatusBar->DetachMessage (MAKE_ID('C','N','T','R'));
}
}
void C_MidPrintBold (FFont *font, const char *msg)
{
if (msg)
{
AddToConsole (-1, bar2);
AddToConsole (-1, msg);
AddToConsole (-1, bar3);
StatusBar->AttachMessage (new DHUDMessage (font, msg, 1.5f, 0.375f, 0, 0,
(EColorRange)PrintColors[PRINTLEVELS+1], con_midtime), MAKE_ID('C','N','T','R'));
}
else
{
StatusBar->DetachMessage (MAKE_ID('C','N','T','R'));
}
}
DEFINE_ACTION_FUNCTION(_Console, MidPrint)
{
PARAM_PROLOGUE;
PARAM_POINTER_NOT_NULL(fnt, FFont);
PARAM_STRING(text);
PARAM_BOOL_DEF(bold);
const char *txt = text[0] == '$'? GStrings(&text[1]) : text.GetChars();
if (!bold) C_MidPrint(fnt, txt);
else C_MidPrintBold(fnt, txt);
return 0;
}
/****** Tab completion code ******/
struct TabData
{
int UseCount;
FName TabName;
TabData()
: UseCount(0)
{
}
TabData(const char *name)
: UseCount(1), TabName(name)
{
}
TabData(const TabData &other)
: UseCount(other.UseCount), TabName(other.TabName)
{
}
};
static TArray<TabData> TabCommands (TArray<TabData>::NoInit);
static int TabPos; // Last TabCommand tabbed to
static int TabStart; // First char in CmdLine to use for tab completion
static int TabSize; // Size of tab string
static bool FindTabCommand (const char *name, int *stoppos, int len)
{
FName aname(name);
unsigned int i;
int cval = 1;
for (i = 0; i < TabCommands.Size(); i++)
{
if (TabCommands[i].TabName == aname)
{
*stoppos = i;
return true;
}
cval = strnicmp (TabCommands[i].TabName.GetChars(), name, len);
if (cval >= 0)
break;
}
*stoppos = i;
return (cval == 0);
}
void C_AddTabCommand (const char *name)
{
int pos;
if (FindTabCommand (name, &pos, INT_MAX))
{
TabCommands[pos].UseCount++;
}
else
{
TabData tab(name);
TabCommands.Insert (pos, tab);
}
}
void C_RemoveTabCommand (const char *name)
{
if (TabCommands.Size() == 0)
{
// There are no tab commands that can be removed.
// This is important to skip construction of aname
// in case the NameManager has already been destroyed.
return;
}
FName aname(name, true);
if (aname == NAME_None)
{
return;
}
for (unsigned int i = 0; i < TabCommands.Size(); ++i)
{
if (TabCommands[i].TabName == aname)
{
if (--TabCommands[i].UseCount == 0)
{
TabCommands.Delete(i);
}
break;
}
}
}
void C_ClearTabCommands ()
{
TabCommands.Clear();
}
static int FindDiffPoint (FName name1, const char *str2)
{
const char *str1 = name1.GetChars();
int i;
for (i = 0; tolower(str1[i]) == tolower(str2[i]); i++)
if (str1[i] == 0 || str2[i] == 0)
break;
return i;
}
static void C_TabComplete (bool goForward)
{
unsigned i;
int diffpoint;
if (!TabbedLast)
{
bool cancomplete;
// Skip any spaces at beginning of command line
for (i = 0; i < CmdLine.Text.Len(); ++i)
{
if (CmdLine.Text[i] != ' ')
break;
}
if (i == CmdLine.Text.Len())
{ // Line was nothing but spaces
return;
}
TabStart = i;
TabSize = (int)CmdLine.Text.Len() - TabStart;
if (!FindTabCommand(&CmdLine.Text[TabStart], &TabPos, TabSize))
return; // No initial matches
// Show a list of possible completions, if more than one.
if (TabbedList || con_notablist)
{
cancomplete = true;
}
else
{
cancomplete = C_TabCompleteList ();
TabbedList = true;
}
if (goForward)
{ // Position just before the list of completions so that when TabPos
// gets advanced below, it will be at the first one.
--TabPos;
}
else
{ // Find the last matching tab, then go one past it.
while (++TabPos < (int)TabCommands.Size())
{
if (FindDiffPoint(TabCommands[TabPos].TabName, &CmdLine.Text[TabStart]) < TabSize)
{
break;
}
}
}
TabbedLast = true;
if (!cancomplete)
{
return;
}
}
if ((goForward && ++TabPos == (int)TabCommands.Size()) ||
(!goForward && --TabPos < 0))
{
TabbedLast = false;
CmdLine.Text.Truncate(TabSize);
}
else
{
diffpoint = FindDiffPoint(TabCommands[TabPos].TabName, &CmdLine.Text[TabStart]);
if (diffpoint < TabSize)
{
// No more matches
TabbedLast = false;
CmdLine.Text.Truncate(TabSize - TabStart);
}
else
{
CmdLine.Text.Truncate(TabStart);
CmdLine.Text << TabCommands[TabPos].TabName << ' ';
}
}
CmdLine.CursorPos = (unsigned)CmdLine.Text.Len();
CmdLine.MakeStartPosGood();
}
static bool C_TabCompleteList ()
{
int nummatches, i;
size_t maxwidth;
int commonsize = INT_MAX;
nummatches = 0;
maxwidth = 0;
for (i = TabPos; i < (int)TabCommands.Size(); ++i)
{
if (FindDiffPoint (TabCommands[i].TabName, &CmdLine.Text[TabStart]) < TabSize)
{
break;
}
else
{
if (i > TabPos)
{
// This keeps track of the longest common prefix for all the possible
// completions, so we can fill in part of the command for the user if
// the longest common prefix is longer than what the user already typed.
int diffpt = FindDiffPoint (TabCommands[i-1].TabName, TabCommands[i].TabName.GetChars());
if (diffpt < commonsize)
{
commonsize = diffpt;
}
}
nummatches++;
maxwidth = MAX (maxwidth, strlen (TabCommands[i].TabName.GetChars()));
}
}
if (nummatches > 1)
{
size_t x = 0;
maxwidth += 3;
Printf (TEXTCOLOR_BLUE "Completions for %s:\n", CmdLine.Text.GetChars());
for (i = TabPos; nummatches > 0; ++i, --nummatches)
{
// [Dusk] Print console commands blue, CVars green, aliases red.
const char* colorcode = "";
FConsoleCommand* ccmd;
if (FindCVar (TabCommands[i].TabName, NULL))
colorcode = TEXTCOLOR_GREEN;
else if ((ccmd = FConsoleCommand::FindByName (TabCommands[i].TabName)) != NULL)
{
if (ccmd->IsAlias())
colorcode = TEXTCOLOR_RED;
else
colorcode = TEXTCOLOR_LIGHTBLUE;
}
Printf ("%s%-*s", colorcode, int(maxwidth), TabCommands[i].TabName.GetChars());
x += maxwidth;
if (x > ConCols / active_con_scale() - maxwidth)
{
x = 0;
Printf ("\n");
}
}
if (x != 0)
{
Printf ("\n");
}
// Fill in the longest common prefix, if it's longer than what was typed.
if (TabSize != commonsize)
{
TabSize = commonsize;
CmdLine.Text.Truncate(TabStart);
CmdLine.Text.AppendCStrPart(TabCommands[TabPos].TabName.GetChars(), commonsize);
CmdLine.CursorPos = (unsigned)CmdLine.Text.Len();
}
return false;
}
return true;
}