mirror of
https://github.com/ZDoom/gzdoom-gles.git
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170 lines
4.1 KiB
C++
170 lines
4.1 KiB
C++
// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// $Id:$
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//
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// Copyright (C) 1993-1996 by id Software, Inc.
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//
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// This source is available for distribution and/or modification
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// only under the terms of the DOOM Source Code License as
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// published by id Software. All rights reserved.
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//
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// The source is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
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// for more details.
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//
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// DESCRIPTION:
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// System specific interface stuff.
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//
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//-----------------------------------------------------------------------------
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#ifndef __I_SYSTEM__
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#define __I_SYSTEM__
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#include <dirent.h>
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#include <ctype.h>
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#include "doomtype.h"
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struct ticcmd_t;
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struct WadStuff;
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#ifndef SHARE_DIR
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#define SHARE_DIR "/usr/local/share/"
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#endif
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// Index values into the LanguageIDs array
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enum
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{
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LANGIDX_UserPreferred,
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LANGIDX_UserDefault,
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LANGIDX_SysPreferred,
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LANGIDX_SysDefault
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};
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extern DWORD LanguageIDs[4];
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extern void SetLanguageIDs ();
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// Called by DoomMain.
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void I_Init (void);
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// Called by D_DoomLoop,
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// returns current time in tics.
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extern int (*I_GetTime) (bool saveMS);
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// like I_GetTime, except it waits for a new tic before returning
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extern int (*I_WaitForTic) (int);
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// Freezes tic counting temporarily. While frozen, calls to I_GetTime()
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// will always return the same value. This does not affect I_MSTime().
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// You must also not call I_WaitForTic() while freezing time, since the
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// tic will never arrive (unless it's the current one).
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extern void (*I_FreezeTime) (bool frozen);
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fixed_t I_GetTimeFrac (uint32 *ms);
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// Return a seed value for the RNG.
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unsigned int I_MakeRNGSeed();
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//
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// Called by D_DoomLoop,
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// called before processing any tics in a frame
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// (just after displaying a frame).
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// Time consuming syncronous operations
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// are performed here (joystick reading).
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// Can call D_PostEvent.
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//
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void I_StartFrame (void);
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//
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// Called by D_DoomLoop,
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// called before processing each tic in a frame.
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// Quick syncronous operations are performed here.
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// Can call D_PostEvent.
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void I_StartTic (void);
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// Asynchronous interrupt functions should maintain private queues
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// that are read by the synchronous functions
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// to be converted into events.
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// Either returns a null ticcmd,
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// or calls a loadable driver to build it.
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// This ticcmd will then be modified by the gameloop
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// for normal input.
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ticcmd_t *I_BaseTiccmd (void);
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// Called by M_Responder when quit is selected.
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// Clean exit, displays sell blurb.
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void I_Quit (void);
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void I_Tactile (int on, int off, int total);
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void STACK_ARGS I_Error (const char *error, ...) GCCPRINTF(1,2);
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void STACK_ARGS I_FatalError (const char *error, ...) GCCPRINTF(1,2);
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void addterm (void (*func)(void), const char *name);
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#define atterm(t) addterm (t, #t)
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void popterm ();
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// Print a console string
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void I_PrintStr (const char *str);
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// Set the title string of the startup window
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void I_SetIWADInfo ();
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// Pick from multiple IWADs to use
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int I_PickIWad (WadStuff *wads, int numwads, bool queryiwad, int defaultiwad);
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// [RH] Checks the registry for Steam's install path, so we can scan its
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// directories for IWADs if the user purchased any through Steam.
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TArray<FString> I_GetSteamPath();
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// The ini could not be saved at exit
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bool I_WriteIniFailed ();
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// [RH] Returns millisecond-accurate time
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unsigned int I_MSTime (void);
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unsigned int I_FPSTime();
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class FTexture;
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bool I_SetCursor(FTexture *);
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// Directory searching routines
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struct findstate_t
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{
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int count;
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struct dirent **namelist;
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int current;
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};
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void *I_FindFirst (const char *filespec, findstate_t *fileinfo);
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int I_FindNext (void *handle, findstate_t *fileinfo);
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int I_FindClose (void *handle);
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int I_FindAttr (findstate_t *fileinfo);
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#define I_FindName(a) ((a)->namelist[(a)->current]->d_name)
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#define FA_RDONLY 1
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#define FA_HIDDEN 2
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#define FA_SYSTEM 4
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#define FA_DIREC 8
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#define FA_ARCH 16
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static inline char *strlwr(char *str)
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{
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char *ptr = str;
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while(*ptr)
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{
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*ptr = tolower(*ptr);
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++ptr;
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}
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return str;
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}
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#endif
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