gzdoom-gles/src/g_shared/a_skies.cpp

194 lines
5 KiB
C++

/*
** a_skies.cpp
** Skybox-related actors
**
**---------------------------------------------------------------------------
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include "actor.h"
#include "a_sharedglobal.h"
#include "p_local.h"
#include "p_lnspec.h"
#include "r_sky.h"
#include "r_state.h"
#include "portal.h"
// arg0 = Visibility*4 for this skybox
IMPLEMENT_CLASS(ASkyViewpoint, false, false, false, false)
// If this actor has no TID, make it the default sky box
void ASkyViewpoint::BeginPlay ()
{
Super::BeginPlay ();
if (tid == 0 && sectorPortals[0].mSkybox == nullptr)
{
sectorPortals[0].mSkybox = this;
sectorPortals[0].mDestination = Sector;
}
}
void ASkyViewpoint::Destroy ()
{
// remove all sector references to ourselves.
for (auto &s : sectorPortals)
{
if (s.mSkybox == this)
{
s.mSkybox = 0;
// This is necessary to entirely disable EE-style skyboxes
// if their viewpoint gets deleted.
s.mFlags |= PORTSF_SKYFLATONLY;
}
}
Super::Destroy();
}
IMPLEMENT_CLASS(ASkyCamCompat, false, false, false, false)
void ASkyCamCompat::BeginPlay()
{
// Do not call the SkyViewpoint's super method because it would trash our setup
AActor::BeginPlay();
}
//---------------------------------------------------------------------------
// arg0 = tid of matching SkyViewpoint
// A value of 0 means to use a regular stretched texture, in case
// there is a default SkyViewpoint in the level.
//
// arg1 = 0: set both floor and ceiling skybox
// = 1: set only ceiling skybox
// = 2: set only floor skybox
class ASkyPicker : public AActor
{
DECLARE_CLASS (ASkyPicker, AActor)
public:
void PostBeginPlay ();
};
IMPLEMENT_CLASS(ASkyPicker, false, false, false, false)
void ASkyPicker::PostBeginPlay ()
{
ASkyViewpoint *box;
Super::PostBeginPlay ();
if (args[0] == 0)
{
box = NULL;
}
else
{
TActorIterator<ASkyViewpoint> iterator (args[0]);
box = iterator.Next ();
}
if (box == NULL && args[0] != 0)
{
Printf ("Can't find SkyViewpoint %d for sector %td\n", args[0], Sector - sectors);
}
else
{
int boxindex = P_GetSkyboxPortal(box);
// Do not override special portal types, only regular skies.
if (0 == (args[1] & 2))
{
if (Sector->GetPortalType(sector_t::ceiling) == PORTS_SKYVIEWPOINT)
Sector->Portals[sector_t::ceiling] = boxindex;
}
if (0 == (args[1] & 1))
{
if (Sector->GetPortalType(sector_t::floor) == PORTS_SKYVIEWPOINT)
Sector->Portals[sector_t::floor] = boxindex;
}
}
Destroy ();
}
//---------------------------------------------------------------------------
// Stacked sectors.
// arg0 = opacity of plane; 0 = invisible, 255 = fully opaque
IMPLEMENT_CLASS(AStackPoint, false, false, false, false)
void AStackPoint::BeginPlay ()
{
// Skip SkyViewpoint's initialization
AActor::BeginPlay ();
}
//---------------------------------------------------------------------------
class ASectorSilencer : public AActor
{
DECLARE_CLASS (ASectorSilencer, AActor)
public:
void BeginPlay ();
void Destroy ();
};
IMPLEMENT_CLASS(ASectorSilencer, false, false, false, false)
void ASectorSilencer::BeginPlay ()
{
Super::BeginPlay ();
Sector->Flags |= SECF_SILENT;
}
void ASectorSilencer::Destroy ()
{
if (Sector != nullptr)
{
Sector->Flags &= ~SECF_SILENT;
}
Super::Destroy ();
}
class ASectorFlagSetter : public AActor
{
DECLARE_CLASS (ASectorFlagSetter, AActor)
public:
void BeginPlay ();
};
IMPLEMENT_CLASS(ASectorFlagSetter, false, false, false, false)
void ASectorFlagSetter::BeginPlay ()
{
Super::BeginPlay ();
Sector->Flags |= args[0];
}