.. |
models
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- use a TArray to store the sprite model hash to get rid of one atterm call.
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2019-04-25 12:55:22 +02:00 |
colormaps.cpp
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- sound code and most of texture code converted to FileRdr.
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2018-03-10 18:45:11 +01:00 |
colormaps.h
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- made 'nocoloredspritelighting' a global option and also implemented it in the software renderer.
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2017-03-16 00:56:03 +01:00 |
gldefs.cpp
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- properly handle passing of the light flags.
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2019-04-26 00:42:05 +02:00 |
matrix.cpp
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- moved the matrix code out of 'gl' because the model code also needs it.
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2017-11-25 13:51:09 +01:00 |
matrix.h
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- moved the matrix code out of 'gl' because the model code also needs it.
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2017-11-25 13:51:09 +01:00 |
r_interpolate.cpp
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- cleaned up the PointerSubstitution code
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2019-04-15 16:06:22 +02:00 |
r_interpolate.h
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- replaced some NULLs with nullptr.
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2019-04-26 01:33:07 +02:00 |
r_translate.cpp
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- removed all remaining native parts of APlayerPawn.
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2019-04-26 01:20:02 +02:00 |
r_translate.h
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- adjustments and fixes for alphatextures:
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2018-03-22 00:29:01 +01:00 |
r_vanillatrans.cpp
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- use 0 as the default for r_vanillatrans.
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2017-06-04 12:39:39 +02:00 |
r_vanillatrans.h
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- r_vanillatrans: Cache the cache! Transform the function into a global variable and recheck at the start of D_Display
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2017-06-04 12:30:35 +02:00 |
renderstyle.cpp
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- fixed the mapping of additive translucency to color-based translucency.
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2018-11-28 14:39:54 +01:00 |
renderstyle.h
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- fixed the mapping of additive translucency to color-based translucency.
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2018-11-28 14:39:54 +01:00 |
sprites.cpp
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- removed all remaining native parts of APlayerPawn.
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2019-04-26 01:20:02 +02:00 |
sprites.h
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- Added +SPRITEFLIP which reverses a sprite's left-rightness.
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2017-05-03 21:13:31 +02:00 |
voxels.cpp
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- replaced several explicit allocations with TArrays.
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2019-04-18 13:58:37 +02:00 |
voxels.h
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- replaced several explicit allocations with TArrays.
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2019-04-18 13:58:37 +02:00 |