gzdoom-gles/src/gl/shaders
2017-01-24 22:24:53 +01:00
..
gl_ambientshader.cpp Multisampling ssao bug fixes and split linear depth to its own buffer 2016-10-09 06:17:48 +02:00
gl_ambientshader.h Multisampling ssao bug fixes and split linear depth to its own buffer 2016-10-09 06:17:48 +02:00
gl_bloomshader.cpp Added exposure pass calculating the bloom/tonemap exposure based on what the eye is seeing 2016-09-22 09:13:32 +02:00
gl_bloomshader.h Added exposure pass calculating the bloom/tonemap exposure based on what the eye is seeing 2016-09-22 09:13:32 +02:00
gl_blurshader.cpp - changed the license of the OpenGL renderer to LGPL v3. 2016-09-14 20:01:13 +02:00
gl_blurshader.h Fix blur shader to use RenderScreenQuad 2016-08-14 09:05:50 +02:00
gl_colormapshader.cpp - changed the license of the OpenGL renderer to LGPL v3. 2016-09-14 20:01:13 +02:00
gl_colormapshader.h - draw the colormap blend after postprocessing, not before it. 2016-09-01 17:14:51 +02:00
gl_fxaashader.cpp Added FXAA post-processing 2016-10-03 00:15:45 +02:00
gl_fxaashader.h Added FXAA post-processing 2016-10-03 00:15:45 +02:00
gl_lensshader.cpp - changed the license of the OpenGL renderer to LGPL v3. 2016-09-14 20:01:13 +02:00
gl_lensshader.h Add FBufferedUniformSampler because sampler uniforms may default bind to other locations than zero 2016-08-26 01:46:39 +02:00
gl_present3dRowshader.cpp Create "final" two non-VR 3D modes: Column-interleaved and checkerboard. 2016-10-09 13:05:50 -04:00
gl_present3dRowshader.h Create "final" two non-VR 3D modes: Column-interleaved and checkerboard. 2016-10-09 13:05:50 -04:00
gl_presentshader.cpp Create "final" two non-VR 3D modes: Column-interleaved and checkerboard. 2016-10-09 13:05:50 -04:00
gl_presentshader.h Added virtual destructor to FPresentShaderBase class 2017-01-06 10:40:51 +01:00
gl_shader.cpp - Added "gl_bandedswlight" to reduce the software light emulation gradient to 32 levels. 2017-01-24 22:24:53 +01:00
gl_shader.h - Added "gl_bandedswlight" to reduce the software light emulation gradient to 32 levels. 2017-01-24 22:24:53 +01:00
gl_shaderprogram.cpp - added core lump checks for ZScript. 2017-01-23 01:56:15 +01:00
gl_shaderprogram.h - removed most of the specific options for legacy hardware and consolidated them in one variable (does not work yet.) 2016-09-01 11:52:52 +02:00
gl_texshader.cpp - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_texshader.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_tonemapshader.cpp Added exposure pass calculating the bloom/tonemap exposure based on what the eye is seeing 2016-09-22 09:13:32 +02:00
gl_tonemapshader.h Added exposure pass calculating the bloom/tonemap exposure based on what the eye is seeing 2016-09-22 09:13:32 +02:00