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With CHANF_OVERLAP this isn't needed anymore - any sound started on CHAN_AUTO can actually play on this channel with overlap implicitly allowed. This has the added advantage that these sounds can be reliably accessed with other function by using CHAN_AUTO. # Conflicts: # src/v_2ddrawer.cpp |
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.. | ||
LICENSE.txt | ||
SFMT-alti.h | ||
SFMT-params.h | ||
SFMT-params607.h | ||
SFMT-params1279.h | ||
SFMT-params2281.h | ||
SFMT-params4253.h | ||
SFMT-params11213.h | ||
SFMT-params19937.h | ||
SFMT-params44497.h | ||
SFMT-params86243.h | ||
SFMT-params132049.h | ||
SFMT-params216091.h | ||
SFMT-sse2.h | ||
SFMT.cpp | ||
SFMT.h |