gzdoom-gles/src/sound
Christoph Oelckers 164a9640b9 - added the option to look for music by using a truncated 8-character variant of the given name.
This workaround is needed because there's known old mods depending on this legacy behavior.
2020-12-11 19:15:28 +01:00
..
backend Simplify manual sound rolloff handling 2020-11-25 17:00:09 +01:00
music libADLMIDI: Fixed a mistake with Volume Model setup 2020-10-04 12:50:38 +02:00
thirdparty - moved the sound decoding code to the zmusic project. 2020-01-05 12:29:15 +01:00
s_advsound.cpp - ensure that sfxinfo_t is always fully initialized, regardless how the setup is performed. 2020-10-17 18:44:03 +02:00
s_doomsound.cpp - removed the limiter flags again and addressed the underlying problem properly. 2020-10-29 12:10:49 +01:00
s_doomsound.h - fix debug assertion, cleanup vestigial A_PlaySound addition 2020-03-04 09:46:09 +01:00
s_environment.cpp - minor sound code cleanup 2020-10-17 18:43:58 +02:00
s_music.cpp - added the option to look for music by using a truncated 8-character variant of the given name. 2020-12-11 19:15:28 +01:00
s_music.h - made the ZMusic interface more DLL friendly: Reworked all functions not to throw exceptions across the library boundary and made a few definitions internal. 2020-01-07 18:07:17 +01:00
s_reverbedit.cpp - separated reverb data and reverb editor. 2020-01-06 13:45:37 +01:00
s_sndseq.cpp Raise SNDSEQ limit to 4096 sequences 2020-11-01 10:24:32 +01:00
s_sndseq.h Raise SNDSEQ limit to 4096 sequences 2020-11-01 10:24:32 +01:00
s_sound.cpp - removed the limiter flags again and addressed the underlying problem properly. 2020-10-29 12:10:49 +01:00
s_sound.h - moved game specific data out of the sound backend. 2020-10-17 18:44:00 +02:00
s_soundinternal.h - removed the limiter flags again and addressed the underlying problem properly. 2020-10-29 12:10:49 +01:00